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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 17:17:11 +00:00
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b09bc089ef4832c8d120c205851092a39fd03681
renderdoc/renderdoc
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baldurk b09bc089ef Make sure DisplayMesh() at least does some kind of render
2016-02-07 18:46:06 +01:00
..
3rdparty
…
api
Add a max count to SolidShadeMode enum
2016-02-07 18:46:04 +01:00
common
Remove 'debug' serialiser that synchronously flushes out debug text
2016-02-07 18:42:15 +01:00
core
Reorganise VkResourceRecord to reduce wasted space
2016-02-07 18:45:53 +01:00
data
Add mesh shaders to project
2016-02-07 18:46:02 +01:00
driver
Initialise resource pointer to NULL
2016-02-07 18:46:05 +01:00
hooks
Move loadmodule/getprocaddress code into os_specific
2016-02-07 18:44:53 +01:00
maths
…
os
fix capture when other layers are active.
2016-02-07 18:45:49 +01:00
replay
Make sure DisplayMesh() at least does some kind of render
2016-02-07 18:46:06 +01:00
serialise
Use consistent serialiser pointer
2016-02-07 18:44:58 +01:00
Makefile
Add mesh shaders to project
2016-02-07 18:46:02 +01:00
renderdoc.config
…
renderdoc.creator
…
renderdoc.files
…
renderdoc.includes
…
renderdoc.vcxproj
Add mesh shaders to project
2016-02-07 18:46:02 +01:00
renderdoc.vcxproj.filters
Add mesh shaders to project
2016-02-07 18:46:02 +01:00
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