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renderdoc
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e4cc738a13fd01d68a143705ad0a90417cc2d44f
renderdoc
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renderdocui
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baldurk
1f610a8b31
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
..
Dialogs
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
PipelineState
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
APIInspector.cs
…
APIInspector.Designer.cs
…
APIInspector.resx
…
BufferViewer.cs
…
BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
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DebugMessages.Designer.cs
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DebugMessages.resx
…
EventBrowser.cs
Add previous/next drawcall buttons to event browser. Refs
#389
2016-10-13 16:49:28 +02:00
EventBrowser.Designer.cs
Add previous/next drawcall buttons to event browser. Refs
#389
2016-10-13 16:49:28 +02:00
EventBrowser.resx
Add previous/next drawcall buttons to event browser. Refs
#389
2016-10-13 16:49:28 +02:00
MainWindow.cs
Add previous/next drawcall buttons to event browser. Refs
#389
2016-10-13 16:49:28 +02:00
MainWindow.Designer.cs
…
MainWindow.resx
…
PixelHistoryView.cs
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PixelHistoryView.Designer.cs
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PixelHistoryView.resx
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ShaderViewer.cs
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
ShaderViewer.Designer.cs
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ShaderViewer.resx
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StatisticsViewer.cs
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StatisticsViewer.Designer.cs
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StatisticsViewer.resx
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TextureViewer.cs
Remove redundant numSubresources struct member that was just mips*slices
2016-10-14 16:19:15 +02:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
…