Files
renderdoc/qrenderdoc/Windows/PipelineState/GLPipelineStateViewer.cpp
T
baldurk d40fc8471d Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
2017-04-18 14:57:33 +01:00

2326 lines
73 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "GLPipelineStateViewer.h"
#include <float.h>
#include <QScrollBar>
#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
#include "Code/Resources.h"
#include "Windows/BufferViewer.h"
#include "Windows/ConstantBufferPreviewer.h"
#include "Windows/MainWindow.h"
#include "Windows/ShaderViewer.h"
#include "Windows/TextureViewer.h"
#include "PipelineStateViewer.h"
#include "ui_GLPipelineStateViewer.h"
Q_DECLARE_METATYPE(ResourceId);
struct VBIBTag
{
VBIBTag() { offset = 0; }
VBIBTag(ResourceId i, uint64_t offs)
{
id = i;
offset = offs;
}
ResourceId id;
uint64_t offset;
};
Q_DECLARE_METATYPE(VBIBTag);
struct ReadWriteTag
{
ReadWriteTag()
{
bindPoint = 0;
offset = size = 0;
}
ReadWriteTag(uint32_t b, ResourceId id, uint64_t offs, uint64_t sz)
{
bindPoint = b;
ID = id;
offset = offs;
size = sz;
}
uint32_t bindPoint;
ResourceId ID;
uint64_t offset;
uint64_t size;
};
Q_DECLARE_METATYPE(ReadWriteTag);
GLPipelineStateViewer::GLPipelineStateViewer(CaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent)
: QFrame(parent), ui(new Ui::GLPipelineStateViewer), m_Ctx(ctx), m_Common(common)
{
ui->setupUi(this);
RDLabel *shaderLabels[] = {
ui->vsShader, ui->tcsShader, ui->tesShader, ui->gsShader, ui->fsShader, ui->csShader,
};
QToolButton *viewButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
};
QToolButton *editButtons[] = {
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
};
QToolButton *saveButtons[] = {
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
RDTreeWidget *textures[] = {
ui->vsTextures, ui->tcsTextures, ui->tesTextures,
ui->gsTextures, ui->fsTextures, ui->csTextures,
};
RDTreeWidget *samplers[] = {
ui->vsSamplers, ui->tcsSamplers, ui->tesSamplers,
ui->gsSamplers, ui->fsSamplers, ui->csSamplers,
};
RDTreeWidget *ubos[] = {
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
};
RDTreeWidget *subroutines[] = {
ui->vsSubroutines, ui->tcsSubroutines, ui->tesSubroutines,
ui->gsSubroutines, ui->fsSubroutines, ui->csSubroutines,
};
RDTreeWidget *readwrites[] = {
ui->vsReadWrite, ui->tcsReadWrite, ui->tesReadWrite,
ui->gsReadWrite, ui->fsReadWrite, ui->csReadWrite,
};
for(QToolButton *b : viewButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderView_clicked);
for(RDLabel *b : shaderLabels)
QObject::connect(b, &RDLabel::clicked, this, &GLPipelineStateViewer::shaderView_clicked);
for(QToolButton *b : editButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderEdit_clicked);
for(QToolButton *b : saveButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderSave_clicked);
QObject::connect(ui->viAttrs, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->viBuffers, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->framebuffer, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *res : textures)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *ubo : ubos)
QObject::connect(ubo, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::ubo_itemActivated);
for(RDTreeWidget *res : readwrites)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
addGridLines(ui->rasterizerGridLayout);
addGridLines(ui->MSAAGridLayout);
addGridLines(ui->blendStateGridLayout);
addGridLines(ui->depthStateGridLayout);
// no way to set this up in the UI :(
{
// Index | Enabled | Name | Format/Generic Value | Buffer Slot | Relative Offset | Go
ui->viAttrs->header()->resizeSection(0, 75);
ui->viAttrs->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viAttrs->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viAttrs->header()->setSectionResizeMode(5, QHeaderView::Stretch);
ui->viAttrs->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->viAttrs->setHoverIconColumn(6);
}
{
// Slot | Buffer | Divisor | Offset | Stride | Byte Length | Go
ui->viBuffers->header()->resizeSection(0, 75);
ui->viBuffers->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viBuffers->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->viBuffers->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->viBuffers->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->viBuffers->setHoverIconColumn(6);
}
for(RDTreeWidget *tex : textures)
{
// Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go
tex->header()->resizeSection(0, 120);
tex->header()->setSectionResizeMode(0, QHeaderView::Interactive);
tex->header()->setSectionResizeMode(1, QHeaderView::Stretch);
tex->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
tex->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
tex->setHoverIconColumn(8);
tex->setDefaultHoverColor(ui->framebuffer->palette().color(QPalette::Window));
}
for(RDTreeWidget *samp : samplers)
{
// Slot | Addressing | Min Filter | Mag Filter | LOD Clamp | LOD Bias
samp->header()->resizeSection(0, 120);
samp->header()->setSectionResizeMode(0, QHeaderView::Interactive);
samp->header()->setSectionResizeMode(1, QHeaderView::Stretch);
samp->header()->setSectionResizeMode(2, QHeaderView::Stretch);
samp->header()->setSectionResizeMode(3, QHeaderView::Stretch);
samp->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
samp->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
}
for(RDTreeWidget *ubo : ubos)
{
// Slot | Buffer | Byte Range | Size | Go
ubo->header()->resizeSection(0, 120);
ubo->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ubo->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ubo->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ubo->setHoverIconColumn(4);
ubo->setDefaultHoverColor(ui->framebuffer->palette().color(QPalette::Window));
}
for(RDTreeWidget *sub : subroutines)
{
// Uniform | Value
sub->header()->resizeSection(0, 120);
sub->header()->setSectionResizeMode(0, QHeaderView::Interactive);
sub->header()->setSectionResizeMode(1, QHeaderView::Stretch);
}
for(RDTreeWidget *ubo : readwrites)
{
// Binding | Slot | Resource | Dimensions | Format | Access | Go
ubo->header()->resizeSection(1, 120);
ubo->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(1, QHeaderView::Interactive);
ubo->header()->setSectionResizeMode(2, QHeaderView::Stretch);
ubo->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ubo->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ubo->setHoverIconColumn(6);
ubo->setDefaultHoverColor(ui->framebuffer->palette().color(QPalette::Window));
}
{
// Slot | X | Y | Width | Height | MinDepth | MaxDepth
ui->viewports->header()->resizeSection(0, 75);
ui->viewports->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->viewports->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->viewports->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
}
{
// Slot | X | Y | Width | Height | Enabled
ui->scissors->header()->resizeSection(0, 100);
ui->scissors->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->scissors->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->scissors->header()->setSectionResizeMode(4, QHeaderView::Stretch);
ui->scissors->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
}
{
// Slot | Resource | Type | Width | Height | Depth | Array Size | Format | Go
ui->framebuffer->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->framebuffer->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
ui->framebuffer->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
ui->framebuffer->setHoverIconColumn(8);
ui->framebuffer->setDefaultHoverColor(ui->framebuffer->palette().color(QPalette::Window));
}
{
// Slot | Enabled | Col Src | Col Dst | Col Op | Alpha Src | Alpha Dst | Alpha Op | Write Mask
ui->blends->header()->resizeSection(0, 75);
ui->blends->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->blends->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(7, QHeaderView::ResizeToContents);
ui->blends->header()->setSectionResizeMode(8, QHeaderView::ResizeToContents);
}
{
// Face | Func | Fail Op | Depth Fail Op | Pass Op | Write Mask | Comp Mask | Ref
ui->stencils->header()->resizeSection(0, 50);
ui->stencils->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->stencils->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(3, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(4, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(5, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(6, QHeaderView::ResizeToContents);
ui->stencils->header()->setSectionResizeMode(7, QHeaderView::Stretch);
}
// this is often changed just because we're changing some tab in the designer.
ui->stagesTabs->setCurrentIndex(0);
ui->stagesTabs->tabBar()->setVisible(false);
ui->pipeFlow->setStages(
{
"VTX", "VS", "TCS", "TES", "GS", "RS", "FS", "FB", "CS",
},
{
"Vertex Input", "Vertex Shader", "Tess. Control Shader", "Tess. Eval. Shader",
"Geometry Shader", "Rasterizer", "Fragment Shader", "Framebuffer Output",
"Compute Shader",
});
ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
// reset everything back to defaults
clearState();
}
GLPipelineStateViewer::~GLPipelineStateViewer()
{
delete ui;
}
void GLPipelineStateViewer::OnLogfileLoaded()
{
OnEventChanged(m_Ctx.CurEvent());
}
void GLPipelineStateViewer::OnLogfileClosed()
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
clearState();
}
void GLPipelineStateViewer::OnEventChanged(uint32_t eventID)
{
setState();
}
void GLPipelineStateViewer::on_showDisabled_toggled(bool checked)
{
setState();
}
void GLPipelineStateViewer::on_showEmpty_toggled(bool checked)
{
setState();
}
void GLPipelineStateViewer::setInactiveRow(QTreeWidgetItem *node)
{
for(int i = 0; i < node->columnCount(); i++)
{
QFont f = node->font(i);
f.setItalic(true);
node->setFont(i, f);
}
}
void GLPipelineStateViewer::setEmptyRow(QTreeWidgetItem *node)
{
for(int i = 0; i < node->columnCount(); i++)
node->setBackgroundColor(i, QColor(255, 70, 70));
}
bool GLPipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
{
const bool showDisabled = ui->showDisabled->isChecked();
const bool showEmpty = ui->showEmpty->isChecked();
// show if it's referenced by the shader - regardless of empty or not
if(usedSlot)
return true;
// it's bound, but not referenced, and we have "show disabled"
if(showDisabled && !usedSlot && filledSlot)
return true;
// it's empty, and we have "show empty"
if(showEmpty && !filledSlot)
return true;
return false;
}
const GLPipelineState::Shader *GLPipelineStateViewer::stageForSender(QWidget *widget)
{
if(!m_Ctx.LogLoaded())
return NULL;
while(widget)
{
if(widget == ui->stagesTabs->widget(0))
return &m_Ctx.CurGLPipelineState.m_VS;
if(widget == ui->stagesTabs->widget(1))
return &m_Ctx.CurGLPipelineState.m_VS;
if(widget == ui->stagesTabs->widget(2))
return &m_Ctx.CurGLPipelineState.m_TCS;
if(widget == ui->stagesTabs->widget(3))
return &m_Ctx.CurGLPipelineState.m_TES;
if(widget == ui->stagesTabs->widget(4))
return &m_Ctx.CurGLPipelineState.m_GS;
if(widget == ui->stagesTabs->widget(5))
return &m_Ctx.CurGLPipelineState.m_FS;
if(widget == ui->stagesTabs->widget(6))
return &m_Ctx.CurGLPipelineState.m_FS;
if(widget == ui->stagesTabs->widget(7))
return &m_Ctx.CurGLPipelineState.m_FS;
if(widget == ui->stagesTabs->widget(8))
return &m_Ctx.CurGLPipelineState.m_CS;
widget = widget->parentWidget();
}
qCritical() << "Unrecognised control calling event handler";
return NULL;
}
void GLPipelineStateViewer::clearShaderState(QLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp,
RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw)
{
shader->setText(tr("Unbound Shader"));
tex->clear();
samp->clear();
sub->clear();
ubo->clear();
rw->clear();
}
void GLPipelineStateViewer::clearState()
{
m_VBNodes.clear();
ui->viAttrs->clear();
ui->viBuffers->clear();
ui->topology->setText("");
ui->primRestart->setVisible(false);
ui->topologyDiagram->setPixmap(QPixmap());
clearShaderState(ui->vsShader, ui->vsTextures, ui->vsSamplers, ui->vsUBOs, ui->vsSubroutines,
ui->vsReadWrite);
clearShaderState(ui->gsShader, ui->gsTextures, ui->gsSamplers, ui->gsUBOs, ui->gsSubroutines,
ui->gsReadWrite);
clearShaderState(ui->tcsShader, ui->tcsTextures, ui->tcsSamplers, ui->tcsUBOs, ui->tcsSubroutines,
ui->tcsReadWrite);
clearShaderState(ui->tesShader, ui->tesTextures, ui->tesSamplers, ui->tesUBOs, ui->tesSubroutines,
ui->tesReadWrite);
clearShaderState(ui->fsShader, ui->fsTextures, ui->fsSamplers, ui->fsUBOs, ui->fsSubroutines,
ui->fsReadWrite);
clearShaderState(ui->csShader, ui->csTextures, ui->csSamplers, ui->csUBOs, ui->csSubroutines,
ui->csReadWrite);
const QPixmap &tick = Pixmaps::tick();
const QPixmap &cross = Pixmaps::cross();
ui->fillMode->setText(tr("Solid", "Fill Mode"));
ui->cullMode->setText(tr("Front", "Cull Mode"));
ui->frontCCW->setPixmap(tick);
ui->scissorEnabled->setPixmap(tick);
ui->provoking->setText("Last");
ui->rasterizerDiscard->setPixmap(cross);
ui->pointSize->setText("1.0");
ui->lineWidth->setText("1.0");
ui->clipSetup->setText("0,0 Lower Left, Z= -1 to 1");
ui->clipDistance->setText("-");
ui->depthClamp->setPixmap(tick);
ui->depthBias->setText("0.0");
ui->slopeScaledBias->setText("0.0");
ui->offsetClamp->setText("");
ui->offsetClamp->setPixmap(cross);
ui->multisample->setPixmap(tick);
ui->sampleShading->setPixmap(tick);
ui->minSampleShading->setText("0.0");
ui->alphaToOne->setPixmap(tick);
ui->alphaToCoverage->setPixmap(tick);
ui->sampleCoverage->setText("");
ui->sampleCoverage->setPixmap(cross);
ui->sampleMask->setText("");
ui->sampleMask->setPixmap(cross);
ui->viewports->clear();
ui->scissors->clear();
ui->framebuffer->clear();
ui->blends->clear();
ui->blendFactor->setText("0.00, 0.00, 0.00, 0.00");
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText("GREATER_EQUAL");
ui->depthWrite->setPixmap(tick);
ui->depthBounds->setText("0.0-1.0");
ui->depthBounds->setPixmap(QPixmap());
ui->stencils->clear();
}
void GLPipelineStateViewer::setShaderState(const GLPipelineState::Shader &stage, QLabel *shader,
RDTreeWidget *textures, RDTreeWidget *samplers,
RDTreeWidget *ubos, RDTreeWidget *subs,
RDTreeWidget *readwrites)
{
ShaderReflection *shaderDetails = stage.ShaderDetails;
const ShaderBindpointMapping &mapping = stage.BindpointMapping;
const GLPipelineState &state = m_Ctx.CurGLPipelineState;
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
if(stage.Object == ResourceId())
{
shader->setText(tr("Unbound Shader"));
}
else
{
QString shaderName = ToQStr(stage.stage, GraphicsAPI::OpenGL) + " Shader";
if(!stage.customShaderName && !stage.customProgramName && !stage.customPipelineName)
{
shader->setText(shaderName + " " + ToQStr(stage.Object));
}
else
{
if(stage.customShaderName)
shaderName = ToQStr(stage.ShaderName);
if(stage.customProgramName)
shaderName = ToQStr(stage.ProgramName) + " - " + shaderName;
if(stage.customPipelineName && stage.PipelineActive)
shaderName = ToQStr(stage.PipelineName) + " - " + shaderName;
shader->setText(shaderName);
}
}
int vs = 0;
int vs2 = 0;
// simultaneous update of resources and samplers
vs = textures->verticalScrollBar()->value();
textures->setUpdatesEnabled(false);
textures->clear();
vs2 = samplers->verticalScrollBar()->value();
samplers->setUpdatesEnabled(false);
samplers->clear();
for(int i = 0; i < state.Textures.count; i++)
{
const GLPipelineState::Texture &r = state.Textures[i];
const GLPipelineState::Sampler &s = state.Samplers[i];
const ShaderResource *shaderInput = NULL;
const BindpointMap *map = NULL;
if(shaderDetails)
{
for(const ShaderResource &bind : shaderDetails->ReadOnlyResources)
{
if(bind.IsSRV && mapping.ReadOnlyResources[bind.bindPoint].bind == i)
{
shaderInput = &bind;
map = &mapping.ReadOnlyResources[bind.bindPoint];
}
}
}
bool filledSlot = (r.Resource != ResourceId());
bool usedSlot = (shaderInput && map && map->used);
if(showNode(usedSlot, filledSlot))
{
// do texture
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.empty())
slotname += ": " + ToQStr(shaderInput->name);
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = "Unknown";
QString name = "Shader Resource " + ToQStr(r.Resource);
QString typeName = "Unknown";
if(!filledSlot)
{
name = "Empty";
format = "-";
typeName = "-";
w = h = d = a = 0;
}
FetchTexture *tex = m_Ctx.GetTexture(r.Resource);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = ToQStr(tex->format.strname);
name = tex->name;
typeName = ToQStr(tex->resType);
if(tex->format.special && (tex->format.specialFormat == SpecialFormat::D16S8 ||
tex->format.specialFormat == SpecialFormat::D24S8 ||
tex->format.specialFormat == SpecialFormat::D32S8))
{
if(r.DepthReadChannel == 0)
format += " Depth-Read";
else if(r.DepthReadChannel == 1)
format += " Stencil-Read";
}
else if(r.Swizzle[0] != TextureSwizzle::Red || r.Swizzle[1] != TextureSwizzle::Green ||
r.Swizzle[2] != TextureSwizzle::Blue || r.Swizzle[3] != TextureSwizzle::Alpha)
{
format += QString(" swizzle[%1%2%3%4]")
.arg(ToQStr(r.Swizzle[0]))
.arg(ToQStr(r.Swizzle[1]))
.arg(ToQStr(r.Swizzle[2]))
.arg(ToQStr(r.Swizzle[3]));
}
}
QTreeWidgetItem *node = makeTreeNode({slotname, name, typeName, w, h, d, a, format, ""});
textures->setHoverIcons(node, action, action_hover);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
textures->addTopLevelItem(node);
}
// do sampler
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.empty())
slotname += ": " + ToQStr(shaderInput->name);
QString borderColor =
QString::number(s.BorderColor[0]) + ", " + QString::number(s.BorderColor[1]) + ", " +
QString::number(s.BorderColor[2]) + ", " + QString::number(s.BorderColor[3]);
QString addressing = "";
QString addPrefix = "";
QString addVal = "";
QString addr[] = {ToQStr(s.AddressS), ToQStr(s.AddressT), ToQStr(s.AddressR)};
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {"S", "T", "R"};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += addPrefix + ": " + addVal + ", ";
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + ": " + addVal;
if(s.UseBorder)
addressing += QString("<%1>").arg(borderColor);
if(r.ResType == TextureDim::TextureCube || r.ResType == TextureDim::TextureCubeArray)
{
addressing += s.SeamlessCube ? " Seamless" : " Non-Seamless";
}
QString minfilter = ToQStr(s.MinFilter);
if(s.MaxAniso > 1)
minfilter += QString(" Aniso%1x").arg(s.MaxAniso);
if(s.UseComparison)
minfilter = ToQStr(s.Comparison);
QTreeWidgetItem *node =
makeTreeNode({slotname, addressing, minfilter, ToQStr(s.MagFilter),
(s.MinLOD == -FLT_MAX ? "0" : QString::number(s.MinLOD)) + " - " +
(s.MaxLOD == FLT_MAX ? "FLT_MAX" : QString::number(s.MaxLOD)),
s.MipLODBias});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
samplers->addTopLevelItem(node);
}
}
}
samplers->clearSelection();
samplers->setUpdatesEnabled(true);
samplers->verticalScrollBar()->setValue(vs2);
textures->clearSelection();
textures->setUpdatesEnabled(true);
textures->verticalScrollBar()->setValue(vs);
vs = ubos->verticalScrollBar()->value();
ubos->setUpdatesEnabled(false);
ubos->clear();
for(int i = 0; shaderDetails && i < shaderDetails->ConstantBlocks.count; i++)
{
const ConstantBlock &shaderCBuf = shaderDetails->ConstantBlocks[i];
int bindPoint = stage.BindpointMapping.ConstantBlocks[i].bind;
const GLPipelineState::Buffer *b = NULL;
if(bindPoint >= 0 && bindPoint < state.UniformBuffers.count)
b = &state.UniformBuffers[bindPoint];
bool filledSlot = !shaderCBuf.bufferBacked || (b && b->Resource != ResourceId());
bool usedSlot = stage.BindpointMapping.ConstantBlocks[i].used;
if(showNode(usedSlot, filledSlot))
{
ulong offset = 0;
ulong length = 0;
int numvars = shaderCBuf.variables.count;
ulong byteSize = (ulong)shaderCBuf.byteSize;
QString slotname = "Uniforms";
QString name = "";
QString sizestr = tr("%1 Variables").arg(numvars);
QString byterange = "";
if(!filledSlot)
{
name = "Empty";
length = 0;
}
if(b)
{
slotname = QString("%1: %2").arg(bindPoint).arg(ToQStr(shaderCBuf.name));
name = "UBO " + ToQStr(b->Resource);
offset = b->Offset;
length = b->Size;
FetchBuffer *buf = m_Ctx.GetBuffer(b->Resource);
if(buf)
{
name = buf->name;
if(length == 0)
length = buf->length;
}
if(length == byteSize)
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
else
sizestr =
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length);
if(length < byteSize)
filledSlot = false;
byterange = QString("%1 - %2").arg(offset).arg(offset + length);
}
QTreeWidgetItem *node = makeTreeNode({slotname, name, byterange, sizestr, ""});
node->setData(0, Qt::UserRole, QVariant::fromValue(i));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ubos->addTopLevelItem(node);
}
}
ubos->clearSelection();
ubos->setUpdatesEnabled(true);
ubos->verticalScrollBar()->setValue(vs);
vs = subs->verticalScrollBar()->value();
subs->setUpdatesEnabled(false);
subs->clear();
for(int i = 0; i < stage.Subroutines.count; i++)
subs->addTopLevelItem(makeTreeNode({i, stage.Subroutines[i]}));
subs->clearSelection();
subs->setUpdatesEnabled(true);
subs->verticalScrollBar()->setValue(vs);
subs->parentWidget()->setVisible(!stage.Subroutines.empty());
vs = readwrites->verticalScrollBar()->value();
readwrites->setUpdatesEnabled(false);
readwrites->clear();
for(int i = 0; shaderDetails && i < shaderDetails->ReadWriteResources.count; i++)
{
const ShaderResource &res = shaderDetails->ReadWriteResources[i];
int bindPoint = stage.BindpointMapping.ReadWriteResources[i].bind;
GLReadWriteType readWriteType = GetGLReadWriteType(res);
const GLPipelineState::Buffer *bf = NULL;
const GLPipelineState::ImageLoadStore *im = NULL;
ResourceId id;
if(readWriteType == GLReadWriteType::Image && bindPoint >= 0 && bindPoint < state.Images.count)
{
im = &state.Images[bindPoint];
id = state.Images[bindPoint].Resource;
}
if(readWriteType == GLReadWriteType::Atomic && bindPoint >= 0 &&
bindPoint < state.AtomicBuffers.count)
{
bf = &state.AtomicBuffers[bindPoint];
id = state.AtomicBuffers[bindPoint].Resource;
}
if(readWriteType == GLReadWriteType::SSBO && bindPoint >= 0 &&
bindPoint < state.ShaderStorageBuffers.count)
{
bf = &state.ShaderStorageBuffers[bindPoint];
id = state.ShaderStorageBuffers[bindPoint].Resource;
}
bool filledSlot = id != ResourceId();
bool usedSlot = stage.BindpointMapping.ReadWriteResources[i].used;
if(showNode(usedSlot, filledSlot))
{
QString binding = readWriteType == GLReadWriteType::Image
? "Image"
: readWriteType == GLReadWriteType::Atomic
? "Atomic"
: readWriteType == GLReadWriteType::SSBO ? "SSBO" : "Unknown";
QString slotname = QString("%1: %2").arg(bindPoint).arg(ToQStr(res.name));
QString name = "";
QString dimensions = "";
QString format = "-";
QString access = "Read/Write";
if(im)
{
if(im->readAllowed && !im->writeAllowed)
access = "Read-Only";
if(!im->readAllowed && im->writeAllowed)
access = "Write-Only";
format = im->Format.strname;
}
QVariant tag;
FetchTexture *tex = m_Ctx.GetTexture(id);
if(tex)
{
if(tex->dimension == 1)
{
if(tex->arraysize > 1)
dimensions = QString("%1[%2]").arg(tex->width).arg(tex->arraysize);
else
dimensions = QString("%1").arg(tex->width);
}
else if(tex->dimension == 2)
{
if(tex->arraysize > 1)
dimensions = QString("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
else
dimensions = QString("%1x%2").arg(tex->width).arg(tex->height);
}
else if(tex->dimension == 3)
{
dimensions = QString("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
}
name = tex->name;
tag = QVariant::fromValue(id);
}
FetchBuffer *buf = m_Ctx.GetBuffer(id);
if(buf)
{
uint64_t offset = 0;
uint64_t length = buf->length;
if(bf && bf->Size > 0)
{
offset = bf->Offset;
length = bf->Size;
}
if(offset > 0)
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
else
dimensions = tr("%1 bytes").arg(length);
name = ToQStr(buf->name);
tag = QVariant::fromValue(ReadWriteTag(i, id, offset, length));
}
if(!filledSlot)
{
name = "Empty";
dimensions = "-";
access = "-";
}
QTreeWidgetItem *node =
makeTreeNode({binding, slotname, name, dimensions, format, access, ""});
node->setData(0, Qt::UserRole, tag);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
readwrites->addTopLevelItem(node);
}
}
readwrites->clearSelection();
readwrites->setUpdatesEnabled(true);
readwrites->verticalScrollBar()->setValue(vs);
readwrites->parentWidget()->setVisible(!stage.Subroutines.empty());
}
QString GLPipelineStateViewer::MakeGenericValueString(
uint32_t compCount, CompType compType, const GLPipelineState::VertexInput::VertexAttribute &val)
{
QString ret = "";
if(compCount == 1)
ret = "<%1>";
else if(compCount == 2)
ret = "<%1, %2>";
else if(compCount == 3)
ret = "<%1, %2, %3>";
else if(compCount == 4)
ret = "<%1, %2, %3, %4>";
if(compType == CompType::UInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.GenericValue.u[i]);
return ret;
}
else if(compType == CompType::SInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.GenericValue.i[i]);
return ret;
}
else
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.GenericValue.f[i]);
return ret;
}
}
GLPipelineStateViewer::GLReadWriteType GLPipelineStateViewer::GetGLReadWriteType(ShaderResource res)
{
GLReadWriteType ret = GLReadWriteType::Image;
if(res.IsTexture)
{
ret = GLReadWriteType::Image;
}
else
{
if(res.variableType.descriptor.rows == 1 && res.variableType.descriptor.cols == 1 &&
res.variableType.descriptor.type == VarType::UInt)
{
ret = GLReadWriteType::Atomic;
}
else
{
ret = GLReadWriteType::SSBO;
}
}
return ret;
}
void GLPipelineStateViewer::setState()
{
if(!m_Ctx.LogLoaded())
{
clearState();
return;
}
const GLPipelineState &state = m_Ctx.CurGLPipelineState;
const FetchDrawcall *draw = m_Ctx.CurDrawcall();
bool showDisabled = ui->showDisabled->isChecked();
bool showEmpty = ui->showEmpty->isChecked();
const QPixmap &tick = Pixmaps::tick();
const QPixmap &cross = Pixmaps::cross();
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
bool usedBindings[128] = {};
////////////////////////////////////////////////
// Vertex Input
int vs = 0;
vs = ui->viAttrs->verticalScrollBar()->value();
ui->viAttrs->setUpdatesEnabled(false);
ui->viAttrs->clear();
{
int i = 0;
for(const GLPipelineState::VertexInput::VertexAttribute &a : state.m_VtxIn.attributes)
{
bool filledSlot = true;
bool usedSlot = false;
QString name = tr("Attribute %1").arg(i);
uint32_t compCount = 4;
CompType compType = CompType::Float;
if(state.m_VS.Object != ResourceId())
{
int attrib = -1;
if(i < state.m_VS.BindpointMapping.InputAttributes.count)
attrib = state.m_VS.BindpointMapping.InputAttributes[i];
if(attrib >= 0 && attrib < state.m_VS.ShaderDetails->InputSig.count)
{
name = state.m_VS.ShaderDetails->InputSig[attrib].varName;
compCount = state.m_VS.ShaderDetails->InputSig[attrib].compCount;
compType = state.m_VS.ShaderDetails->InputSig[attrib].compType;
usedSlot = true;
}
}
if(showNode(usedSlot, filledSlot))
{
QString genericVal = "Generic=" + MakeGenericValueString(compCount, compType, a);
QTreeWidgetItem *node = makeTreeNode({i, a.Enabled ? tr("Enabled") : tr("Disabled"), name,
a.Enabled ? ToQStr(a.Format.strname) : genericVal,
a.BufferSlot, a.RelativeOffset});
if(a.Enabled)
usedBindings[a.BufferSlot] = true;
ui->viAttrs->setHoverIcons(node, action, action_hover);
if(!usedSlot)
setInactiveRow(node);
ui->viAttrs->addTopLevelItem(node);
}
i++;
}
}
ui->viAttrs->clearSelection();
ui->viAttrs->setUpdatesEnabled(true);
ui->viAttrs->verticalScrollBar()->setValue(vs);
Topology topo = draw ? draw->topology : Topology::Unknown;
int numCPs = PatchList_Count(topo);
if(numCPs > 0)
{
ui->topology->setText(QString("PatchList (%1 Control Points)").arg(numCPs));
}
else
{
ui->topology->setText(ToQStr(topo));
}
bool ibufferUsed = draw && (draw->flags & DrawFlags::UseIBuffer);
if(ibufferUsed)
{
ui->primRestart->setVisible(true);
if(state.m_VtxIn.primitiveRestart)
ui->primRestart->setText(
QString("Restart Idx: 0x%1").arg(state.m_VtxIn.restartIndex, 8, 16, QChar('0')).toUpper());
else
ui->primRestart->setText("Restart Idx: Disabled");
}
else
{
ui->primRestart->setVisible(false);
}
switch(topo)
{
case Topology::PointList: ui->topologyDiagram->setPixmap(Pixmaps::topo_pointlist()); break;
case Topology::LineList: ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist()); break;
case Topology::LineStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip()); break;
case Topology::TriangleList: ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist()); break;
case Topology::TriangleStrip: ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip()); break;
case Topology::LineList_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_linelist_adj());
break;
case Topology::LineStrip_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_linestrip_adj());
break;
case Topology::TriangleList_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_trilist_adj());
break;
case Topology::TriangleStrip_Adj:
ui->topologyDiagram->setPixmap(Pixmaps::topo_tristrip_adj());
break;
default: ui->topologyDiagram->setPixmap(Pixmaps::topo_patch()); break;
}
vs = ui->viBuffers->verticalScrollBar()->value();
ui->viBuffers->setUpdatesEnabled(false);
ui->viBuffers->clear();
if(state.m_VtxIn.ibuffer != ResourceId())
{
if(ibufferUsed || showDisabled)
{
QString name = "Buffer " + ToQStr(state.m_VtxIn.ibuffer);
uint64_t length = 1;
if(!ibufferUsed)
length = 0;
FetchBuffer *buf = m_Ctx.GetBuffer(state.m_VtxIn.ibuffer);
if(buf)
{
name = buf->name;
length = buf->length;
}
QTreeWidgetItem *node = makeTreeNode(
{"Element", name, 0, 0, draw ? draw->indexByteWidth : 0, (qulonglong)length, ""});
ui->viBuffers->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(state.m_VtxIn.ibuffer,
draw ? draw->indexOffset : 0)));
if(!ibufferUsed)
setInactiveRow(node);
if(state.m_VtxIn.ibuffer == ResourceId())
setEmptyRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
else
{
if(ibufferUsed || showEmpty)
{
QTreeWidgetItem *node = makeTreeNode({"Element", tr("No Buffer Set"), "-", "-", "-", "-", ""});
ui->viBuffers->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(state.m_VtxIn.ibuffer,
draw ? draw->indexOffset : 0)));
setEmptyRow(node);
if(!ibufferUsed)
setInactiveRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
m_VBNodes.clear();
for(int i = 0; i < state.m_VtxIn.vbuffers.count; i++)
{
const GLPipelineState::VertexInput::VertexBuffer &v = state.m_VtxIn.vbuffers[i];
bool filledSlot = (v.Buffer != ResourceId());
bool usedSlot = (usedBindings[i]);
if(showNode(usedSlot, filledSlot))
{
QString name = "Buffer " + ToQStr(v.Buffer);
uint64_t length = 1;
uint64_t offset = v.Offset;
if(!filledSlot)
{
name = "Empty";
length = 0;
}
FetchBuffer *buf = m_Ctx.GetBuffer(v.Buffer);
if(buf)
{
name = buf->name;
length = buf->length;
}
QTreeWidgetItem *node =
makeTreeNode({i, name, v.Stride, (qulonglong)offset, v.Divisor, (qulonglong)length, ""});
ui->viBuffers->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, QVariant::fromValue(VBIBTag(v.Buffer, v.Offset)));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
m_VBNodes.push_back(node);
ui->viBuffers->addTopLevelItem(node);
}
}
ui->viBuffers->clearSelection();
ui->viBuffers->setUpdatesEnabled(true);
ui->viBuffers->verticalScrollBar()->setValue(vs);
setShaderState(state.m_VS, ui->vsShader, ui->vsTextures, ui->vsSamplers, ui->vsUBOs,
ui->vsSubroutines, ui->vsReadWrite);
setShaderState(state.m_GS, ui->gsShader, ui->gsTextures, ui->gsSamplers, ui->gsUBOs,
ui->gsSubroutines, ui->gsReadWrite);
setShaderState(state.m_TCS, ui->tcsShader, ui->tcsTextures, ui->tcsSamplers, ui->tcsUBOs,
ui->tcsSubroutines, ui->tcsReadWrite);
setShaderState(state.m_TES, ui->tesShader, ui->tesTextures, ui->tesSamplers, ui->tesUBOs,
ui->tesSubroutines, ui->tesReadWrite);
setShaderState(state.m_FS, ui->fsShader, ui->fsTextures, ui->fsSamplers, ui->fsUBOs,
ui->fsSubroutines, ui->fsReadWrite);
setShaderState(state.m_CS, ui->csShader, ui->csTextures, ui->csSamplers, ui->csUBOs,
ui->csSubroutines, ui->csReadWrite);
vs = ui->gsFeedback->verticalScrollBar()->value();
ui->gsFeedback->setUpdatesEnabled(false);
ui->gsFeedback->clear();
if(state.m_Feedback.Active)
{
ui->xfbPaused->setPixmap(state.m_Feedback.Paused ? tick : cross);
for(int i = 0; i < (int)ARRAY_COUNT(state.m_Feedback.BufferBinding); i++)
{
bool filledSlot = (state.m_Feedback.BufferBinding[i] != ResourceId());
bool usedSlot = (filledSlot);
if(showNode(usedSlot, filledSlot))
{
QString name = "Buffer " + ToQStr(state.m_Feedback.BufferBinding[i]);
qulonglong length = state.m_Feedback.Size[i];
if(!filledSlot)
{
name = "Empty";
}
FetchBuffer *buf = m_Ctx.GetBuffer(state.m_Feedback.BufferBinding[i]);
if(buf)
{
name = buf->name;
if(length == 0)
length = buf->length;
}
QTreeWidgetItem *node =
makeTreeNode({i, name, length, (qulonglong)state.m_Feedback.Offset[i], ""});
ui->gsFeedback->setHoverIcons(node, action, action_hover);
node->setData(0, Qt::UserRole, QVariant::fromValue(state.m_Feedback.BufferBinding[i]));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->gsFeedback->addTopLevelItem(node);
}
}
}
ui->gsFeedback->verticalScrollBar()->setValue(vs);
ui->gsFeedback->clearSelection();
ui->gsFeedback->setUpdatesEnabled(true);
ui->gsFeedback->setVisible(state.m_Feedback.Active);
ui->xfbGroup->setVisible(state.m_Feedback.Active);
////////////////////////////////////////////////
// Rasterizer
vs = ui->viewports->verticalScrollBar()->value();
ui->viewports->setUpdatesEnabled(false);
ui->viewports->clear();
{
// accumulate identical viewports to save on visual repetition
int prev = 0;
for(int i = 0; i < state.m_Rasterizer.Viewports.count; i++)
{
const GLPipelineState::Rasterizer::Viewport &v1 = state.m_Rasterizer.Viewports[prev];
const GLPipelineState::Rasterizer::Viewport &v2 = state.m_Rasterizer.Viewports[i];
if(v1.Width != v2.Width || v1.Height != v2.Height || v1.Left != v2.Left ||
v1.Bottom != v2.Bottom || v1.MinDepth != v2.MinDepth || v1.MaxDepth != v2.MaxDepth)
{
if(v1.Width != v1.Height || v1.Width != 0 || v1.Height != 0 || v1.MinDepth != v1.MaxDepth ||
ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QString("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
QTreeWidgetItem *node = makeTreeNode(
{indexstring, v1.Left, v1.Bottom, v1.Width, v1.Height, v1.MinDepth, v1.MaxDepth});
if(v1.Width == 0 || v1.Height == 0 || v1.MinDepth == v1.MaxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.m_Rasterizer.Viewports.count)
{
const GLPipelineState::Rasterizer::Viewport &v1 = state.m_Rasterizer.Viewports[prev];
// must display at least one viewport - otherwise if they are
// all empty we get an empty list - we want a nice obvious
// 'invalid viewport' entry. So check if last is 0
if(v1.Width != v1.Height || v1.Width != 0 || v1.Height != 0 || v1.MinDepth != v1.MaxDepth ||
ui->showEmpty->isChecked() || prev == 0)
{
QString indexstring;
if(prev < state.m_Rasterizer.Viewports.count - 1)
indexstring = QString("%1-%2").arg(prev).arg(state.m_Rasterizer.Viewports.count - 1);
else
indexstring = QString::number(prev);
QTreeWidgetItem *node = makeTreeNode(
{indexstring, v1.Left, v1.Bottom, v1.Width, v1.Height, v1.MinDepth, v1.MaxDepth});
if(v1.Width == 0 || v1.Height == 0 || v1.MinDepth == v1.MaxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
}
}
ui->viewports->verticalScrollBar()->setValue(vs);
ui->viewports->clearSelection();
ui->viewports->setUpdatesEnabled(true);
bool anyScissorEnable = false;
vs = ui->scissors->verticalScrollBar()->value();
ui->scissors->setUpdatesEnabled(false);
ui->scissors->clear();
{
// accumulate identical scissors to save on visual repetition
int prev = 0;
for(int i = 0; i < state.m_Rasterizer.Scissors.count; i++)
{
const GLPipelineState::Rasterizer::Scissor &s1 = state.m_Rasterizer.Scissors[prev];
const GLPipelineState::Rasterizer::Scissor &s2 = state.m_Rasterizer.Scissors[i];
if(s1.Width != s2.Width || s1.Height != s2.Height || s1.Left != s2.Left ||
s1.Bottom != s2.Bottom || s1.Enabled != s2.Enabled)
{
if(s1.Enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QString("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
QTreeWidgetItem *node = makeTreeNode({indexstring, s1.Left, s1.Bottom, s1.Width,
s1.Height, s1.Enabled ? tr("True") : tr("False")});
if(s1.Width == 0 || s1.Height == 0)
setEmptyRow(node);
if(!s1.Enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.Enabled;
ui->scissors->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.m_Rasterizer.Scissors.count)
{
const GLPipelineState::Rasterizer::Scissor &s1 = state.m_Rasterizer.Scissors[prev];
if(s1.Enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < state.m_Rasterizer.Scissors.count - 1)
indexstring = QString("%1-%2").arg(prev).arg(state.m_Rasterizer.Scissors.count - 1);
else
indexstring = QString::number(prev);
QTreeWidgetItem *node = makeTreeNode({indexstring, s1.Left, s1.Bottom, s1.Width, s1.Height,
s1.Enabled ? tr("True") : tr("False")});
if(s1.Width == 0 || s1.Height == 0)
setEmptyRow(node);
if(!s1.Enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.Enabled;
ui->scissors->addTopLevelItem(node);
}
}
}
ui->scissors->clearSelection();
ui->scissors->verticalScrollBar()->setValue(vs);
ui->scissors->setUpdatesEnabled(true);
ui->fillMode->setText(ToQStr(state.m_Rasterizer.m_State.fillMode));
ui->cullMode->setText(ToQStr(state.m_Rasterizer.m_State.cullMode));
ui->frontCCW->setPixmap(state.m_Rasterizer.m_State.FrontCCW ? tick : cross);
ui->scissorEnabled->setPixmap(anyScissorEnable ? tick : cross);
ui->provoking->setText(state.m_VtxIn.provokingVertexLast ? "Last" : "First");
ui->rasterizerDiscard->setPixmap(state.m_VtxProcess.discard ? tick : cross);
if(state.m_Rasterizer.m_State.ProgrammablePointSize)
ui->pointSize->setText(tr("Program", "ProgrammablePointSize"));
else
ui->pointSize->setText(Formatter::Format(state.m_Rasterizer.m_State.PointSize));
ui->lineWidth->setText(Formatter::Format(state.m_Rasterizer.m_State.LineWidth));
QString clipSetup = "";
if(state.m_VtxProcess.clipOriginLowerLeft)
clipSetup += "0,0 Lower Left";
else
clipSetup += "0,0 Upper Left";
clipSetup += ", ";
if(state.m_VtxProcess.clipNegativeOneToOne)
clipSetup += "Z= -1 to 1";
else
clipSetup += "Z= 0 to 1";
ui->clipSetup->setText(clipSetup);
QString clipDistances = "";
int numDist = 0;
for(int i = 0; i < (int)ARRAY_COUNT(state.m_VtxProcess.clipPlanes); i++)
{
if(state.m_VtxProcess.clipPlanes[i])
{
if(numDist > 0)
clipDistances += ", ";
clipDistances += QString::number(i);
numDist++;
}
}
if(numDist == 0)
clipDistances = "-";
else
clipDistances += " enabled";
ui->clipDistance->setText(clipDistances);
ui->depthClamp->setPixmap(state.m_Rasterizer.m_State.DepthClamp ? tick : cross);
ui->depthBias->setText(Formatter::Format(state.m_Rasterizer.m_State.DepthBias));
ui->slopeScaledBias->setText(Formatter::Format(state.m_Rasterizer.m_State.SlopeScaledDepthBias));
if(state.m_Rasterizer.m_State.OffsetClamp == 0.0f || qIsNaN(state.m_Rasterizer.m_State.OffsetClamp))
{
ui->offsetClamp->setText("");
ui->offsetClamp->setPixmap(cross);
}
else
{
ui->offsetClamp->setText(Formatter::Format(state.m_Rasterizer.m_State.OffsetClamp));
ui->offsetClamp->setPixmap(QPixmap());
}
ui->multisample->setPixmap(state.m_Rasterizer.m_State.MultisampleEnable ? tick : cross);
ui->sampleShading->setPixmap(state.m_Rasterizer.m_State.SampleShading ? tick : cross);
ui->minSampleShading->setText(Formatter::Format(state.m_Rasterizer.m_State.MinSampleShadingRate));
ui->alphaToCoverage->setPixmap(state.m_Rasterizer.m_State.SampleAlphaToCoverage ? tick : cross);
ui->alphaToOne->setPixmap(state.m_Rasterizer.m_State.SampleAlphaToOne ? tick : cross);
if(state.m_Rasterizer.m_State.SampleCoverage)
{
QString sampleCoverage = Formatter::Format(state.m_Rasterizer.m_State.SampleCoverageValue);
if(state.m_Rasterizer.m_State.SampleCoverageInvert)
sampleCoverage += " inverted";
ui->sampleCoverage->setText(sampleCoverage);
ui->sampleCoverage->setPixmap(QPixmap());
}
else
{
ui->sampleCoverage->setText("");
ui->sampleCoverage->setPixmap(cross);
}
if(state.m_Rasterizer.m_State.SampleMask)
{
ui->sampleMask->setText(
QString("%1").arg(state.m_Rasterizer.m_State.SampleMaskValue, 8, 16, QChar('0')).toUpper());
ui->sampleMask->setPixmap(QPixmap());
}
else
{
ui->sampleMask->setText("");
ui->sampleMask->setPixmap(cross);
}
////////////////////////////////////////////////
// Output Merger
bool targets[32] = {};
vs = ui->framebuffer->verticalScrollBar()->value();
ui->framebuffer->setUpdatesEnabled(false);
ui->framebuffer->clear();
{
int i = 0;
for(int db : state.m_FB.m_DrawFBO.DrawBuffers)
{
ResourceId p;
const GLPipelineState::FrameBuffer::Attachment *r = NULL;
if(db >= 0 && db < state.m_FB.m_DrawFBO.Color.count)
{
p = state.m_FB.m_DrawFBO.Color[db].Obj;
r = &state.m_FB.m_DrawFBO.Color[db];
}
bool filledSlot = (p != ResourceId());
bool usedSlot = db >= 0;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = "Unknown";
QString name = "Texture " + ToQStr(p);
QString typeName = "Unknown";
if(p == ResourceId())
{
name = "Empty";
format = "-";
typeName = "-";
w = h = d = a = 0;
}
FetchTexture *tex = m_Ctx.GetTexture(p);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = ToQStr(tex->format.strname);
name = tex->name;
typeName = ToQStr(tex->resType);
if(tex->format.srgbCorrected && !state.m_FB.FramebufferSRGB)
name += " (GL_FRAMEBUFFER_SRGB = 0)";
if(!tex->customName && state.m_FS.ShaderDetails)
{
for(int s = 0; s < state.m_FS.ShaderDetails->OutputSig.count; s++)
{
if(state.m_FS.ShaderDetails->OutputSig[s].regIndex == (uint32_t)db &&
(state.m_FS.ShaderDetails->OutputSig[s].systemValue == ShaderBuiltin::Undefined ||
state.m_FS.ShaderDetails->OutputSig[s].systemValue == ShaderBuiltin::ColourOutput))
{
name = QString("<%1>").arg(ToQStr(state.m_FS.ShaderDetails->OutputSig[s].varName));
}
}
}
}
if(r && (r->Swizzle[0] != TextureSwizzle::Red || r->Swizzle[1] != TextureSwizzle::Green ||
r->Swizzle[2] != TextureSwizzle::Blue || r->Swizzle[3] != TextureSwizzle::Alpha))
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(r->Swizzle[0]))
.arg(ToQStr(r->Swizzle[1]))
.arg(ToQStr(r->Swizzle[2]))
.arg(ToQStr(r->Swizzle[3]));
}
QTreeWidgetItem *node = makeTreeNode({i, name, typeName, w, h, d, a, format, ""});
ui->framebuffer->setHoverIcons(node, action, action_hover);
if(tex)
node->setData(0, Qt::UserRole, QVariant::fromValue(p));
if(p == ResourceId())
{
setEmptyRow(node);
}
else
{
targets[i] = true;
}
ui->framebuffer->addTopLevelItem(node);
}
i++;
}
ResourceId dsObjects[] = {
state.m_FB.m_DrawFBO.Depth.Obj, state.m_FB.m_DrawFBO.Stencil.Obj,
};
for(int dsIdx = 0; dsIdx < 2; dsIdx++)
{
ResourceId ds = dsObjects[dsIdx];
bool filledSlot = (ds != ResourceId());
bool usedSlot = filledSlot;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = "Unknown";
QString name = "Texture " + ToQStr(ds);
QString typeName = "Unknown";
if(ds == ResourceId())
{
name = "Empty";
format = "-";
typeName = "-";
w = h = d = a = 0;
}
FetchTexture *tex = m_Ctx.GetTexture(ds);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = ToQStr(tex->format.strname);
name = tex->name;
typeName = ToQStr(tex->resType);
}
QString slot = "Depth";
if(i == 1)
slot = "Stencil";
bool depthstencil = false;
if(state.m_FB.m_DrawFBO.Depth.Obj == state.m_FB.m_DrawFBO.Stencil.Obj &&
state.m_FB.m_DrawFBO.Depth.Obj != ResourceId())
{
depthstencil = true;
slot = "Depthstencil";
}
QTreeWidgetItem *node = makeTreeNode({slot, name, typeName, w, h, d, a, format, ""});
ui->framebuffer->setHoverIcons(node, action, action_hover);
if(tex)
node->setData(0, Qt::UserRole, QVariant::fromValue(ds));
if(ds == ResourceId())
setEmptyRow(node);
ui->framebuffer->addTopLevelItem(node);
// if we added a combined depth-stencil row, break now
if(depthstencil)
break;
}
}
}
ui->framebuffer->clearSelection();
ui->framebuffer->setUpdatesEnabled(true);
ui->framebuffer->verticalScrollBar()->setValue(vs);
vs = ui->blends->verticalScrollBar()->value();
ui->blends->setUpdatesEnabled(false);
ui->blends->clear();
{
bool logic = !state.m_FB.m_Blending.Blends[0].LogicOp.empty();
int i = 0;
for(const GLPipelineState::FrameBuffer::BlendState::RTBlend &blend : state.m_FB.m_Blending.Blends)
{
bool filledSlot = (blend.Enabled || targets[i]);
bool usedSlot = (targets[i]);
// if logic operation is enabled, blending is disabled
if(logic)
filledSlot = (i == 0);
if(showNode(usedSlot, filledSlot))
{
QTreeWidgetItem *node = NULL;
if(i == 0 && logic)
{
node = makeTreeNode({i, tr("True"),
"-", "-", ToQStr(blend.LogicOp),
"-", "-", "-",
QString("%1%2%3%4")
.arg((blend.WriteMask & 0x1) == 0 ? "_" : "R")
.arg((blend.WriteMask & 0x2) == 0 ? "_" : "G")
.arg((blend.WriteMask & 0x4) == 0 ? "_" : "B")
.arg((blend.WriteMask & 0x8) == 0 ? "_" : "A")});
}
else
{
node = makeTreeNode({i, blend.Enabled ? tr("True") : tr("False"),
ToQStr(blend.m_Blend.Source), ToQStr(blend.m_Blend.Destination),
ToQStr(blend.m_Blend.Operation),
ToQStr(blend.m_AlphaBlend.Source),
ToQStr(blend.m_AlphaBlend.Destination),
ToQStr(blend.m_AlphaBlend.Operation),
QString("%1%2%3%4")
.arg((blend.WriteMask & 0x1) == 0 ? "_" : "R")
.arg((blend.WriteMask & 0x2) == 0 ? "_" : "G")
.arg((blend.WriteMask & 0x4) == 0 ? "_" : "B")
.arg((blend.WriteMask & 0x8) == 0 ? "_" : "A")});
}
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->blends->addTopLevelItem(node);
}
i++;
}
}
ui->blends->clearSelection();
ui->blends->setUpdatesEnabled(true);
ui->blends->verticalScrollBar()->setValue(vs);
ui->blendFactor->setText(QString("%1, %2, %3, %4")
.arg(state.m_FB.m_Blending.BlendFactor[0], 2)
.arg(state.m_FB.m_Blending.BlendFactor[1], 2)
.arg(state.m_FB.m_Blending.BlendFactor[2], 2)
.arg(state.m_FB.m_Blending.BlendFactor[3], 2));
ui->depthEnabled->setPixmap(state.m_DepthState.DepthEnable ? tick : cross);
ui->depthFunc->setText(ToQStr(state.m_DepthState.DepthFunc));
ui->depthWrite->setPixmap(state.m_DepthState.DepthWrites ? tick : cross);
if(state.m_DepthState.DepthBounds)
{
ui->depthBounds->setText(Formatter::Format(state.m_DepthState.NearBound) + "-" +
Formatter::Format(state.m_DepthState.FarBound));
ui->depthBounds->setPixmap(QPixmap());
}
else
{
ui->depthBounds->setText("");
ui->depthBounds->setPixmap(cross);
}
ui->stencils->setUpdatesEnabled(false);
ui->stencils->clear();
if(state.m_StencilState.StencilEnable)
{
ui->stencils->addTopLevelItems(
{makeTreeNode(
{"Front", ToQStr(state.m_StencilState.m_FrontFace.Func),
ToQStr(state.m_StencilState.m_FrontFace.FailOp),
ToQStr(state.m_StencilState.m_FrontFace.DepthFailOp),
ToQStr(state.m_StencilState.m_FrontFace.PassOp),
QString("%1").arg(state.m_StencilState.m_FrontFace.WriteMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.m_StencilState.m_FrontFace.ValueMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.m_StencilState.m_FrontFace.Ref, 2, 16, QChar('0')).toUpper()}),
makeTreeNode(
{"Back", ToQStr(state.m_StencilState.m_BackFace.Func),
ToQStr(state.m_StencilState.m_BackFace.FailOp),
ToQStr(state.m_StencilState.m_BackFace.DepthFailOp),
ToQStr(state.m_StencilState.m_BackFace.PassOp),
QString("%1").arg(state.m_StencilState.m_BackFace.WriteMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.m_StencilState.m_BackFace.ValueMask, 2, 16, QChar('0')).toUpper(),
QString("%1").arg(state.m_StencilState.m_BackFace.Ref, 2, 16, QChar('0')).toUpper()})});
}
else
{
ui->stencils->addTopLevelItems({makeTreeNode({"Front", "-", "-", "-", "-", "-", "-", "-"}),
makeTreeNode({"Back", "-", "-", "-", "-", "-", "-", "-"})});
}
ui->stencils->clearSelection();
ui->stencils->setUpdatesEnabled(true);
// highlight the appropriate stages in the flowchart
if(draw == NULL)
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
}
else if(draw->flags & DrawFlags::Dispatch)
{
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
}
else
{
ui->pipeFlow->setStagesEnabled(
{true, true, state.m_TCS.Object != ResourceId(), state.m_TES.Object != ResourceId(),
state.m_GS.Object != ResourceId(), true, state.m_FS.Object != ResourceId(), true, false});
}
}
QString GLPipelineStateViewer::formatMembers(int indent, const QString &nameprefix,
const rdctype::array<ShaderConstant> &vars)
{
QString indentstr(indent * 4, QChar(' '));
QString ret = "";
int i = 0;
for(const ShaderConstant &v : vars)
{
if(!v.type.members.empty())
{
if(i > 0)
ret += "\n";
ret += indentstr + QString("// struct %1\n").arg(ToQStr(v.type.descriptor.name));
ret += indentstr + "{\n" + formatMembers(indent + 1, ToQStr(v.name) + "_", v.type.members) +
indentstr + "}\n";
if(i < vars.count - 1)
ret += "\n";
}
else
{
QString arr = "";
if(v.type.descriptor.elements > 1)
arr = QString("[%1]").arg(v.type.descriptor.elements);
ret += indentstr + ToQStr(v.type.descriptor.name) + " " + nameprefix + v.name + arr + ";\n";
}
i++;
}
return ret;
}
void GLPipelineStateViewer::resource_itemActivated(QTreeWidgetItem *item, int column)
{
const GLPipelineState::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->data(0, Qt::UserRole);
if(tag.canConvert<ResourceId>())
{
FetchTexture *tex = m_Ctx.GetTexture(tag.value<ResourceId>());
if(tex)
{
if(tex->resType == TextureDim::Buffer)
{
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
viewer->ViewTexture(0, 0, tex->ID);
m_Ctx.setupDockWindow(viewer);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(viewer, ref);
}
else
{
if(!m_Ctx.hasTextureViewer())
m_Ctx.showTextureViewer();
TextureViewer *viewer = m_Ctx.textureViewer();
viewer->ViewTexture(tex->ID, true);
}
return;
}
}
else if(tag.canConvert<ReadWriteTag>())
{
ReadWriteTag buf = tag.value<ReadWriteTag>();
const ShaderResource &shaderRes = stage->ShaderDetails->ReadWriteResources[buf.bindPoint];
QString format = QString("// struct %1\n").arg(ToQStr(shaderRes.variableType.descriptor.name));
if(shaderRes.variableType.members.count > 1)
{
format += "// members skipped as they are fixed size:\n";
for(int i = 0; i < shaderRes.variableType.members.count - 1; i++)
format += QString("%1 %2;\n")
.arg(ToQStr(shaderRes.variableType.members[i].type.descriptor.name))
.arg(ToQStr(shaderRes.variableType.members[i].name));
}
if(!shaderRes.variableType.members.empty())
{
format +=
"{\n" + formatMembers(1, "", shaderRes.variableType.members.back().type.members) + "}";
}
else
{
const auto &desc = shaderRes.variableType.descriptor;
format = "";
if(desc.rowMajorStorage)
format += "row_major ";
format += ToQStr(desc.type);
if(desc.rows > 1 && desc.cols > 1)
format += QString("%1x%2").arg(desc.rows).arg(desc.cols);
else if(desc.cols > 1)
format += desc.cols;
if(!desc.name.empty())
format += " " + ToQStr(desc.name);
if(desc.elements > 1)
format += QString("[%1]").arg(desc.elements);
}
if(buf.ID != ResourceId())
{
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
viewer->ViewBuffer(buf.offset, buf.size, buf.ID, format);
m_Ctx.setupDockWindow(viewer);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(viewer, ref);
}
}
}
void GLPipelineStateViewer::ubo_itemActivated(QTreeWidgetItem *item, int column)
{
const GLPipelineState::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->data(0, Qt::UserRole);
if(!tag.canConvert<int>())
return;
int cb = tag.value<int>();
ConstantBufferPreviewer *existing = ConstantBufferPreviewer::has(stage->stage, cb, 0);
if(existing)
{
ToolWindowManager::raiseToolWindow(existing);
return;
}
ConstantBufferPreviewer *prev =
new ConstantBufferPreviewer(m_Ctx, stage->stage, cb, 0, m_Ctx.mainWindow());
m_Ctx.setupDockWindow(prev);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::RightOf, manager->areaOf(this), 0.3f);
manager->addToolWindow(prev, ref);
}
void GLPipelineStateViewer::on_viAttrs_itemActivated(QTreeWidgetItem *item, int column)
{
on_meshView_clicked();
}
void GLPipelineStateViewer::on_viBuffers_itemActivated(QTreeWidgetItem *item, int column)
{
QVariant tag = item->data(0, Qt::UserRole);
if(tag.canConvert<VBIBTag>())
{
VBIBTag buf = tag.value<VBIBTag>();
if(buf.id != ResourceId())
{
BufferViewer *viewer = new BufferViewer(m_Ctx, false, m_Ctx.mainWindow());
viewer->ViewBuffer(buf.offset, UINT64_MAX, buf.id);
m_Ctx.setupDockWindow(viewer);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(viewer, ref);
}
}
}
void GLPipelineStateViewer::highlightIABind(int slot)
{
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
const GLPipelineState::VertexInput &VI = m_Ctx.CurGLPipelineState.m_VtxIn;
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, 0.95f);
ui->viAttrs->model()->blockSignals(true);
ui->viBuffers->model()->blockSignals(true);
if(slot < m_VBNodes.count())
{
QTreeWidgetItem *item = m_VBNodes[(int)slot];
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush(col));
}
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
QTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
QBrush itemBrush = QBrush(col);
if((int)VI.attributes[i].BufferSlot != slot)
itemBrush = QBrush();
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, itemBrush);
}
ui->viAttrs->model()->blockSignals(false);
ui->viBuffers->model()->blockSignals(false);
if(ui->viAttrs->topLevelItemCount() > 0)
{
ui->viAttrs->topLevelItem(0)->setDisabled(true);
ui->viAttrs->topLevelItem(0)->setDisabled(false);
}
if(ui->viBuffers->topLevelItemCount() > 0)
{
ui->viBuffers->topLevelItem(0)->setDisabled(true);
ui->viBuffers->topLevelItem(0)->setDisabled(false);
}
}
void GLPipelineStateViewer::on_viAttrs_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.LogLoaded())
return;
QModelIndex idx = ui->viAttrs->indexAt(e->pos());
vertex_leave(NULL);
const GLPipelineState::VertexInput &VI = m_Ctx.CurGLPipelineState.m_VtxIn;
if(idx.isValid())
{
if(idx.row() >= 0 && idx.row() < VI.attributes.count)
{
uint32_t buffer = VI.attributes[idx.row()].BufferSlot;
highlightIABind((int)buffer);
}
}
}
void GLPipelineStateViewer::on_viBuffers_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.LogLoaded())
return;
QTreeWidgetItem *item = ui->viBuffers->itemAt(e->pos());
vertex_leave(NULL);
ui->viAttrs->model()->blockSignals(true);
ui->viBuffers->model()->blockSignals(true);
if(item)
{
int idx = m_VBNodes.indexOf(item);
if(idx >= 0)
{
highlightIABind(idx);
}
else
{
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush(ui->viBuffers->palette().color(QPalette::Window)));
}
}
ui->viAttrs->model()->blockSignals(false);
ui->viBuffers->model()->blockSignals(false);
if(ui->viAttrs->topLevelItemCount() > 0)
{
ui->viAttrs->topLevelItem(0)->setDisabled(true);
ui->viAttrs->topLevelItem(0)->setDisabled(false);
}
if(ui->viBuffers->topLevelItemCount() > 0)
{
ui->viBuffers->topLevelItem(0)->setDisabled(true);
ui->viBuffers->topLevelItem(0)->setDisabled(false);
}
}
void GLPipelineStateViewer::vertex_leave(QEvent *e)
{
ui->viAttrs->model()->blockSignals(true);
ui->viBuffers->model()->blockSignals(true);
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
QTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush());
}
for(int i = 0; i < ui->viBuffers->topLevelItemCount(); i++)
{
QTreeWidgetItem *item = ui->viBuffers->topLevelItem(i);
for(int c = 0; c < item->columnCount(); c++)
item->setBackground(c, QBrush());
}
ui->viAttrs->model()->blockSignals(false);
ui->viBuffers->model()->blockSignals(false);
if(ui->viAttrs->topLevelItemCount() > 0)
{
ui->viAttrs->topLevelItem(0)->setDisabled(true);
ui->viAttrs->topLevelItem(0)->setDisabled(false);
}
if(ui->viBuffers->topLevelItemCount() > 0)
{
ui->viBuffers->topLevelItem(0)->setDisabled(true);
ui->viBuffers->topLevelItem(0)->setDisabled(false);
}
}
void GLPipelineStateViewer::on_pipeFlow_stageSelected(int index)
{
ui->stagesTabs->setCurrentIndex(index);
}
void GLPipelineStateViewer::shaderView_clicked()
{
const GLPipelineState::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL || stage->Object == ResourceId())
return;
ShaderReflection *shaderDetails = stage->ShaderDetails;
ShaderViewer *shad = ShaderViewer::viewShader(m_Ctx, &stage->BindpointMapping, shaderDetails,
stage->stage, m_Ctx.mainWindow());
m_Ctx.setupDockWindow(shad);
ToolWindowManager *manager = ToolWindowManager::managerOf(this);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, manager->areaOf(this));
manager->addToolWindow(shad, ref);
}
void GLPipelineStateViewer::shaderEdit_clicked()
{
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
const GLPipelineState::Shader *stage = stageForSender(sender);
if(!stage || stage->Object == ResourceId())
return;
const ShaderReflection *shaderDetails = stage->ShaderDetails;
if(!shaderDetails)
return;
QString entryFunc = QString("EditedShader%1S").arg(ToQStr(stage->stage, GraphicsAPI::OpenGL)[0]);
QString mainfile = "";
QStringMap files;
bool hasOrigSource = m_Common.PrepareShaderEditing(shaderDetails, entryFunc, files, mainfile);
if(!hasOrigSource)
{
QString glsl = "// TODO - disassemble SPIR-V";
mainfile = "generated.glsl";
files[mainfile] = glsl;
}
if(files.empty())
return;
m_Common.EditShader(stage->stage, stage->Object, shaderDetails, entryFunc, files, mainfile);
}
void GLPipelineStateViewer::shaderSave_clicked()
{
const GLPipelineState::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL)
return;
ShaderReflection *shaderDetails = stage->ShaderDetails;
if(stage->Object == ResourceId())
return;
m_Common.SaveShaderFile(shaderDetails);
}
void GLPipelineStateViewer::on_exportHTML_clicked()
{
}
void GLPipelineStateViewer::on_meshView_clicked()
{
if(!m_Ctx.hasMeshPreview())
m_Ctx.showMeshPreview();
ToolWindowManager::raiseToolWindow(m_Ctx.meshPreview());
}