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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-24 00:11:35 +00:00
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c2b0c2d7d840c810f6400733a9e6ea68a79fd9ea
renderdoc/renderdocui/Interop
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baldurk ec8aa67ed3 Fix mismatching enums between C# and C++. Refs #665
2017-06-20 17:11:21 +01:00
..
Camera.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
CaptureOptions.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
CustomMarshaling.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
D3D11PipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
D3D12PipelineState.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
Enums.cs
Fix mismatching enums between C# and C++. Refs #665
2017-06-20 17:11:21 +01:00
FetchInfo.cs
Refactor pipeline states to expose opaque string properties as enums.
2017-04-18 14:57:40 +01:00
Formatter.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
GLPipelineState.cs
Use Formatter::Format for formatting hex numbers
2017-05-15 10:11:55 +01:00
ReplayRenderer.cs
Decode JPG capture thumbnails to raw bytes before passing to the UI
2017-06-13 14:56:40 +01:00
Shader.cs
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
StaticExports.cs
Add support for multiple connected android devices
2017-06-15 05:28:07 -07:00
VulkanPipelineState.cs
Display resolve attachments with other framebuffer outputs in UI
2017-06-16 15:59:39 +01:00
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