Files
renderdoc/docs
baldurk 851a88133a Remove the 'save all initials' option. Behave as if it's always enabled
* This option has always been a mixed bag - when originally written captures
  weren't compressed at all so saving the cost of a initial contents on a
  gbuffer would have a significant savings.
* Now with compression the savings are lesser, and it's a source of
  bugs/confusion for the case where either a bug is caused by leaking data from
  the previous frame or worse still the contents are discarded incorrectly.
* D3D11 will now behave as the other APIs will - saving initial contents
  whenever needed even if they seem like they might not be used.
2018-05-23 16:08:44 +01:00
..
2018-02-25 23:27:13 +00:00
2018-02-25 23:27:13 +00:00
2018-02-25 23:27:13 +00:00
2018-02-25 23:27:13 +00:00
2018-02-25 23:27:13 +00:00