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renderdoc/renderdoc
baldurk fe6b702ff4 Allow out of bounds GPU addresses when serialising
* Worst case this is just as invalid as an application, if it uses a totally
  bogus VA. However in D3D12 it is apparently valid to refer to VAs out of
  bounds of any resource as long as it's within bounds of an underlying heap. To
  handle this without serialising VAs as Heap+offset we instead just allow the
  address lookup to run out of bounds and pick the next lowest buffer. If the
  offset is greater than the buffer size then we're probably no worse than the
  application.
2023-09-22 14:47:37 +01:00
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