Update README.md

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cdozdil
2024-07-12 16:25:07 +03:00
committed by GitHub
parent 426b322eb8
commit 138fe23a13
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@@ -100,7 +100,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
* **XeSS 1.x.x** (Default upscaler)
* **FSR2 2.1.2**
* **FSR2 2.2.1**
* **FSR3 3.1 & FSR2 2.3.2**
* **FSR3 3.1.0 & FSR2 2.3.2**
* **DLSS**
#### For DirectX 11
@@ -108,7 +108,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
* **XeSS 1.x.x** with background DirectX12 processing [*]
* **FSR2 2.1.2** with background DirectX12 processing [*]
* **FSR2 2.2.1** with background DirectX12 processing [*]
* **FSR3 3.1 & FSR2 2.3.2** with background DirectX12 processing [*]
* **FSR3 3.1.0 & FSR2 2.3.2** with background DirectX12 processing [*]
* **DLSS** native DirectX11 implementation
[*] This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Also native DirectX11 implementation of FSR 2.2.1 is a backport from Unity renderer and has it's own problems which some of them avoided by OptiScaler. **These implementations does not support Linux** and will result black screen.
@@ -116,7 +116,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
#### For Vulkan
* **FSR2 2.1.2** (Default upscaler)
* **FSR2 2.2.1**
* **FSR3 3.1 & FSR2 2.3.2**
* **FSR3 3.1.0 & FSR2 2.3.2**
* **DLSS**
## Compilation