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https://github.com/baldurk/renderdoc.git
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462 lines
14 KiB
C++
462 lines
14 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_resources.h"
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#include "3rdparty/lz4/lz4.h"
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#include "d3d12_command_list.h"
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#include "d3d12_command_queue.h"
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GPUAddressRangeTracker WrappedID3D12Resource::m_Addresses;
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std::map<ResourceId, WrappedID3D12Resource *> *WrappedID3D12Resource::m_List = NULL;
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std::map<WrappedID3D12PipelineState::DXBCKey, WrappedID3D12PipelineState::ShaderEntry *>
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WrappedID3D12PipelineState::m_Shaders;
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const GUID RENDERDOC_ID3D12ShaderGUID_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;
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void WrappedID3D12PipelineState::ShaderEntry::TryReplaceOriginalByteCode()
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{
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if(!DXBC::DXBCFile::CheckForDebugInfo((const void *)&m_Bytecode[0], m_Bytecode.size()))
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{
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string originalPath = m_DebugInfoPath;
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if(originalPath.empty())
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originalPath =
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DXBC::DXBCFile::GetDebugBinaryPath((const void *)&m_Bytecode[0], m_Bytecode.size());
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if(!originalPath.empty())
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{
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bool lz4 = false;
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if(!strncmp(originalPath.c_str(), "lz4#", 4))
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{
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originalPath = originalPath.substr(4);
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lz4 = true;
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}
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// could support more if we're willing to compile in the decompressor
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FILE *originalShaderFile = NULL;
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size_t numSearchPaths = m_DebugInfoSearchPaths ? m_DebugInfoSearchPaths->size() : 0;
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string foundPath;
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// while we haven't found a file, keep trying through the search paths. For i==0
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// check the path on its own, in case it's an absolute path.
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for(size_t i = 0; originalShaderFile == NULL && i <= numSearchPaths; i++)
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{
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if(i == 0)
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{
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originalShaderFile = FileIO::fopen(originalPath.c_str(), "rb");
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foundPath = originalPath;
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continue;
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}
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else
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{
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const std::string &searchPath = (*m_DebugInfoSearchPaths)[i - 1];
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foundPath = searchPath + "/" + originalPath;
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originalShaderFile = FileIO::fopen(foundPath.c_str(), "rb");
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}
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}
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if(originalShaderFile == NULL)
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return;
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FileIO::fseek64(originalShaderFile, 0L, SEEK_END);
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uint64_t originalShaderSize = FileIO::ftell64(originalShaderFile);
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FileIO::fseek64(originalShaderFile, 0, SEEK_SET);
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if(lz4 || originalShaderSize >= m_Bytecode.size())
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{
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vector<byte> originalBytecode;
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originalBytecode.resize((size_t)originalShaderSize);
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FileIO::fread(&originalBytecode[0], sizeof(byte), (size_t)originalShaderSize,
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originalShaderFile);
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if(lz4)
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{
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vector<byte> decompressed;
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// first try decompressing to 1MB flat
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decompressed.resize(100 * 1024);
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int ret = LZ4_decompress_safe((const char *)&originalBytecode[0], (char *)&decompressed[0],
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(int)originalBytecode.size(), (int)decompressed.size());
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if(ret < 0)
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{
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// if it failed, either source is corrupt or we didn't allocate enough space.
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// Just allocate 255x compressed size since it can't need any more than that.
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decompressed.resize(255 * originalBytecode.size());
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ret = LZ4_decompress_safe((const char *)&originalBytecode[0], (char *)&decompressed[0],
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(int)originalBytecode.size(), (int)decompressed.size());
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if(ret < 0)
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{
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RDCERR("Failed to decompress LZ4 data from %s", foundPath.c_str());
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return;
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}
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}
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RDCASSERT(ret > 0, ret);
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// we resize and memcpy instead of just doing .swap() because that would
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// transfer over the over-large pessimistic capacity needed for decompression
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originalBytecode.resize(ret);
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memcpy(&originalBytecode[0], &decompressed[0], originalBytecode.size());
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}
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if(DXBC::DXBCFile::CheckForDebugInfo((const void *)&originalBytecode[0],
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originalBytecode.size()))
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{
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m_Bytecode.swap(originalBytecode);
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}
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}
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FileIO::fclose(originalShaderFile);
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}
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}
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}
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#undef D3D12_TYPE_MACRO
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#define D3D12_TYPE_MACRO(iface) WRAPPED_POOL_INST(CONCAT(Wrapped, iface));
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ALL_D3D12_TYPES;
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WRAPPED_POOL_INST(WrappedID3D12PipelineState::ShaderEntry);
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D3D12ResourceType IdentifyTypeByPtr(ID3D12DeviceChild *ptr)
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{
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if(ptr == NULL)
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return Resource_Unknown;
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#undef D3D12_TYPE_MACRO
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#define D3D12_TYPE_MACRO(iface) \
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if(UnwrapHelper<iface>::IsAlloc(ptr)) \
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return UnwrapHelper<iface>::GetTypeEnum();
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ALL_D3D12_TYPES;
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if(WrappedID3D12GraphicsCommandList::IsAlloc(ptr))
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return Resource_GraphicsCommandList;
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if(WrappedID3D12CommandQueue::IsAlloc(ptr))
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return Resource_CommandQueue;
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RDCERR("Unknown type for ptr 0x%p", ptr);
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return Resource_Unknown;
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}
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TrackedResource12 *GetTracked(ID3D12DeviceChild *ptr)
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{
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if(ptr == NULL)
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return NULL;
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#undef D3D12_TYPE_MACRO
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#define D3D12_TYPE_MACRO(iface) \
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if(UnwrapHelper<iface>::IsAlloc(ptr)) \
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return (TrackedResource12 *)GetWrapped((iface *)ptr);
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ALL_D3D12_TYPES;
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if(WrappedID3D12PipelineState::ShaderEntry::IsAlloc(ptr))
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return (TrackedResource12 *)(WrappedID3D12PipelineState::ShaderEntry *)ptr;
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return NULL;
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}
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template <>
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ID3D12DeviceChild *Unwrap(ID3D12DeviceChild *ptr)
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{
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if(ptr == NULL)
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return NULL;
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#undef D3D12_TYPE_MACRO
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#define D3D12_TYPE_MACRO(iface) \
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if(UnwrapHelper<iface>::IsAlloc(ptr)) \
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return (ID3D12DeviceChild *)GetWrapped((iface *)ptr)->GetReal();
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ALL_D3D12_TYPES;
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if(WrappedID3D12GraphicsCommandList::IsAlloc(ptr))
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return (ID3D12DeviceChild *)(((WrappedID3D12GraphicsCommandList *)ptr)->GetReal());
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if(WrappedID3D12CommandQueue::IsAlloc(ptr))
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return (ID3D12DeviceChild *)(((WrappedID3D12CommandQueue *)ptr)->GetReal());
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RDCERR("Unknown type of ptr 0x%p", ptr);
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return NULL;
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}
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template <>
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ResourceId GetResID(ID3D12DeviceChild *ptr)
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{
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if(ptr == NULL)
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return ResourceId();
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TrackedResource12 *res = GetTracked(ptr);
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if(res == NULL)
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{
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if(WrappedID3D12GraphicsCommandList::IsAlloc(ptr))
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return ((WrappedID3D12GraphicsCommandList *)ptr)->GetResourceID();
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if(WrappedID3D12CommandQueue::IsAlloc(ptr))
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return ((WrappedID3D12CommandQueue *)ptr)->GetResourceID();
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RDCERR("Unknown type of ptr 0x%p", ptr);
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return ResourceId();
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}
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return res->GetResourceID();
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}
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template <>
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D3D12ResourceRecord *GetRecord(ID3D12DeviceChild *ptr)
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{
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if(ptr == NULL)
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return NULL;
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TrackedResource12 *res = GetTracked(ptr);
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if(res == NULL)
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{
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if(WrappedID3D12GraphicsCommandList::IsAlloc(ptr))
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return ((WrappedID3D12GraphicsCommandList *)ptr)->GetResourceRecord();
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if(WrappedID3D12CommandQueue::IsAlloc(ptr))
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return ((WrappedID3D12CommandQueue *)ptr)->GetResourceRecord();
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RDCERR("Unknown type of ptr 0x%p", ptr);
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return NULL;
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}
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return res->GetResourceRecord();
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}
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WrappedID3D12Resource::~WrappedID3D12Resource()
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{
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// perform an implicit unmap on release
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if(GetResourceRecord())
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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// may not have a map if e.g. no pointer was requested
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for(size_t i = 0; i < map.size(); i++)
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{
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if(map[i].refcount > 0)
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{
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m_pDevice->Unmap(this, (UINT)i, map[i].realPtr, NULL);
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Serialiser::FreeAlignedBuffer(map[i].shadowPtr);
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map[i].realPtr = NULL;
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map[i].shadowPtr = NULL;
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}
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}
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}
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if(m_List)
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(*m_List).erase(GetResourceID());
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// assuming only valid for buffers
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if(m_pReal->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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m_Addresses.RemoveFrom(m_pReal->GetGPUVirtualAddress());
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Shutdown();
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m_ID = ResourceId();
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}
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byte *WrappedID3D12Resource::GetMap(UINT Subresource)
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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if(Subresource < map.size())
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return map[Subresource].realPtr;
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return NULL;
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}
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byte *WrappedID3D12Resource::GetShadow(UINT Subresource)
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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if(Subresource >= map.size())
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map.resize(Subresource + 1);
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return map[Subresource].shadowPtr;
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}
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void WrappedID3D12Resource::AllocShadow(UINT Subresource, size_t size)
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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if(Subresource >= map.size())
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map.resize(Subresource + 1);
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if(map[Subresource].shadowPtr == NULL)
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map[Subresource].shadowPtr = Serialiser::AllocAlignedBuffer(size);
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}
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void WrappedID3D12Resource::FreeShadow()
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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for(size_t i = 0; i < map.size(); i++)
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{
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Serialiser::FreeAlignedBuffer(map[i].shadowPtr);
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map[i].shadowPtr = NULL;
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}
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}
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HRESULT STDMETHODCALLTYPE WrappedID3D12Resource::Map(UINT Subresource,
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const D3D12_RANGE *pReadRange, void **ppData)
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{
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// don't care about maps without returned pointers - we'll just intercept the WriteToSubresource
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// calls
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if(ppData == NULL)
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return m_pReal->Map(Subresource, pReadRange, ppData);
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void *mapPtr = NULL;
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// pass a NULL range as we might want to read from the whole range
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HRESULT hr = m_pReal->Map(Subresource, NULL, &mapPtr);
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*ppData = mapPtr;
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if(SUCCEEDED(hr) && GetResourceRecord())
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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if(Subresource >= map.size())
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map.resize(Subresource + 1);
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// the map pointer should be NULL or identical (if we are in a nested Map)
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RDCASSERT(map[Subresource].realPtr == mapPtr || map[Subresource].realPtr == NULL);
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map[Subresource].realPtr = (byte *)mapPtr;
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int32_t refcount = Atomic::Inc32(&map[Subresource].refcount);
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// on the first map, register this so we can flush any updates in case it's left persistant
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if(refcount == 1)
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m_pDevice->Map(this, Subresource);
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}
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return hr;
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}
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void STDMETHODCALLTYPE WrappedID3D12Resource::Unmap(UINT Subresource, const D3D12_RANGE *pWrittenRange)
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{
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if(GetResourceRecord())
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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// may not have a map if e.g. no pointer was requested
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if(Subresource < map.size())
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{
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int32_t refcount = Atomic::Dec32(&map[Subresource].refcount);
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if(refcount == 0)
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{
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m_pDevice->Unmap(this, Subresource, map[Subresource].realPtr, pWrittenRange);
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Serialiser::FreeAlignedBuffer(map[Subresource].shadowPtr);
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map[Subresource].realPtr = NULL;
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map[Subresource].shadowPtr = NULL;
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}
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}
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}
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return m_pReal->Unmap(Subresource, pWrittenRange);
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}
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HRESULT STDMETHODCALLTYPE WrappedID3D12Resource::WriteToSubresource(UINT DstSubresource,
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const D3D12_BOX *pDstBox,
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const void *pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch)
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{
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if(GetResourceRecord())
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{
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vector<D3D12ResourceRecord::MapData> &map = GetResourceRecord()->m_Map;
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if(DstSubresource < map.size())
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{
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m_pDevice->WriteToSubresource(this, DstSubresource, pDstBox, pSrcData, SrcDepthPitch,
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SrcDepthPitch);
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}
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else
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{
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RDCERR("WriteToSubresource without matching map!");
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}
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}
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return m_pReal->WriteToSubresource(DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
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}
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void WrappedID3D12Resource::RefBuffers(D3D12ResourceManager *rm)
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{
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// only buffers go into m_Addresses
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SCOPED_LOCK(m_Addresses.addressLock);
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for(size_t i = 0; i < m_Addresses.addresses.size(); i++)
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rm->MarkResourceFrameReferenced(m_Addresses.addresses[i].id, eFrameRef_Read);
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}
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WrappedID3D12DescriptorHeap::WrappedID3D12DescriptorHeap(ID3D12DescriptorHeap *real,
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WrappedID3D12Device *device,
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const D3D12_DESCRIPTOR_HEAP_DESC &desc)
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: WrappedDeviceChild12(real, device)
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{
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realCPUBase = real->GetCPUDescriptorHandleForHeapStart();
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realGPUBase = real->GetGPUDescriptorHandleForHeapStart();
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SetResident(true);
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increment = device->GetUnwrappedDescriptorIncrement(desc.Type);
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numDescriptors = desc.NumDescriptors;
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descriptors = new D3D12Descriptor[numDescriptors];
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RDCEraseMem(descriptors, sizeof(D3D12Descriptor) * numDescriptors);
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for(UINT i = 0; i < numDescriptors; i++)
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{
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// only need to set this once, it's aliased between samp and nonsamp
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descriptors[i].samp.heap = this;
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descriptors[i].samp.idx = i;
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// initially descriptors are undefined. This way we just fill them with
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// some null SRV descriptor so it's safe to copy around etc but is no
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// less undefined for the application to use
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descriptors[i].nonsamp.type = D3D12Descriptor::TypeUndefined;
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}
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}
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WrappedID3D12DescriptorHeap::~WrappedID3D12DescriptorHeap()
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{
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Shutdown();
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SAFE_DELETE_ARRAY(descriptors);
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}
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