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Update README.md
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@@ -100,7 +100,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
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* **XeSS 1.x.x** (Default upscaler)
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* **FSR2 2.1.2**
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* **FSR2 2.2.1**
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* **FSR3 3.1 & FSR2 2.3.2**
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* **FSR3 3.1.0 & FSR2 2.3.2**
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* **DLSS**
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#### For DirectX 11
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@@ -108,7 +108,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
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* **XeSS 1.x.x** with background DirectX12 processing [*]
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* **FSR2 2.1.2** with background DirectX12 processing [*]
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* **FSR2 2.2.1** with background DirectX12 processing [*]
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* **FSR3 3.1 & FSR2 2.3.2** with background DirectX12 processing [*]
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* **FSR3 3.1.0 & FSR2 2.3.2** with background DirectX12 processing [*]
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* **DLSS** native DirectX11 implementation
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[*] This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Also native DirectX11 implementation of FSR 2.2.1 is a backport from Unity renderer and has it's own problems which some of them avoided by OptiScaler. **These implementations does not support Linux** and will result black screen.
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@@ -116,7 +116,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each
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#### For Vulkan
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* **FSR2 2.1.2** (Default upscaler)
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* **FSR2 2.2.1**
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* **FSR3 3.1 & FSR2 2.3.2**
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* **FSR3 3.1.0 & FSR2 2.3.2**
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* **DLSS**
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## Compilation
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