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renderdoc/renderdoc/common
baldurk 92f48ea54b Implement ID3D11Multithread support for automatic locking
* Unfortunately ID3D11Multithread::SetMultithreadProtected adds an auto-locking
  thread safe mode for all D3D functions, so we have to add a check for it and a
  lock to every context function. This will add a small amount of overhead even
  when the mode isn't enabled, but it shouldn't be significant.
2018-12-12 23:53:15 +00:00
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