Steve Karolewics
665ad6c05c
Move D3D11 API usage out of dxbc_debug.cpp
...
The following instructions used D3D11 calls to compute results, and have been
moved to an API wrapper class that is defined in d3d11_shaderdebug.cpp:
transcendentals (rcp, rsqrt, exp2, log2, and sincos), sample info/pos, bufinfo,
resinfo, and sample/load/gather/lod.
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