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renderdoc/qrenderdoc/Windows
baldurk ad4bc8911e Always display all 4 components of output from shader in pixel history
* This means the alpha that was output (and maybe used for blending) is
  displayed even when the target texture doesn't have an alpha component.
2018-11-12 19:26:35 +00:00
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2018-10-23 15:15:39 +01:00
2018-10-23 15:15:39 +01:00
2018-08-03 17:35:57 +01:00