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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-18 04:26:49 +00:00
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e4a52ffe2ac17723705829d3e95380d3807eda17
renderdoc/qrenderdoc/Windows/PipelineState
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Jake Turner 1307393836 D3D11 PipelineStateViewer use UAV tag for CS UAV resources
Fixes problem that going to a compute shader UAV Buffer would not show the correct format for the buffer
2024-07-02 13:49:44 +01:00
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D3D11PipelineStateViewer.cpp
D3D11 PipelineStateViewer use UAV tag for CS UAV resources
2024-07-02 13:49:44 +01:00
D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Harden descriptor access handling on both sides of the replay API
2024-06-25 17:25:16 +01:00
D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
Harden descriptor access handling on both sides of the replay API
2024-06-25 17:25:16 +01:00
GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
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PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
UI support for shader objects
2024-06-25 17:55:10 +01:00
VulkanPipelineStateViewer.h
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VulkanPipelineStateViewer.ui
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