Files
renderdoc/util
Steve Karolewics 67447b7b7e Improve handling of resource arrays for D3D12
When getting read only resources from the pipe state, stitch back up
according to the bindpoint mappings. When displaying resources in UI,
don't traverse unbounded arrays. Fix resource swizzle on load/sample/
gather instructions, which happens on fetch result, not on the source
operand. Added more tests for unbounded arrays and different ways to
index into arrays.
2020-03-16 20:01:30 +00:00
..
2020-01-06 16:20:45 +00:00
2020-01-06 16:20:44 +00:00
2020-01-06 16:29:23 +00:00