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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-10 08:41:04 +00:00
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b4d3401866d6cb5dd571ee8fa49beb53100c57db
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk b4d3401866 Remove nested structs from D3D11 pipeline state and move to namespace
* Moving into a namespace makes it easier to give the structs non-clumsy
  names while still being unique and not overlapping with the other API
  pipeline states.
2017-04-18 14:57:33 +01:00
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D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
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D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
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GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
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PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
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VulkanPipelineStateViewer.h
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VulkanPipelineStateViewer.ui
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