baldurk c9c52537f1 ARB_dsa part 1 - hook DSA functions, implement all but tex* & create*
* Doesn't compile yet! Just splitting this up logically so the change is
  a bit easier to digest.
* I've commented and organised a bit better the gl_hookset.h hook list.
* The function hooks are set up for all of the ARB_dsa entry points.
  Those that are semnatically identical to EXT_dsa are set up as aliases
  (with EXT_ being canonical, so we can fall back if ARB_dsa isn't
  supported - see comments in gl_hookset.h).
* Implemented the new functions except for the glTexture* family and the
  glCreate* family. No deduplication of code yet.
* As with EXT_dsa we "promote" to the DSA function for serialisation,
  but since unlike EXT_dsa we can't assume ARB_dsa is present, instead
  we emulate those functions that we might use unconditionally but may
  not be present.
2015-02-22 23:36:33 +00:00

RenderDoc

Welcome to RenderDoc - a graphics debugger, currently available for D3D11 development on windows.

Quick Links:

API Support

Status Windows Linux
D3D11 Well supported, all features. ✔️ ✖️
OpenGL 3.2 core+ Work in progress, not complete. ✔️ ✔️ No native UI
OpenGL Pre-3.2 No immediate plans ✖️ ✖️
D3D10 No immediate plans ✖️ ✖️
D3D9 No immediate plans ✖️ ✖️
Mantle Planned for the future. ✖️ ✖️
D3D12 Planned for the future. ✖️ ✖️
Next Gen OpenGL Planned for the future. ✖️ ✖️
  • D3D11 has full feature support and is stable & tested. Feature Level 11 hardware is assumed - Radeon 4000/5000+, GeForce 400+, Intel Ivy Bridge.
  • OpenGL support has a few assumptions and limitations for now, check the OpenGL wiki page

Downloads

There are binary releases available, built from the release targets. If you just want to use the program and you ended up here, this is what you want :).

It's recommended that if you're new you start with the stable builds. Beta builds are available for those who want more regular updates with the latest features and fixes, but might run into some bugs as well. Nightly builds are available every day from master branch here if you need it.

License

RenderDoc is released under the MIT license, see LICENSE.md for full text as well as 3rd party library acknowledgements.

Building

Building RenderDoc is fairly straight forward. See COMPILE.md for more details.

Contributing & Development

I've added some notes on how to contribute, as well as where to get started looking through the code in COMPILE.md - check there for more details on how to set up to build renderdoc and where to start contributing to its development.

Languages
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