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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 17:40:39 +00:00
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renderdoc/renderdocui/Interop
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baldurk 515c933545 Rename Maths_* and Topology_* to make RENDERDOC_ a consistent prefix
* This will make it easier for a linker script on linux
2017-07-17 15:14:15 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
D3D12PipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
Enums.cs
Rename Maths_* and Topology_* to make RENDERDOC_ a consistent prefix
2017-07-17 15:14:15 +01:00
FetchInfo.cs
Rename Maths_* and Topology_* to make RENDERDOC_ a consistent prefix
2017-07-17 15:14:15 +01:00
Formatter.cs
…
GLPipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
ReplayRenderer.cs
Remove disassembly from shader reflection, request it on demand
2017-07-05 16:31:44 +01:00
Shader.cs
Remove disassembly from shader reflection, request it on demand
2017-07-05 16:31:44 +01:00
StaticExports.cs
Refactor global hooking, to bring it into the C++ OS-specific code
2017-07-12 12:41:39 +01:00
VulkanPipelineState.cs
Add shader's ID and entry point to the shader reflection struct
2017-07-05 16:29:26 +01:00
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