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renderdoc/renderdoc/driver/gl/gl_hooks_apple.cpp
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baldurk c1f66de413 Add early OS X compiling support from @Zorro666 - still non-functional!
* Build with cmake -DENABLE_VULKAN=OFF -DENABLE_QRENDERDOC=OFF
2016-05-31 12:05:45 +02:00

84 lines
2.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <dlfcn.h>
#include <stdio.h>
#include "hooks/hooks.h"
#include "driver/gl/gl_common.h"
#include "driver/gl/gl_driver.h"
#include "driver/gl/gl_hookset.h"
#include "driver/gl/gl_hookset_defs.h"
class OpenGLHook : LibraryHook
{
public:
OpenGLHook() {}
~OpenGLHook() {}
bool CreateHooks(const char *libName) { return false; }
void EnableHooks(const char *libName, bool enable) {}
void OptionsUpdated(const char *libName) {}
};
const GLHookSet &GetRealGLFunctions()
{
static GLHookSet dummyHookset = {};
RDCUNIMPLEMENTED("GetRealGLFunctions");
return dummyHookset;
}
void MakeContextCurrent(GLWindowingData data)
{
RDCUNIMPLEMENTED("MakeContextCurrent");
}
GLWindowingData MakeContext(GLWindowingData share)
{
RDCUNIMPLEMENTED("MakeContext");
return GLWindowingData();
}
void DeleteContext(GLWindowingData context)
{
RDCUNIMPLEMENTED("DeleteContext");
}
bool immediateBegin(GLenum mode, float width, float height)
{
RDCUNIMPLEMENTED("immediateBegin");
return false;
}
void immediateVert(float x, float y, float u, float v)
{
RDCUNIMPLEMENTED("immediateVert");
}
void immediateEnd()
{
RDCUNIMPLEMENTED("immediateEnd");
}