Update Issues.md

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cdozdil
2024-04-17 00:39:37 +03:00
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@@ -24,6 +24,9 @@ Unreal Engine DLSS plugin is known for sending DLSS resources in wrong states. N
Solution for this issue is setting `ColorResourceBarrier=4` from `nvngx.ini` or selecting `RENDER_TARGET` for `Color` at `Resource Barriers (Dx12)` from in-game menu.
## Black Screen with XeSS
Some users have reported that when they use XeSS upscaler backends result is screen with UI. In some cases downloading latest release of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to games exe file solved this issue.
## CAS (Conrast Adaptive Sharpening)
CAS added to XeSS backends to mitigate softness upscaler but CAS might cause some image issues too.
@@ -36,6 +39,11 @@ CAS added to XeSS backends to mitigate softness upscaler but CAS might cause som
* In general XeSS is heavier then FSR for GPUs so it's expected to be have lower performance even on Intel Arc GPUs.
* As a result of spoofing Nvidia card to enable DLSS some games would use Nvidia optimized codepath which might lead to lower performance on other GPUs.
## Display Resolution Motion Vectors
Sometimes games set wrong init flag for `DisplayResolution` which would lead to excessive motion blur. Setting or resetting `DisplayResolution` would help solving this issue.
![mv wrong](/images/mv_wrong.png)<br>*Deep Rock Galactic*
## Graphichal Corruption and Crashes
As said earlier spoofing a Nvidia card may lead games to use specific codepaths that may cause
@@ -44,3 +52,4 @@ As said earlier spoofing a Nvidia card may lead games to use specific codepaths
![talos principle 2](/images/talos.png)<br>*Talos Principle 2*
* And crashes, speacially when Ray Tracing is active.