Files
renderdoc/util
baldurk d7b61176c5 Don't save every queue creation in D3D12 device record
* Otherwise we try to create every queue that has ever existed on replay.
* Check for resource leaks in Resource_Lifetimes tests.
2020-02-03 18:18:17 +00:00
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2020-01-06 16:20:45 +00:00
2020-01-06 16:20:44 +00:00
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