mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-02 12:51:03 +00:00
* Unfortunately ID3D11Multithread::SetMultithreadProtected adds an auto-locking thread safe mode for all D3D functions, so we have to add a check for it and a lock to every context function. This will add a small amount of overhead even when the mode isn't enabled, but it shouldn't be significant.