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79 lines
3.5 KiB
Python
79 lines
3.5 KiB
Python
import renderdoc as rd
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from typing import List
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import rdtest
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class D3D11_PrimitiveID(rdtest.TestCase):
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demos_test_name = 'D3D11_PrimitiveID'
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def test_draw(self, draw: rd.DrawcallDescription, x, y, prim, expected_prim, expected_output):
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self.controller.SetFrameEvent(draw.eventId, True)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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trace: rd.ShaderDebugTrace = self.controller.DebugPixel(x, y, rd.ReplayController.NoPreference, prim)
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sourceVars: List[rd.SourceVariableMapping] = list(trace.sourceVars)
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cycles, variables = self.process_trace(trace)
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# Find the SV_PrimitiveID variable
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primInput = self.find_input_source_var(trace, rd.ShaderBuiltin.PrimitiveIndex)
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if primInput is None:
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# If we didn't find it, then we should be expecting a 0
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if len(expected_prim) > 1 or expected_prim[0] is not 0:
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rdtest.log.error("Expected prim {} at {},{} did not match actual prim {}.".format(
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str(expected_prim), x, y, prim))
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return False
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else:
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# Look up the matching register in the inputs, and see if the expected value matches
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inputs: List[rd.ShaderVariable] = list(trace.inputs)
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primValue = [var for var in inputs if var.name == primInput.variables[0].name][0]
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if primValue.value.uv[0] not in expected_prim:
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rdtest.log.error("Expected prim {} at {},{} did not match actual prim {}.".format(
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str(expected_prim), x, y, primValue.value.uv[0]))
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return False
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# Compare shader debug output against an expected value instead of the RT's output,
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# since we're testing overlapping primitives in a single draw
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if expected_output is not None:
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output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
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debugged = self.evaluate_source_var(output, variables)
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if debugged.value.fv[0:4] != expected_output:
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rdtest.log.error("Expected value {} at {},{} did not match actual {}.".format(
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expected_output, x, y, debugged.value.fv[0:4]))
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return False
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self.controller.FreeTrace(trace)
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rdtest.log.success("Test at {},{} matched as expected".format(x, y))
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return True
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def check_capture(self):
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success = True
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# Jump to the draw
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test_marker: rd.DrawcallDescription = self.find_draw("Test")
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# Draw 1: No GS, PS without prim
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draw = test_marker.next
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success &= self.test_draw(draw, 100, 80, rd.ReplayController.NoPreference, [0], [0, 1, 0, 1])
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# Draw 2: No GS, PS with prim
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draw = draw.next
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success &= self.test_draw(draw, 300, 80, rd.ReplayController.NoPreference, [0], [0, 1, 0, 1])
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# Draw 3: GS, PS without prim
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draw = draw.next
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success &= self.test_draw(draw, 125, 250, rd.ReplayController.NoPreference, [0], [0, 1, 0, 1])
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# Draw 4: GS, PS with prim
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draw = draw.next
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success &= self.test_draw(draw, 325, 250, 2, [2], [0.5, 1, 0, 1])
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success &= self.test_draw(draw, 325, 250, 3, [3], [0.75, 1, 0, 1])
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# No expected output here, since it's nondeterministic which primitive gets selected
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success &= self.test_draw(draw, 325, 250, rd.ReplayController.NoPreference, [2, 3], None)
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if not success:
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raise rdtest.TestFailureException("Some tests were not as expected")
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rdtest.log.success("All tests matched")
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