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55 lines
2.7 KiB
Markdown
55 lines
2.7 KiB
Markdown
# Compiling
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## Windows
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The main [renderdoc.sln](renderdoc.sln) is a VS2015 solution. It should also compile in VS2017, just select to update the compilers if you don't have the 2015 compilers available.
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There are no external dependencies apart from the Windows SDK and any version will work, otherwise all libraries/headers needed to build are included in the git checkout.
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On windows, the `Development` configuration is recommended for day-to-day dev. It's debuggable but not too slow. The `Release` configuration is then obviously what you should compile for any builds you'll send out to people or if you want to evaluate performance.
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## Linux
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First check that you have all of the [required dependencies](Dependencies.md#linux).
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Currently linux should work with gcc 5+ and clang 3.4+ as it requires C++14 compiler support. The CI builds with gcc-5.0 and clang-3.8. Within reason other compilers will be supported if the required patches are minimal. Distribution packages should be built with the `Release` CMake build type so that warnings do not trigger errors. To build just run:
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```
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cmake -DCMAKE_BUILD_TYPE=Debug -Bbuild -H.
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make -C build
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```
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Configuration is available for cmake, [documented elsewhere](https://cmake.org/documentation/). You can override the compiler with environment variables `CC` and `CXX`, and there are some options you can toggle in the root CMakeLists files such as `cmake -DENABLE_GL=OFF`.
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## Mac
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First check that you have all of the [required dependencies](Dependencies.md#mac).
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Mac support is pretty early and while it will compile, it's not usable for debugging yet and is not officially supported. Builds happen with cmake the same way as Linux.
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## Android
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First check that you have all of the [required dependencies](Dependencies.md#android).
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To build the components required to debug an Android target invoke cmake and enable `BUILD_ANDROID=On`:
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```
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mkdir build-android
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cd build-android
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cmake -DBUILD_ANDROID=On -DANDROID_ABI=armeabi-v7a ..
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make
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```
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On Windows, you should always build Android from a bash shell - cygwin, msys2, Windows WSL, etc. Building from cmd may work but is not supported.
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On windows cmake you need to specify the 'generator' type to the cmake invocation. The exact parameter will depend on your bash shell, but options are e.g. `-G "MSYS Makefiles"` or `-G "MinGW Makefiles"`, i.e.:
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```
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cmake -DBUILD_ANDROID=On -DANDROID_ABI=armeabi-v7a -G "MSYS Makefiles" ..
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```
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### Note:
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With GLES programs on Android, the built-in hooking method doesn't always work. If you have trouble with crashes or problems capturing GLES programs, try enabling building with [interceptor-lib](../../renderdoc/3rdparty/interceptor-lib/README.md). **WARNING**: Building this requires a hefty dependency.
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