Fix typo in name of evaluate function

This commit is contained in:
baldurk
2020-03-02 15:00:19 +00:00
parent e38f6b106f
commit 15ec327782
7 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -492,7 +492,7 @@ class TestCase:
return self.find_source_var(trace.sourceVars, sig_index, rd.DebugVariableType.Variable)
def evalute_source_var(self, sourceVar: rd.SourceVariableMapping, debugVars):
def evaluate_source_var(self, sourceVar: rd.SourceVariableMapping, debugVars):
debugged = rd.ShaderVariable()
debugged.name = sourceVar.name
debugged.type = sourceVar.type
+1 -1
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@@ -49,7 +49,7 @@ class D3D11_CBuffer_Zoo(rdtest.TestCase):
if sourceVar.variables[0].name not in debugVars.keys():
continue
eval: rd.ShaderVariable = self.evalute_source_var(sourceVar, debugVars)
eval: rd.ShaderVariable = self.evaluate_source_var(sourceVar, debugVars)
cbufferVars.append(eval)
cbufferVars = self.combine_source_vars(cbufferVars)
+1 -1
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@@ -36,7 +36,7 @@ class D3D11_PrimitiveID(rdtest.TestCase):
# since we're testing overlapping primitives in a single draw
if expected_output is not None:
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evalute_source_var(output, variables)
debugged = self.evaluate_source_var(output, variables)
if debugged.value.fv[0:4] != expected_output:
rdtest.log.error("Expected value {} at {},{} did not match actual {}.".format(
expected_output, x, y, debugged.value.fv[0:4]))
@@ -26,7 +26,7 @@ class D3D11_Shader_Debug_Zoo(rdtest.TestCase):
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evalute_source_var(output, variables)
debugged = self.evaluate_source_var(output, variables)
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 4 * test, 0, debugged.value.fv[0:4], 0.0)
+1 -1
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@@ -87,7 +87,7 @@ class D3D12_CBuffer_Zoo(rdtest.TestCase):
if sourceVar.variables[0].name not in debugVars.keys():
continue
eval: rd.ShaderVariable = self.evalute_source_var(sourceVar, debugVars)
eval: rd.ShaderVariable = self.evaluate_source_var(sourceVar, debugVars)
cbufferVars.append(eval)
cbufferVars = self.combine_source_vars(cbufferVars)
+1 -1
View File
@@ -38,7 +38,7 @@ class D3D12_PrimitiveID(rdtest.TestCase):
# since we're testing overlapping primitives in a single draw
if expected_output is not None:
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evalute_source_var(output, variables)
debugged = self.evaluate_source_var(output, variables)
if debugged.value.fv[0:4] != expected_output:
rdtest.log.error("Expected value {} at {},{} did not match actual {}.".format(
expected_output, x, y, debugged.value.fv[0:4]))
@@ -35,7 +35,7 @@ class D3D12_Shader_Debug_Zoo(rdtest.TestCase):
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evalute_source_var(output, variables)
debugged = self.evaluate_source_var(output, variables)
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 4 * test, 0, debugged.value.fv[0:4], 0.0)