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renderdoc/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_command_queue.h"
#include "d3d12_command_list.h"
#include "d3d12_resources.h"
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::UpdateTileMappings(
ID3D12Resource *pResource, UINT NumResourceRegions,
const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, ID3D12Heap *pHeap, UINT NumRanges,
const D3D12_TILE_RANGE_FLAGS *pRangeFlags, const UINT *pHeapRangeStartOffsets,
const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags)
{
m_pReal->UpdateTileMappings(Unwrap(pResource), NumResourceRegions, pResourceRegionStartCoordinates,
pResourceRegionSizes, Unwrap(pHeap), NumRanges, pRangeFlags,
pHeapRangeStartOffsets, pRangeTileCounts, Flags);
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::CopyTileMappings(
ID3D12Resource *pDstResource, const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
ID3D12Resource *pSrcResource, const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags)
{
m_pReal->CopyTileMappings(Unwrap(pDstResource), pDstRegionStartCoordinate, Unwrap(pSrcResource),
pSrcRegionStartCoordinate, pRegionSize, Flags);
}
bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(UINT NumCommandLists,
ID3D12CommandList *const *ppCommandLists)
{
SERIALISE_ELEMENT(UINT, num, NumCommandLists);
std::vector<ResourceId> ids;
ids.reserve(num);
for(UINT i = 0; i < num; i++)
ids.push_back(GetResID(ppCommandLists[i]));
m_pSerialiser->Serialise("ppCommandLists", ids);
if(m_State <= EXECUTING)
{
std::vector<ID3D12CommandList *> unwrappedLists;
unwrappedLists.reserve(num);
for(UINT i = 0; i < num; i++)
unwrappedLists.push_back(Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandList>(ids[i])));
m_pReal->ExecuteCommandLists(num, &unwrappedLists[0]);
}
return true;
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
UINT NumCommandLists, ID3D12CommandList *const *ppCommandLists)
{
ID3D12CommandList **unwrapped = new ID3D12CommandList *[NumCommandLists];
for(UINT i = 0; i < NumCommandLists; i++)
unwrapped[i] = Unwrap(ppCommandLists[i]);
m_pReal->ExecuteCommandLists(NumCommandLists, unwrapped);
SAFE_DELETE_ARRAY(unwrapped);
bool capframe = false;
set<ResourceId> refdIDs;
for(UINT i = 0; i < NumCommandLists; i++)
{
D3D12ResourceRecord *record = GetRecord(ppCommandLists[i]);
// TODO apply barriers from command list to current resource state tracking
m_pDevice->ApplyBarriers(record->bakedCommands->cmdInfo->barriers);
// need to lock the whole section of code, not just the check on
// m_State, as we also need to make sure we don't check the state,
// start marking dirty resources then while we're doing so the
// state becomes capframe.
// the next sections where we mark resources referenced and add
// the submit chunk to the frame record don't have to be protected.
// Only the decision of whether we're inframe or not, and marking
// dirty.
{
SCOPED_LOCK(m_pDevice->GetCapTransitionLock());
if(m_State == WRITING_CAPFRAME)
{
for(auto it = record->bakedCommands->cmdInfo->dirtied.begin();
it != record->bakedCommands->cmdInfo->dirtied.end(); ++it)
GetResourceManager()->MarkPendingDirty(*it);
capframe = true;
}
else
{
for(auto it = record->bakedCommands->cmdInfo->dirtied.begin();
it != record->bakedCommands->cmdInfo->dirtied.end(); ++it)
GetResourceManager()->MarkDirtyResource(*it);
}
}
if(capframe)
{
// pull in frame refs from this baked command buffer
record->bakedCommands->AddResourceReferences(GetResourceManager());
record->bakedCommands->AddReferencedIDs(refdIDs);
// ref the parent command buffer by itself, this will pull in the cmd buffer pool
GetResourceManager()->MarkResourceFrameReferenced(record->GetResourceID(), eFrameRef_Read);
// reference all executed bundles as well
for(size_t b = 0; b < record->bakedCommands->cmdInfo->bundles.size(); b++)
{
record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddResourceReferences(
GetResourceManager());
record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddReferencedIDs(refdIDs);
GetResourceManager()->MarkResourceFrameReferenced(
record->bakedCommands->cmdInfo->bundles[b]->GetResourceID(), eFrameRef_Read);
record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddRef();
}
{
m_CmdListRecords.push_back(record->bakedCommands);
for(size_t sub = 0; sub < record->bakedCommands->cmdInfo->bundles.size(); sub++)
m_CmdListRecords.push_back(record->bakedCommands->cmdInfo->bundles[sub]->bakedCommands);
}
record->bakedCommands->AddRef();
}
record->cmdInfo->dirtied.clear();
}
if(capframe)
{
// flush coherent maps
for(UINT i = 0; i < NumCommandLists; i++)
{
SCOPED_SERIALISE_CONTEXT(EXECUTE_CMD_LISTS);
Serialise_ExecuteCommandLists(1, ppCommandLists + i);
m_QueueRecord->AddChunk(scope.Get());
}
}
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::SetMarker(UINT Metadata, const void *pData,
UINT Size)
{
m_pReal->SetMarker(Metadata, pData, Size);
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::BeginEvent(UINT Metadata, const void *pData,
UINT Size)
{
m_pReal->BeginEvent(Metadata, pData, Size);
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::EndEvent()
{
m_pReal->EndEvent();
}
bool WrappedID3D12CommandQueue::Serialise_Signal(ID3D12Fence *pFence, UINT64 Value)
{
SERIALISE_ELEMENT(ResourceId, Fence, GetResID(pFence));
SERIALISE_ELEMENT(UINT64, val, Value);
if(m_State <= EXECUTING)
{
pFence = GetResourceManager()->GetLiveAs<ID3D12Fence>(Fence);
m_pReal->Signal(Unwrap(pFence), val);
}
return true;
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Signal(ID3D12Fence *pFence, UINT64 Value)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(SIGNAL);
Serialise_Signal(pFence, Value);
m_QueueRecord->AddChunk(scope.Get());
}
return m_pReal->Signal(Unwrap(pFence), Value);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Wait(ID3D12Fence *pFence, UINT64 Value)
{
return m_pReal->Wait(Unwrap(pFence), Value);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::GetTimestampFrequency(UINT64 *pFrequency)
{
return m_pReal->GetTimestampFrequency(pFrequency);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::GetClockCalibration(UINT64 *pGpuTimestamp,
UINT64 *pCpuTimestamp)
{
return m_pReal->GetClockCalibration(pGpuTimestamp, pCpuTimestamp);
}