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renderdoc/renderdoc/driver/vulkan/vk_state.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_state.h"
#include "vk_info.h"
#include "vk_resources.h"
VulkanRenderState::VulkanRenderState(VulkanCreationInfo &createInfo)
: m_CreationInfo(createInfo)
{
compute.pipeline = graphics.pipeline = renderPass = framebuffer = ResourceId();
compute.descSets.clear();
graphics.descSets.clear();
compute.offsets.clear();
graphics.offsets.clear();
views.clear();
scissors.clear();
lineWidth = 1.0f;
RDCEraseEl(bias);
RDCEraseEl(blendConst);
mindepth = 0.0f; maxdepth = 1.0f;
RDCEraseEl(front);
RDCEraseEl(back);
RDCEraseEl(pushconsts);
renderPass = ResourceId();
subpass = 0;
RDCEraseEl(renderArea);
RDCEraseEl(ibuffer);
vbuffers.clear();
}
VulkanRenderState & VulkanRenderState::operator =(const VulkanRenderState &o)
{
views = o.views;
scissors = o.scissors;
lineWidth = o.lineWidth;
bias = o.bias;
memcpy(blendConst, o.blendConst, sizeof(blendConst));
mindepth = o.mindepth;
maxdepth = o.maxdepth;
front = o.front;
back = o.back;
memcpy(pushconsts, o.pushconsts, sizeof(pushconsts));
renderPass = o.renderPass;
subpass = o.subpass;
framebuffer = o.framebuffer;
renderArea = o.renderArea;
compute.pipeline = o.compute.pipeline;
compute.descSets = o.compute.descSets;
compute.offsets = o.compute.offsets;
graphics.pipeline = o.graphics.pipeline;
graphics.descSets = o.graphics.descSets;
graphics.offsets = o.graphics.offsets;
ibuffer = o.ibuffer;
vbuffers = o.vbuffers;
return *this;
}
void VulkanRenderState::BeginRenderPassAndApplyState(VkCommandBuffer cmd)
{
RDCASSERT(renderPass != ResourceId());
// clear values don't matter as we're using the load renderpass here, that
// has all load ops set to load (as we're doing a partial replay - can't
// just clear the targets that are partially written to).
VkClearValue empty[16] = {0};
RDCASSERT(ARRAY_COUNT(empty) >= m_CreationInfo.m_RenderPass[renderPass].attachments.size());
VkRenderPassBeginInfo rpbegin = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, NULL,
Unwrap(m_CreationInfo.m_RenderPass[renderPass].loadRP),
Unwrap(GetResourceManager()->GetCurrentHandle<VkFramebuffer>(framebuffer)),
renderArea,
(uint32_t)m_CreationInfo.m_RenderPass[renderPass].attachments.size(), empty,
};
ObjDisp(cmd)->CmdBeginRenderPass(Unwrap(cmd), &rpbegin, VK_SUBPASS_CONTENTS_INLINE);
for(uint32_t i=0; i < subpass; i++)
ObjDisp(cmd)->CmdNextSubpass(Unwrap(cmd), VK_SUBPASS_CONTENTS_INLINE);
BindPipeline(cmd);
if(!views.empty())
ObjDisp(cmd)->CmdSetViewport(Unwrap(cmd), (uint32_t)views.size(), &views[0]);
if(!scissors.empty())
ObjDisp(cmd)->CmdSetScissor(Unwrap(cmd), (uint32_t)scissors.size(), &scissors[0]);
ObjDisp(cmd)->CmdSetBlendConstants(Unwrap(cmd), blendConst);
ObjDisp(cmd)->CmdSetDepthBounds(Unwrap(cmd), mindepth, maxdepth);
ObjDisp(cmd)->CmdSetLineWidth(Unwrap(cmd), lineWidth);
ObjDisp(cmd)->CmdSetDepthBias(Unwrap(cmd), bias.depth, bias.biasclamp, bias.slope);
ObjDisp(cmd)->CmdSetStencilReference(Unwrap(cmd), VK_STENCIL_FACE_BACK_BIT, back.ref);
ObjDisp(cmd)->CmdSetStencilCompareMask(Unwrap(cmd), VK_STENCIL_FACE_BACK_BIT, back.compare);
ObjDisp(cmd)->CmdSetStencilWriteMask(Unwrap(cmd), VK_STENCIL_FACE_BACK_BIT, back.write);
ObjDisp(cmd)->CmdSetStencilReference(Unwrap(cmd), VK_STENCIL_FACE_FRONT_BIT, front.ref);
ObjDisp(cmd)->CmdSetStencilCompareMask(Unwrap(cmd), VK_STENCIL_FACE_FRONT_BIT, front.compare);
ObjDisp(cmd)->CmdSetStencilWriteMask(Unwrap(cmd), VK_STENCIL_FACE_FRONT_BIT, front.write);
if(ibuffer.buf != ResourceId())
ObjDisp(cmd)->CmdBindIndexBuffer(Unwrap(cmd), Unwrap(GetResourceManager()->GetCurrentHandle<VkBuffer>(ibuffer.buf)), ibuffer.offs, ibuffer.bytewidth == 4 ? VK_INDEX_TYPE_UINT32 : VK_INDEX_TYPE_UINT16);
for(size_t i=0; i < vbuffers.size(); i++)
ObjDisp(cmd)->CmdBindVertexBuffers(Unwrap(cmd), (uint32_t)i, 1, UnwrapPtr(GetResourceManager()->GetCurrentHandle<VkBuffer>(vbuffers[i].buf)), &vbuffers[i].offs);
}
void VulkanRenderState::BindPipeline(VkCommandBuffer cmd)
{
if(graphics.pipeline != ResourceId())
{
ObjDisp(cmd)->CmdBindPipeline(Unwrap(cmd), VK_PIPELINE_BIND_POINT_GRAPHICS, Unwrap(GetResourceManager()->GetCurrentHandle<VkPipeline>(graphics.pipeline)));
ResourceId pipeLayoutId = m_CreationInfo.m_Pipeline[graphics.pipeline].layout;
VkPipelineLayout layout = GetResourceManager()->GetCurrentHandle<VkPipelineLayout>(pipeLayoutId);
const vector<VkPushConstantRange> &pushRanges = m_CreationInfo.m_PipelineLayout[pipeLayoutId].pushRanges;
// only set push constant ranges that the layout uses
for(size_t i=0; i < pushRanges.size(); i++)
ObjDisp(cmd)->CmdPushConstants(Unwrap(cmd), Unwrap(layout), pushRanges[i].stageFlags, pushRanges[i].offset, pushRanges[i].size, pushconsts+pushRanges[i].offset);
const vector<ResourceId> &descSetLayouts = m_CreationInfo.m_PipelineLayout[pipeLayoutId].descSetLayouts;
// only iterate over the desc sets that this layout actually uses, not all that were bound
for(size_t i=0; i < descSetLayouts.size(); i++)
{
const DescSetLayout &descLayout = m_CreationInfo.m_DescSetLayout[ descSetLayouts[i] ];
if(i < graphics.descSets.size() && graphics.descSets[i] != ResourceId())
{
// if there are dynamic buffers, pass along the offsets
ObjDisp(cmd)->CmdBindDescriptorSets(Unwrap(cmd), VK_PIPELINE_BIND_POINT_GRAPHICS, Unwrap(layout), (uint32_t)i,
1, UnwrapPtr(GetResourceManager()->GetCurrentHandle<VkDescriptorSet>(graphics.descSets[i])),
descLayout.dynamicCount, descLayout.dynamicCount == 0 ? NULL : &graphics.offsets[i][0]);
}
else
{
RDCWARN("Descriptor set is not bound but pipeline layout expects one");
}
}
}
if(compute.pipeline != ResourceId())
{
ObjDisp(cmd)->CmdBindPipeline(Unwrap(cmd), VK_PIPELINE_BIND_POINT_COMPUTE, Unwrap(GetResourceManager()->GetCurrentHandle<VkPipeline>(compute.pipeline)));
ResourceId pipeLayoutId = m_CreationInfo.m_Pipeline[compute.pipeline].layout;
VkPipelineLayout layout = GetResourceManager()->GetCurrentHandle<VkPipelineLayout>(pipeLayoutId);
const vector<VkPushConstantRange> &pushRanges = m_CreationInfo.m_PipelineLayout[pipeLayoutId].pushRanges;
// only set push constant ranges that the layout uses
for(size_t i=0; i < pushRanges.size(); i++)
ObjDisp(cmd)->CmdPushConstants(Unwrap(cmd), Unwrap(layout), pushRanges[i].stageFlags, pushRanges[i].offset, pushRanges[i].size, pushconsts+pushRanges[i].offset);
const vector<ResourceId> &descSetLayouts = m_CreationInfo.m_PipelineLayout[pipeLayoutId].descSetLayouts;
for(size_t i=0; i < descSetLayouts.size(); i++)
{
const DescSetLayout &descLayout = m_CreationInfo.m_DescSetLayout[ descSetLayouts[i] ];
if(compute.descSets[i] != ResourceId())
{
ObjDisp(cmd)->CmdBindDescriptorSets(Unwrap(cmd), VK_PIPELINE_BIND_POINT_COMPUTE, Unwrap(layout), (uint32_t)i,
1, UnwrapPtr(GetResourceManager()->GetCurrentHandle<VkDescriptorSet>(compute.descSets[i])),
descLayout.dynamicCount, descLayout.dynamicCount == 0 ? NULL : &compute.offsets[i][0]);
}
}
}
}