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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-27 12:21:11 +00:00
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renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 806187f613 Save and load edited shaders as capture modifications
* When a shader edit is loaded with a capture, it's loaded as "pending" and not
  immediately applied.
2020-10-21 14:14:20 +01:00
..
D3D11PipelineStateViewer.cpp
Account for D3D11 UAV start slot when displaying bindings
2020-10-13 21:31:16 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Display stencil values in binary and decimal in tooltips. Closes #2052
2020-10-01 15:56:52 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Display stencil values in binary and decimal in tooltips. Closes #2052
2020-10-01 15:56:52 +01:00
GLPipelineStateViewer.h
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Save and load edited shaders as capture modifications
2020-10-21 14:14:20 +01:00
PipelineStateViewer.h
Display stencil values in binary and decimal in tooltips. Closes #2052
2020-10-01 15:56:52 +01:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Show dynamically unused slots as unused (italic text) on vulkan pipeline
2020-10-16 16:13:30 +01:00
VulkanPipelineStateViewer.h
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.ui
…
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