This commit is contained in:
cdozdil
2025-11-24 23:16:19 +03:00
3 changed files with 14 additions and 11 deletions
+3 -3
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@@ -755,7 +755,7 @@ Path=auto
LoadAsiPlugins=auto
; Loads SpecialK64.dll from game's exe folder
; Please put a SpecialK.dxgi file next to SpecialK64.dll
; Please create an empty SpecialK.dxgi file next to SpecialK64.dll
; to set SpecialK's working mode, otherwise it will not be activated
; BECAUSE OF STABILITY ISSUES, WILL NOT BE LOADED WHEN OPTIFG IS ENABLED
; true or false - Default (auto) is false
@@ -1146,9 +1146,9 @@ RestoreGraphicSignature=auto
UsePrecompiledShaders=auto
; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games)
; For UE engine games on AMD, set it to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET)
; For UE engine games on AMD, set Color to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET)
ColorResourceBarrier=auto
; For UE engine games on AMD, set it to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
; For UE engine games on AMD, set MotionVector to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
MotionVectorResourceBarrier=auto
DepthResourceBarrier=auto
ColorMaskResourceBarrier=auto
+4 -6
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@@ -262,9 +262,8 @@ bool XeFG_Dx12::CreateSwapchain(IDXGIFactory* factory, ID3D12CommandQueue* cmdQu
params.initFlags = XEFG_SWAPCHAIN_INIT_FLAG_NONE;
// if (State::Instance().activeFgInput != FGInput::Upscaler &&
// Config::Instance()->FGXeFGDepthInverted.value_or_default())
// params.initFlags |= XEFG_SWAPCHAIN_INIT_FLAG_INVERTED_DEPTH;
if (Config::Instance()->FGXeFGDepthInverted.value_or_default())
params.initFlags |= XEFG_SWAPCHAIN_INIT_FLAG_INVERTED_DEPTH;
if (Config::Instance()->FGXeFGJitteredMV.value_or_default())
params.initFlags |= XEFG_SWAPCHAIN_INIT_FLAG_JITTERED_MV;
@@ -361,9 +360,8 @@ bool XeFG_Dx12::CreateSwapchain1(IDXGIFactory* factory, ID3D12CommandQueue* cmdQ
params.initFlags = XEFG_SWAPCHAIN_INIT_FLAG_NONE;
// if (State::Instance().activeFgInput != FGInput::Upscaler &&
// Config::Instance()->FGXeFGDepthInverted.value_or_default())
// params.initFlags |= XEFG_SWAPCHAIN_INIT_FLAG_INVERTED_DEPTH;
if (Config::Instance()->FGXeFGDepthInverted.value_or_default())
params.initFlags |= XEFG_SWAPCHAIN_INIT_FLAG_INVERTED_DEPTH;
if (Config::Instance()->FGXeFGJitteredMV.value_or_default())
params.initFlags |= XEFG_SWAPCHAIN_INIT_FLAG_JITTERED_MV;
+7 -2
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@@ -168,7 +168,8 @@ static const QuirkEntry quirkTable[] = {
// Sackboy: A Big Adventure, Hellblade: Senua's Sacrifice, Pumpkin Jack, Metro Exodus Enhanced Edition, Rise of the
// Ronin, DYNASTY WARRIORS: ORIGINS, Crysis Remastered, Crysis 2 Remastered, Mortal Shell, Sekiro: Shadows Die
// Twice (for SekiroTSR mod), The Medium, NINJA GAIDEN 4 (+ WinGDK), Dead Space Remake, God of War (2018), Europa
// Universalis V, Need for Speed Unbound, Nioh 2 – The Complete Edition, Control Ultimate Edition, Deathloop
// Universalis V, Need for Speed Unbound, Nioh 2 – The Complete Edition, Control Ultimate Edition, Deathloop, Where
// Winds Meet
QUIRK_ENTRY("witcher3.exe", GameQuirk::DisableDxgiSpoofing),
QUIRK_ENTRY("alanwake2.exe", GameQuirk::DisableDxgiSpoofing),
QUIRK_ENTRY("crysis3remastered.exe", GameQuirk::DisableDxgiSpoofing),
@@ -201,6 +202,7 @@ static const QuirkEntry quirkTable[] = {
QUIRK_ENTRY("nioh2.exe", GameQuirk::DisableDxgiSpoofing, GameQuirk::ForceAutoExposure),
QUIRK_ENTRY("control_dx12.exe", GameQuirk::DisableDxgiSpoofing, GameQuirk::ForceAutoExposure),
QUIRK_ENTRY("deathloop.exe", GameQuirk::DisableDxgiSpoofing),
QUIRK_ENTRY("wwm.exe", GameQuirk::DisableDxgiSpoofing),
// FSR2 only, no spoof needed
//
@@ -239,7 +241,7 @@ static const QuirkEntry quirkTable[] = {
// Self-explanatory
//
// The Persistence, Split Fiction, Minecraft Bedrock, Ghostwire: Tokyo, RoadCraft, STAR WARS Jedi:
// Survivor, FINAL FANTASY VII REBIRTH, Witchfire
// Survivor, FINAL FANTASY VII REBIRTH, Witchfire, MechWarrior 5: Mercenaries
QUIRK_ENTRY_UE(persistence, GameQuirk::ForceUnrealEngine),
QUIRK_ENTRY("splitfiction.exe", GameQuirk::FastFeatureReset),
QUIRK_ENTRY("minecraft.windows.exe", GameQuirk::KernelBaseHooks),
@@ -248,6 +250,9 @@ static const QuirkEntry quirkTable[] = {
QUIRK_ENTRY("jedisurvivor.exe", GameQuirk::ForceAutoExposure),
QUIRK_ENTRY("ff7rebirth_.exe", GameQuirk::ForceUnrealEngine),
QUIRK_ENTRY_UE(witchfire, GameQuirk::DisableUseFsrInputValues),
QUIRK_ENTRY_UE(mechwarrior, GameQuirk::ForceUnrealEngine),
QUIRK_ENTRY_UE(ghostrunner, GameQuirk::ForceUnrealEngine),
QUIRK_ENTRY_UE(ghostrunner2, GameQuirk::ForceUnrealEngine),
// VULKAN
// ------