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https://github.com/optiscaler/OptiScaler.git
synced 2026-09-24 22:35:57 +00:00
Added dummy interpolation texture
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@@ -83,6 +83,7 @@ static UINT64 _presentCallbackFrameId = 0;
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static std::mutex _newFrameMutex;
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static ID3D12Resource* _hudless[BUFFER_COUNT] = {};
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static ID3D12Resource* _interpolation[BUFFER_COUNT] = {};
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static Dx12Resource _uiRes[BUFFER_COUNT] = {};
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static DS_Dx12* DepthScale = nullptr;
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@@ -457,8 +458,39 @@ static Fsr3::FfxErrorCode hkffxGetFrameinterpolationCommandlistDX12(Fsr3::FfxSwa
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static Fsr3::FfxResource hkffxGetFrameinterpolationTextureDX12(Fsr3::FfxSwapchain gameSwapChain)
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{
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LOG_WARN("");
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return (Fsr3::FfxResource) nullptr;
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LOG_DEBUG();
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auto fg = State::Instance().currentFG;
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if (fg == nullptr)
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return {};
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IDXGISwapChain3* sc = (IDXGISwapChain3*) State::Instance().currentFGSwapchain;
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auto scIndex = sc->GetCurrentBackBufferIndex();
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ID3D12Resource* currentBuffer = nullptr;
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auto hr = sc->GetBuffer(scIndex, IID_PPV_ARGS(¤tBuffer));
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if (hr != S_OK)
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{
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LOG_ERROR("sc->GetBuffer error: {:X}", (UINT) hr);
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return {};
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}
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if (currentBuffer == nullptr)
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{
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LOG_ERROR("currentBuffer is nullptr!");
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return {};
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}
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currentBuffer->SetName(std::format(L"currentBuffer[{}]", scIndex).c_str());
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currentBuffer->Release();
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auto fIndex = fg->GetIndex();
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if (CreateBufferResource(_device, currentBuffer, D3D12_RESOURCE_STATE_COMMON, &_interpolation[fIndex]))
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_interpolation[fIndex]->SetName(std::format(L"_hudless[{}]", fIndex).c_str());
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return ffxGetResourceDX12Local(_interpolation[fIndex], GetFfxResourceDescriptionDX12Local(_interpolation[fIndex]),
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Fsr3::FFX_RESOURCE_STATE_COMMON);
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}
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static Fsr3::FfxErrorCode
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