mirror of
https://github.com/baldurk/renderdoc.git
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334 lines
12 KiB
C++
334 lines
12 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Multi_Entry, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Test shader modules with multiple entry points are handled correctly.";
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std::string combined_asm = R"EOSHADER(
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OpCapability Shader
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%2 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %fakev "fake" %posout
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OpEntryPoint Fragment %fakef "fake" %ColorF
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OpEntryPoint Vertex %mainv "main" %vertOut %Position %_ %Color %UV
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OpEntryPoint Fragment %mainf "main" %ColorF %vertIn
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OpExecutionMode %fakef OriginUpperLeft
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OpExecutionMode %mainf OriginUpperLeft
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OpDecorate %v2f_block Block
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OpDecorate %gl_PerVertex Block
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OpDecorate %posout BuiltIn Position
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
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OpDecorate %Position Location 0
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OpDecorate %Color Location 1
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OpDecorate %UV Location 2
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OpDecorate %vertOut Location 0
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OpDecorate %vertIn Location 0
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OpDecorate %ColorF Index 0
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OpDecorate %ColorF Location 0
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OpDecorate %PushData Block
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OpMemberDecorate %PushData 0 Offset 0
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OpDecorate %tex DescriptorSet 0
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OpDecorate %tex Binding 0
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OpDecorate %tex1 DescriptorSet 0
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OpDecorate %tex1 Binding 1
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OpDecorate %tex2 DescriptorSet 0
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OpDecorate %tex2 Binding 2
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%void = OpTypeVoid
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%4 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%v2float = OpTypeVector %float 2
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%v3float = OpTypeVector %float 3
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%int = OpTypeInt 32 1
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%uint = OpTypeInt 32 0
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%v2f_block = OpTypeStruct %v4float %v4float %v4float
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%PushData = OpTypeStruct %uint
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%img = OpTypeImage %float 2D 0 0 0 1 Unknown
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%sampimg = OpTypeSampledImage %img
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%_ptr_Output_v2f_block = OpTypePointer Output %v2f_block
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%_ptr_Input_v2f_block = OpTypePointer Input %v2f_block
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%_ptr_Input_v2float = OpTypePointer Input %v2float
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%_ptr_Input_v3float = OpTypePointer Input %v3float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_ptr_PushConstant_PushData = OpTypePointer PushConstant %PushData
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%_ptr_PushConstant_uint = OpTypePointer PushConstant %uint
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%gl_PerVertex = OpTypeStruct %v4float %float
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%float_n1 = OpConstant %float -1
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%float_tiny = OpConstant %float 0.00000001
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%float_dummy = OpConstant %float 0.234
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%20 = OpConstantComposite %v3float %float_1 %float_n1 %float_1
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%dummy = OpConstantComposite %v4float %float_dummy %float_dummy %float_dummy %float_dummy
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%uint_1 = OpConstant %uint 1
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%uint_100 = OpConstant %uint 100
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%Position = OpVariable %_ptr_Input_v3float Input
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%Color = OpVariable %_ptr_Input_v4float Input
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%UV = OpVariable %_ptr_Input_v2float Input
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%vertOut = OpVariable %_ptr_Output_v2f_block Output
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%posout = OpVariable %_ptr_Output_v4float Output
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%vertIn = OpVariable %_ptr_Input_v2f_block Input
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%ColorF = OpVariable %_ptr_Output_v4float Output
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%_ptr_UniformConstant_sampimg = OpTypePointer UniformConstant %sampimg
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%TexArray = OpTypeArray %sampimg %uint_100
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%_ptr_UniformConstant_TexArray = OpTypePointer UniformConstant %TexArray
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%push = OpVariable %_ptr_PushConstant_PushData PushConstant
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%tex = OpVariable %_ptr_UniformConstant_TexArray UniformConstant
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%tex1 = OpVariable %_ptr_UniformConstant_TexArray UniformConstant
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%tex2 = OpVariable %_ptr_UniformConstant_TexArray UniformConstant
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%fakev = OpFunction %void None %4
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%3 = OpLabel
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OpStore %posout %dummy
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OpReturn
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OpFunctionEnd
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%fakef = OpFunction %void None %4
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%5 = OpLabel
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%227 = OpAccessChain %_ptr_PushConstant_uint %push %int_0
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%idx1 = OpLoad %uint %227
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%235 = OpAccessChain %_ptr_UniformConstant_sampimg %tex1 %idx1
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%236 = OpLoad %sampimg %235
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%240 = OpImageSampleImplicitLod %v4float %236 %dummy
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OpStore %ColorF %240
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OpReturn
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OpFunctionEnd
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%mainv = OpFunction %void None %4
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%6 = OpLabel
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%17 = OpLoad %v3float %Position
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%21 = OpFMul %v3float %17 %20
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%22 = OpCompositeExtract %float %21 0
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%23 = OpCompositeExtract %float %21 1
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%24 = OpCompositeExtract %float %21 2
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%25 = OpCompositeConstruct %v4float %22 %23 %24 %float_1
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%27 = OpAccessChain %_ptr_Output_v4float %vertOut %int_0
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OpStore %27 %25
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%34 = OpAccessChain %_ptr_Output_v4float %vertOut %int_0
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%35 = OpLoad %v4float %34
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%36 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %36 %35
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%40 = OpLoad %v4float %Color
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%41 = OpAccessChain %_ptr_Output_v4float %vertOut %int_1
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OpStore %41 %40
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%46 = OpLoad %v2float %UV
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%48 = OpCompositeExtract %float %46 0
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%49 = OpCompositeExtract %float %46 1
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%50 = OpCompositeConstruct %v4float %48 %49 %float_0 %float_1
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%51 = OpAccessChain %_ptr_Output_v4float %vertOut %int_2
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OpStore %51 %50
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OpReturn
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OpFunctionEnd
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%mainf = OpFunction %void None %4
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%106 = OpLabel
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%117 = OpAccessChain %_ptr_Input_v4float %vertIn %int_1
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%118 = OpLoad %v4float %117
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%127 = OpAccessChain %_ptr_PushConstant_uint %push %int_0
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%idx = OpLoad %uint %127
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%135 = OpAccessChain %_ptr_UniformConstant_sampimg %tex %idx
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%136 = OpLoad %sampimg %135
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%137 = OpAccessChain %_ptr_Input_v4float %vertIn %int_2
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%139 = OpLoad %v4float %137
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%140 = OpImageSampleImplicitLod %v4float %136 %139
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%150 = OpVectorTimesScalar %v4float %140 %float_tiny
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%160 = OpFAdd %v4float %118 %150
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OpStore %ColorF %160
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OpReturn
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OpFunctionEnd
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)EOSHADER";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{
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0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 100, VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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}));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{setlayout},
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{
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vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)),
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}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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VkPipelineShaderStageCreateInfo shad = CompileShaderModule(
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combined_asm, ShaderLang::spvasm, ShaderStage::vert, "main", {}, SPIRVTarget::vulkan);
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pipeCreateInfo.stages = {
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shad, shad,
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};
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pipeCreateInfo.stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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AllocatedImage img(
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this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView view = createImageView(
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vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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VkSampler sampler = createSampler(vkh::SamplerCreateInfo(VK_FILTER_NEAREST));
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VkDescriptorSet descset = allocateDescriptorSet(setlayout);
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for(size_t i = 0; i < 100; i++)
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{
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(
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descset, 0, (uint32_t)i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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{
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vkh::DescriptorImageInfo(
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view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
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}),
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});
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}
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, img.image),
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});
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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Vec4i idx = {15, 15, 15, 15};
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i), &idx);
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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