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renderdoc/renderdocui/Code
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baldurk dc96853b39 Look up constant buffers properly via shader details in D3D11. Refs #411
2016-11-02 23:39:35 +01:00
..
AppMain.cs
…
Cameras.cs
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
CommonPipelineState.cs
Look up constant buffers properly via shader details in D3D11. Refs #411
2016-11-02 23:39:35 +01:00
Core.cs
NULL out D3D12 pipeline state on close
2016-10-12 16:50:21 +02:00
FormatElement.cs
Allow using hex formatting strings for custom constant buffer layouts
2016-11-02 23:39:35 +01:00
Helpers.cs
…
LogViewerForm.cs
…
PersistantConfig.cs
If adb path is set, use adb devices to enumerate Android devices.
2016-11-02 16:10:29 +01:00
RenderManager.cs
Allow shutting down the active remote server
2016-09-13 16:07:57 +02:00
Win32PInvoke.cs
…
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