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84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <dlfcn.h>
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#include <stdio.h>
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#include "hooks/hooks.h"
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#include "driver/gl/gl_common.h"
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#include "driver/gl/gl_driver.h"
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#include "driver/gl/gl_hookset.h"
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#include "driver/gl/gl_hookset_defs.h"
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class OpenGLHook : LibraryHook
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{
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public:
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OpenGLHook() {}
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~OpenGLHook() {}
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bool CreateHooks(const char *libName) { return false; }
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void EnableHooks(const char *libName, bool enable) {}
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void OptionsUpdated(const char *libName) {}
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};
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const GLHookSet &GetRealGLFunctions()
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{
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static GLHookSet dummyHookset = {};
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RDCUNIMPLEMENTED("GetRealGLFunctions");
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return dummyHookset;
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}
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void MakeContextCurrent(GLWindowingData data)
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{
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RDCUNIMPLEMENTED("MakeContextCurrent");
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}
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GLWindowingData MakeContext(GLWindowingData share)
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{
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RDCUNIMPLEMENTED("MakeContext");
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return GLWindowingData();
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}
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void DeleteContext(GLWindowingData context)
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{
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RDCUNIMPLEMENTED("DeleteContext");
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}
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bool immediateBegin(GLenum mode, float width, float height)
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{
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RDCUNIMPLEMENTED("immediateBegin");
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return false;
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}
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void immediateVert(float x, float y, float u, float v)
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{
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RDCUNIMPLEMENTED("immediateVert");
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}
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void immediateEnd()
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{
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RDCUNIMPLEMENTED("immediateEnd");
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}
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