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Update README.md
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@@ -17,6 +17,7 @@ OmniScaler implement's all necessary API methods of DLSS2 & NVAPI to act as a ma
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* Autofixing colored lights on Unreal Engine & AMD graphics cards
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* Autofixing wrong motion vector informations and reducing ghosting on these games
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* Autofixing missing exposure texture information
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* Ability to modify MipmapLODBias value of game
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## Which APIs and Upscalers are Supported?
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Currently OmniScaler can be used with DirectX 11, DirectX 12 and Vulkan but each API has different sets of upscaler options.
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@@ -42,7 +43,7 @@ Currently OmniScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
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* Download the latest relase from releases.
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* Extract the contents of the archive next to the game executable file in your games folder. [1]
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* Run `EnableSignatureOverride.reg` and confirm merge. [2][3]
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* DLSS option should be appeared/enabled in settings. If it's not, you may try using [d3d12-proxy](https://github.com/cdozdil/d3d12-proxy/) for DirectX games, [vulkan-spoofer](https://github.com/cdozdil/vulkan-spoofer/) for Vulkan games and [nvapi-dummy](https://github.com/FakeMichau/nvapi-dummy) for spoofing NVAPI.
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* DLSS option should be appeared/enabled in games settings. If it's not, you may try using [d3d12-proxy](https://github.com/cdozdil/d3d12-proxy/) for DirectX games, [vulkan-spoofer](https://github.com/cdozdil/vulkan-spoofer/) for Vulkan games and [nvapi-dummy](https://github.com/FakeMichau/nvapi-dummy) for spoofing NVAPI.
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*[1] This package contains latest version of `libxess.dll` and if game folder contains any older version of same library it would be overwritten. Consider backing up or renaming existing file.*
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