mirror of
https://github.com/baldurk/renderdoc.git
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157 lines
4.8 KiB
C++
157 lines
4.8 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2025 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Groupshared, D3D12GraphicsTest)
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{
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static constexpr const char *Description = "Test of compute shader that uses groupshared memory.";
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std::string comp = R"EOSHADER(
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RWStructuredBuffer<float> indata : register(u0);
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RWStructuredBuffer<float4> outdata : register(u1);
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groupshared float tmp[64];
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[numthreads(64,1,1)]
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void main(uint3 tid : SV_GroupThreadID)
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{
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if(tid.x == 0)
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{
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for(int i=0; i < 64; i++) tmp[i] = 1.234f;
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}
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GroupMemoryBarrierWithGroupSync();
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float4 outval;
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// first write, should be the init value for all threads
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outval.x = tmp[tid.x];
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tmp[tid.x] = indata[tid.x];
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// second write, should be the read value because we're reading our own value
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outval.y = tmp[tid.x];
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GroupMemoryBarrierWithGroupSync();
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// third write, should be our pairwise neighbour's value
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outval.z = tmp[tid.x ^ 1];
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// do calculation with our neighbour
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tmp[tid.x] = (1.0f + tmp[tid.x]) * (1.0f + tmp[tid.x ^ 1]);
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GroupMemoryBarrierWithGroupSync();
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// fourth write, our neighbour should be identical to our value
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outval.w = tmp[tid.x] == tmp[tid.x ^ 1] ? 9.99f : -9.99f;
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outdata[tid.x] = outval;
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3D12RootSignaturePtr rs = MakeSig({
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uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0),
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uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 1),
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});
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ID3DBlobPtr cs = Compile(comp, "main", "cs_5_0", CompileOptionFlags::SkipOptimise);
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ID3D12PipelineStatePtr pso50 = MakePSO().CS(cs).RootSig(rs);
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ID3D12PipelineStatePtr pso60;
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if(m_DXILSupport)
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{
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cs = Compile(comp, "main", "cs_6_0", CompileOptionFlags::SkipOptimise);
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pso60 = MakePSO().CS(cs).RootSig(rs);
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}
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float values[64];
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for(int i = 0; i < 64; i++)
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values[i] = RANDF(1.0f, 100.0f);
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ID3D12ResourcePtr inBuf = MakeBuffer().Data(values).UAV();
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ID3D12ResourcePtr outBuf = MakeBuffer().Size(sizeof(Vec4f) * 64 * 2).UAV();
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D3D12_GPU_DESCRIPTOR_HANDLE outUAVGPU =
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MakeUAV(outBuf).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateGPU(0);
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D3D12_CPU_DESCRIPTOR_HANDLE outUAVClearCPU =
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MakeUAV(outBuf).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateClearCPU(0);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
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UINT zero[4] = {};
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D3D12_RECT rect = {0, 0, sizeof(Vec4f) * 64, 1};
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cmd->ClearUnorderedAccessViewUint(outUAVGPU, outUAVClearCPU, outBuf, zero, 1, &rect);
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ResourceBarrier(cmd);
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ClearRenderTargetView(cmd, BBRTV, {0.2f, 0.2f, 0.2f, 1.0f});
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cmd->SetComputeRootSignature(rs);
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cmd->SetComputeRootUnorderedAccessView(0, inBuf->GetGPUVirtualAddress());
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cmd->SetComputeRootUnorderedAccessView(1, outBuf->GetGPUVirtualAddress());
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setMarker(cmd, "SM5");
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cmd->SetPipelineState(pso50);
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cmd->Dispatch(1, 1, 1);
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if(pso60)
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{
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setMarker(cmd, "SM6");
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cmd->SetComputeRootUnorderedAccessView(1,
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outBuf->GetGPUVirtualAddress() + sizeof(Vec4f) * 64);
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cmd->SetPipelineState(pso60);
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cmd->Dispatch(1, 1, 1);
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}
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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SubmitAndPresent({cmd});
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}
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return 0;
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}
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};
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REGISTER_TEST();
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