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Update Issues.md
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@@ -24,6 +24,9 @@ Unreal Engine DLSS plugin is known for sending DLSS resources in wrong states. N
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Solution for this issue is setting `ColorResourceBarrier=4` from `nvngx.ini` or selecting `RENDER_TARGET` for `Color` at `Resource Barriers (Dx12)` from in-game menu.
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## Black Screen with XeSS
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Some users have reported that when they use XeSS upscaler backends result is screen with UI. In some cases downloading latest release of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to games exe file solved this issue.
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## CAS (Conrast Adaptive Sharpening)
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CAS added to XeSS backends to mitigate softness upscaler but CAS might cause some image issues too.
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@@ -36,6 +39,11 @@ CAS added to XeSS backends to mitigate softness upscaler but CAS might cause som
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* In general XeSS is heavier then FSR for GPUs so it's expected to be have lower performance even on Intel Arc GPUs.
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* As a result of spoofing Nvidia card to enable DLSS some games would use Nvidia optimized codepath which might lead to lower performance on other GPUs.
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## Display Resolution Motion Vectors
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Sometimes games set wrong init flag for `DisplayResolution` which would lead to excessive motion blur. Setting or resetting `DisplayResolution` would help solving this issue.
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<br>*Deep Rock Galactic*
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## Graphichal Corruption and Crashes
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As said earlier spoofing a Nvidia card may lead games to use specific codepaths that may cause
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@@ -44,3 +52,4 @@ As said earlier spoofing a Nvidia card may lead games to use specific codepaths
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<br>*Talos Principle 2*
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* And crashes, speacially when Ray Tracing is active.
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