mirror of
https://github.com/baldurk/renderdoc.git
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82cdd8047c
A button toggles the logging panel open/closed
467 lines
15 KiB
C++
467 lines
15 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include <QSemaphore>
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#include <QSet>
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#include <QStyledItemDelegate>
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#include "Code/Interface/QRDInterface.h"
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namespace Ui
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{
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class ShaderViewer;
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}
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class RDTreeWidgetItem;
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struct ShaderDebugTrace;
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struct ShaderReflection;
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class ScintillaEdit;
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class FindReplace;
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class QTableWidgetItem;
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class QKeyEvent;
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class QMouseEvent;
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class QComboBox;
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class QTextEdit;
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// from Scintilla
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typedef intptr_t sptr_t;
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enum class VariableCategory
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{
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Unknown,
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Inputs,
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Constants,
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ReadOnlyResource,
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ReadWriteResource,
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Variables,
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ByString,
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};
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enum class AccessedResourceView
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{
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SortByStep,
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SortByResource,
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};
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struct AccessedResourceData
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{
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ShaderVariable resource;
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rdcarray<size_t> steps;
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};
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enum class WatchVarState : int
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{
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Invalid = 0,
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Valid = 1,
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Stale = 2,
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};
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struct VariableTag
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{
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VariableTag() = default;
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VariableTag(DebugVariableType type, rdcstr name)
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{
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debugVarType = type;
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absoluteRefPath = name;
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}
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uint32_t offset = 0;
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WatchVarState state = WatchVarState::Invalid;
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bool matrix = false;
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bool expanded = false;
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bool modified = false;
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int updateID = 0;
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bool globalSourceVar = false;
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int32_t sourceVarIdx = -1;
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DebugVariableType debugVarType = DebugVariableType::Undefined;
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rdcstr absoluteRefPath;
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};
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struct ResourceReference
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{
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ResourceReference() {}
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ResourceReference(ShaderBindIndex bp) : bind(bp), directAccess(false) {}
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ResourceReference(ShaderDirectAccess acc) : access(acc), directAccess(true) {}
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union
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{
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ShaderBindIndex bind;
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ShaderDirectAccess access;
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};
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bool directAccess;
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};
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class ShaderViewer : public QFrame, public IShaderViewer, public ICaptureViewer
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{
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Q_OBJECT
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public:
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typedef std::function<void(ShaderViewer *viewer, bool closed)> ModifyCallback;
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static ShaderViewer *LoadEditor(ICaptureContext &ctx, QVariantMap data,
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IShaderViewer::SaveCallback saveCallback,
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IShaderViewer::RevertCallback revertCallback,
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ModifyCallback modifyCallback, QWidget *parent);
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QVariantMap SaveEditor();
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static ShaderViewer *EditShader(ICaptureContext &ctx, ResourceId id, ShaderStage stage,
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const QString &entryPoint, const rdcstrpairs &files,
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KnownShaderTool knownTool, ShaderEncoding shaderEncoding,
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ShaderCompileFlags flags, IShaderViewer::SaveCallback saveCallback,
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IShaderViewer::RevertCallback revertCallback,
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ModifyCallback modifyCallback, QWidget *parent)
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{
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ShaderViewer *ret = new ShaderViewer(ctx, parent);
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ret->m_SaveCallback = saveCallback;
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ret->m_RevertCallback = revertCallback;
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ret->m_ModifyCallback = modifyCallback;
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ret->editShader(id, stage, entryPoint, files, knownTool, shaderEncoding, flags);
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return ret;
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}
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static IShaderViewer *DebugShader(ICaptureContext &ctx, const ShaderReflection *shader,
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ResourceId pipeline, ShaderDebugTrace *trace,
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const QString &debugContext, QWidget *parent)
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{
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ShaderViewer *ret = new ShaderViewer(ctx, parent);
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ret->debugShader(shader, pipeline, trace, debugContext);
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return ret;
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}
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static IShaderViewer *ViewShader(ICaptureContext &ctx, const ShaderReflection *shader,
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ResourceId pipeline, QWidget *parent)
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{
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return DebugShader(ctx, shader, pipeline, NULL, QString(), parent);
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}
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~ShaderViewer();
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// IShaderViewer
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virtual QWidget *Widget() override { return this; }
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virtual uint32_t CurrentStep() override;
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virtual void SetCurrentStep(uint32_t step) override;
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virtual void ToggleBreakpointOnInstruction(int32_t instruction = -1) override;
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virtual void ToggleBreakpointOnDisassemblyLine(int32_t disassemblyLine) override;
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virtual void RunForward() override;
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virtual void ShowErrors(const rdcstr &errors) override;
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virtual void AddWatch(const rdcstr &variable) override;
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virtual rdcstrpairs GetCurrentFileContents() override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventId) override {}
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void OnEventChanged(uint32_t eventId) override;
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private slots:
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// automatic slots
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void on_findReplace_clicked();
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void on_refresh_clicked();
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void on_unrefresh_clicked();
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void on_resetEdits_clicked();
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void on_intView_clicked();
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void on_floatView_clicked();
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void on_debugToggle_clicked();
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void on_toggleLog_clicked();
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void on_resources_sortByStep_clicked();
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void on_resources_sortByResource_clicked();
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void on_watch_itemChanged(RDTreeWidgetItem *item, int column);
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// manual slots
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void readonly_keyPressed(QKeyEvent *event);
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void editable_keyPressed(QKeyEvent *event);
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void debug_contextMenu(const QPoint &pos);
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void variables_contextMenu(const QPoint &pos);
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void accessedResources_contextMenu(const QPoint &pos);
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void disassembly_buttonReleased(QMouseEvent *event);
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void disassemble_typeChanged(int index);
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void watch_keyPress(QKeyEvent *event);
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void performFind();
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void performFindAll();
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void resultsDoubleClick(int position, int line);
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void performReplace();
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void performReplaceAll();
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void snippet_constants();
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void snippet_samplers();
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void snippet_resources();
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void disasm_tooltipShow(int x, int y);
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void disasm_tooltipHide(int x, int y);
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private:
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explicit ShaderViewer(ICaptureContext &ctx, QWidget *parent = 0);
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void editShader(ResourceId id, ShaderStage stage, const QString &entryPoint,
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const rdcstrpairs &files, KnownShaderTool knownTool,
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ShaderEncoding shaderEncoding, ShaderCompileFlags flags);
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void debugShader(const ShaderReflection *shader, ResourceId pipeline, ShaderDebugTrace *trace,
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const QString &debugContext);
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bool eventFilter(QObject *watched, QEvent *event) override;
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QAction *MakeExecuteAction(QString name, const QIcon &icon, QString tooltip, QKeySequence shortcut);
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void MarkModification();
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void ConfigureBookmarkMenu();
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void UpdateBookmarkMenu(QMenu *menu, QAction *nextAction, QAction *prevAction,
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QAction *clearAction);
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void PopulateCompileTools();
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void PopulateCompileToolParameters();
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bool ProcessIncludeDirectives(QString &source, const rdcstrpairs &files,
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rdcarray<rdcstr> &allIncluded, const rdcarray<rdcstr> &exclude = {});
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void updateWindowTitle();
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void gotoSourceDebugging();
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void gotoDisassemblyDebugging();
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void insertSnippet(const QString &text);
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void showVariableTooltip(QString name);
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void updateVariableTooltip();
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void hideVariableTooltip();
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bool isSourceDebugging();
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void cacheResources();
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ShaderEncoding currentEncoding();
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void ToggleBookmark();
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void NextBookmark();
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void PreviousBookmark();
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void ClearAllBookmarks();
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bool HasBookmarks();
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void SetFindTextFromCurrentWord();
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QString m_TooltipVarPath;
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int m_TooltipVarIndex = -1;
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int m_TooltipMember = -1;
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QPoint m_TooltipPos;
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Ui::ShaderViewer *ui;
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ICaptureContext &m_Ctx;
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const ShaderReflection *m_ShaderDetails = NULL;
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bool m_CustomShader = false;
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ResourceId m_EditingShader;
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ShaderCompileFlags m_Flags;
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QList<ShaderEncoding> m_Encodings;
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ShaderStage m_Stage;
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QString m_DebugContext;
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ResourceId m_Pipeline;
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rdcarray<rdcstr> m_PipelineTargets;
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ScintillaEdit *m_DisassemblyView = NULL;
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QFrame *m_DisassemblyToolbar = NULL;
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QWidget *m_DisassemblyFrame = NULL;
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QComboBox *m_DisassemblyType = NULL;
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ScintillaEdit *m_Errors = NULL;
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ScintillaEdit *m_FindResults = NULL;
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QList<ScintillaEdit *> m_Scintillas;
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// a map, from a source location to a list of instruction blocks with that location.
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// not every instruction with the instruction will be mapped to, only the first in each contiguous
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// run
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QMap<LineColumnInfo, rdcarray<uint32_t>> m_Location2Inst;
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// a vector for the disassembly with the instruction index for each disassembly line
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QVector<int32_t> m_AsmLine2Inst;
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ScintillaEdit *m_CurInstructionScintilla = NULL;
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QList<ScintillaEdit *> m_FileScintillas;
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FindReplace *m_FindReplace;
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struct FindState
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{
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// hash identifies when the search has changed
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QString hash;
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// the range identified when the search first occurred (for incremental find/replace)
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sptr_t start = 0;
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sptr_t end = 0;
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// the current offset where to search from next time, relative to above range
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sptr_t offset = 0;
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// the last result
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QPair<int, int> prevResult;
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} m_FindState;
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SaveCallback m_SaveCallback;
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RevertCallback m_RevertCallback;
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ModifyCallback m_ModifyCallback;
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bool m_Modified = true;
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bool m_Saved = false;
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ShaderDebugTrace *m_Trace = NULL;
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size_t m_FirstSourceStateIdx = ~0U;
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rdcarray<ShaderDebugState> m_States;
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size_t m_CurrentStateIdx = 0;
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QList<ShaderVariable> m_Variables;
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uint32_t m_UpdateID = 1;
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QMap<QString, uint32_t> m_VariableLastUpdate;
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QList<rdcstr> m_VariablesChanged;
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// true when debugging while we're populating the initial trace. Lets us queue up commands and
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// process them once we've initialised properly
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bool m_DeferredInit = false;
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rdcarray<std::function<void(ShaderViewer *)>> m_DeferredCommands;
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bool m_ContextActive = false;
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QSemaphore m_BackgroundRunning;
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rdcarray<AccessedResourceData> m_AccessedResources;
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AccessedResourceView m_AccessedResourceView = AccessedResourceView::SortByResource;
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rdcarray<UsedDescriptor> m_ReadOnlyResources;
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rdcarray<UsedDescriptor> m_ReadWriteResources;
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QSet<QPair<int, uint32_t>> m_Breakpoints;
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bool m_TempBreakpoint = false;
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std::map<ShaderDirectAccess, rdcstr> m_LogicalBindNames;
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QList<QPair<ScintillaEdit *, int>> m_FindAllResults;
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static const int BOOKMARK_MAX_MENU_ENTRY_LENGTH = 40; // max length of bookmark names in menu
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static const int BOOKMARK_MAX_MENU_ENTRY_COUNT = 30; // max number of bookmarks listed in menu
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QMap<ScintillaEdit *, QList<sptr_t>> m_Bookmarks;
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QTextEdit *debugInfoLog = NULL;
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static const int CURRENT_MARKER = 0;
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static const int BREAKPOINT_MARKER = 2;
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static const int FINISHED_MARKER = 4;
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static const int BOOKMARK_MARKER = 6;
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static const int CURRENT_INDICATOR = 20;
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static const int FINISHED_INDICATOR = 21;
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static const int INDICATOR_FINDRESULT = 0;
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static const int INDICATOR_REGHIGHLIGHT = 1;
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static const int INDICATOR_FINDALLHIGHLIGHT = 2;
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QString targetName(const ShaderProcessingTool &disasm);
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void addFileList();
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ScintillaEdit *MakeEditor(const QString &name, const QString &text, int lang);
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void SetTextAndUpdateMargin0(ScintillaEdit *ret, const QString &text);
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ScintillaEdit *AddFileScintilla(const QString &name, const QString &text, ShaderEncoding encoding);
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ScintillaEdit *currentScintilla();
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ScintillaEdit *nextScintilla(ScintillaEdit *cur);
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int snippetPos();
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QString vulkanUBO();
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int instructionForDisassemblyLine(sptr_t line);
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bool IsFirstState() const;
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bool IsLastState() const;
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const ShaderDebugState &GetPreviousState() const;
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const ShaderDebugState &GetCurrentState() const;
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const ShaderDebugState &GetNextState() const;
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const InstructionSourceInfo &GetPreviousInstInfo() const;
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const InstructionSourceInfo &GetCurrentInstInfo() const;
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const InstructionSourceInfo &GetNextInstInfo() const;
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const InstructionSourceInfo &GetInstInfo(uint32_t instruction) const;
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const LineColumnInfo &GetCurrentLineInfo() const;
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void updateDebugState();
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void markWatchStale(RDTreeWidgetItem *item);
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bool updateWatchVariable(RDTreeWidgetItem *watchItem, const RDTreeWidgetItem *varItem,
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const rdcstr &path, uint32_t swizzle, const SourceVariableMapping &mapping,
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const ShaderVariable &var, QChar regcast);
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void updateWatchVariables();
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void updateAccessedResources();
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RDTreeWidgetItem *makeSourceVariableNode(const ShaderVariable &var, const rdcstr &debugVarPath,
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VariableTag baseTag);
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RDTreeWidgetItem *makeSourceVariableNode(const SourceVariableMapping &l, int globalVarIdx,
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int localVarIdx);
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RDTreeWidgetItem *makeDebugVariableNode(const ShaderVariable &v, rdcstr prefix);
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RDTreeWidgetItem *makeAccessedResourceNode(const ShaderVariable &v);
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bool HasChanged(rdcstr debugVarName) const;
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uint32_t CalcUpdateID(uint32_t prevID, rdcstr debugVarName) const;
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const ShaderVariable *GetDebugVariable(const DebugVariableReference &r);
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void ensureLineScrolled(ScintillaEdit *s, int i);
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void find(bool down);
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void updateEditState();
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enum StepMode
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{
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StepInto,
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StepOver,
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StepOut,
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};
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bool step(bool forward, StepMode mode);
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void runToCursor(bool forward);
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void runTo(const rdcarray<uint32_t> &runToInstructions, bool forward, ShaderEvents condition);
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void runTo(uint32_t runToInstruction, bool forward, ShaderEvents condition = ShaderEvents::NoEvent);
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void runToResourceAccess(bool forward, VarType type, const ResourceReference &resRef);
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void applyBackwardsChange();
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void applyForwardsChange();
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QString stringRep(const ShaderVariable &var, uint32_t row = 0);
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QString samplerRep(const ShaderSampler &samp, uint32_t arrayElement, ResourceId id);
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void combineStructures(RDTreeWidgetItem *root, int skipPrefixLength = 0);
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void highlightMatchingVars(RDTreeWidgetItem *root, const QString varName,
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const QColor highlightColor);
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QString getRegNames(const RDTreeWidgetItem *item, uint32_t swizzle, uint32_t child = ~0U);
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const RDTreeWidgetItem *evaluateVar(const RDTreeWidgetItem *item, uint32_t swizzle,
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ShaderVariable *var, SourceVariableMapping *mapping);
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const RDTreeWidgetItem *getVarFromPath(const rdcstr &path, const RDTreeWidgetItem *root,
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ShaderVariable *var, uint32_t *swizzle,
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SourceVariableMapping *mapping);
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const RDTreeWidgetItem *getVarFromPath(const rdcstr &path, ShaderVariable *var = NULL,
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uint32_t *swizzle = NULL,
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SourceVariableMapping *mapping = NULL);
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};
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