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Some INI changes
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+3
-3
@@ -755,7 +755,7 @@ Path=auto
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LoadAsiPlugins=auto
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; Loads SpecialK64.dll from game's exe folder
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; Please put a SpecialK.dxgi file next to SpecialK64.dll
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; Please create an empty SpecialK.dxgi file next to SpecialK64.dll
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; to set SpecialK's working mode, otherwise it will not be activated
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; BECAUSE OF STABILITY ISSUES, WILL NOT BE LOADED WHEN OPTIFG IS ENABLED
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; true or false - Default (auto) is false
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@@ -1146,9 +1146,9 @@ RestoreGraphicSignature=auto
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UsePrecompiledShaders=auto
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; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games)
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; For UE engine games on AMD, set it to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET)
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; For UE engine games on AMD, set Color to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET)
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ColorResourceBarrier=auto
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; For UE engine games on AMD, set it to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
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; For UE engine games on AMD, set MotionVector to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
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MotionVectorResourceBarrier=auto
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DepthResourceBarrier=auto
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ColorMaskResourceBarrier=auto
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