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ec7b2807d0
* This means we can have all the architectures we care about installed, and load the right library regardless of what the app does.
22 lines
1.0 KiB
XML
22 lines
1.0 KiB
XML
<?xml version="1.0"?>
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<!-- BEGIN_INCLUDE(manifest) -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="@RENDERDOC_ANDROID_PACKAGE_NAME@">
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<!-- This is the platform API where NativeActivity was introduced. -->
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<uses-sdk android:minSdkVersion="23" android:targetSdkVersion="23"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.INTERNET" />
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<!-- Use GL ES 3.2 version -->
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<uses-feature android:glEsVersion="0x00030002" android:required="true" />
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<application android:debuggable="true" android:label="RenderDocCmd" android:icon="@drawable/icon" android:hasCode="true">
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<activity android:name=".Loader" android:label="RenderDoc" android:exported="true" android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="renderdoccmd"/>
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</activity>
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</application>
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</manifest>
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<!-- END_INCLUDE(manifest) -->
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