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update dlss-g header and help
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@@ -1525,13 +1525,10 @@ bool MenuCommon::RenderMenu()
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// DLSSG Mod
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if (State::Instance().api != DX11 && !State::Instance().isWorkingAsNvngx)
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{
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SeparatorWithHelpMarker("Frame Generation (Nukem's DLSSG via FSR FG)", "DLSSG via Nukem's FSR-FG using dlss-to-fsr3 mod,\n"
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"for using DLSS G in game by using\n"
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"dlssg_to_fsr3_amd_is_better.dll file\n"
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"for creating better DLSS G frame generation");
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SeparatorWithHelpMarker("Frame Generation (FSR-FG via Nukem's DLSSG)", "Requires Nukem's dlssg_to_fsr3 dll\nSelect DLSS FG in-game");
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auto dlssgEnabled = Config::Instance()->DLSSGMod.value_or_default();
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if (ImGui::Checkbox("DLSSG Enabled", &dlssgEnabled))
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if (ImGui::Checkbox("DLSSG Support Enabled", &dlssgEnabled))
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{
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Config::Instance()->DLSSGMod = dlssgEnabled;
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