update dlss-g header and help

This commit is contained in:
cdozdil
2025-02-02 23:13:19 +03:00
parent c4e0563aa7
commit 0c0addb63c
+2 -5
View File
@@ -1525,13 +1525,10 @@ bool MenuCommon::RenderMenu()
// DLSSG Mod
if (State::Instance().api != DX11 && !State::Instance().isWorkingAsNvngx)
{
SeparatorWithHelpMarker("Frame Generation (Nukem's DLSSG via FSR FG)", "DLSSG via Nukem's FSR-FG using dlss-to-fsr3 mod,\n"
"for using DLSS G in game by using\n"
"dlssg_to_fsr3_amd_is_better.dll file\n"
"for creating better DLSS G frame generation");
SeparatorWithHelpMarker("Frame Generation (FSR-FG via Nukem's DLSSG)", "Requires Nukem's dlssg_to_fsr3 dll\nSelect DLSS FG in-game");
auto dlssgEnabled = Config::Instance()->DLSSGMod.value_or_default();
if (ImGui::Checkbox("DLSSG Enabled", &dlssgEnabled))
if (ImGui::Checkbox("DLSSG Support Enabled", &dlssgEnabled))
{
Config::Instance()->DLSSGMod = dlssgEnabled;