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b220a61d799a7731c2cc364b951899f14eac93ea
renderdoc
/
renderdocui
/
Interop
T
History
baldurk
4253094557
Track resource event usage
2016-10-18 15:31:41 +02:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D12PipelineState.cs
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
Enums.cs
Track resource event usage
2016-10-18 15:31:41 +02:00
FetchInfo.cs
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Make minmax/histogram aware of custom shaders. Refs
#385
2016-10-04 19:54:30 +02:00
Shader.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
StaticExports.cs
Handle injecting environment variable params
2016-09-28 17:55:45 +02:00
VulkanPipelineState.cs
…