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renderdoc/renderdoc/common/threading_tests.cpp
T
baldurk d8294d8a88 Use linked-list & spinlock to avoid non-safe functions. Closes #1102
* Most functions - including pthreads, malloc, free, etc are not safe to use in
  signal handlers. So we use a simple spin-lock and manual linked-list to manage
  our list of PIDs to wait on.
2018-09-17 15:58:10 +01:00

74 lines
2.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "common/threading.h"
#include "os/os_specific.h"
#if ENABLED(ENABLE_UNIT_TESTS)
#include "3rdparty/catch/catch.hpp"
static int value = 0;
TEST_CASE("Test spin lock", "[threading]")
{
int finalValue = 0;
std::vector<Threading::ThreadHandle> threads;
std::vector<int> threadcount;
threads.resize(8);
threadcount.resize(8);
Threading::SpinLock lock;
for(int i = 0; i < 8; i++)
{
threadcount[i] = (rand() & 0xff) << 4;
finalValue += threadcount[i];
}
for(int i = 0; i < 8; i++)
{
threads[i] = Threading::CreateThread([&lock, &threadcount, i]() {
for(int c = 0; c < threadcount[i]; c++)
{
lock.Lock();
value++;
lock.Unlock();
}
});
}
for(Threading::ThreadHandle t : threads)
{
Threading::JoinThread(t);
Threading::CloseThread(t);
}
CHECK(finalValue == value);
}
#endif // ENABLED(ENABLE_UNIT_TESTS)