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f013f6fd2908cb97128bec77c8ea4694881bd726
renderdoc/renderdocui/Windows/PipelineState
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baldurk f013f6fd29 Store index format and topology in drawcall, to accommodate GL
* D3D11 just latches the state from the input assembler state into the
  drawcall when it's being added. GL stores the state per-draw.
2015-01-15 17:17:12 +00:00
..
D3D11PipelineStateViewer.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
D3D11PipelineStateViewer.Designer.cs
Add HTML export for D3D11 pipeline state viewer. Closes #92
2014-10-07 23:20:43 +01:00
D3D11PipelineStateViewer.resx
Add HTML export for D3D11 pipeline state viewer. Closes #92
2014-10-07 23:20:43 +01:00
GLPipelineStateViewer.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
GLPipelineStateViewer.Designer.cs
Added visualization of rasterizer state for OpenGL.
2014-10-31 19:40:16 +01:00
GLPipelineStateViewer.resx
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PipelineStateViewer.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PipelineStateViewer.Designer.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PipelineStateViewer.resx
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
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