Some INI changes

This commit is contained in:
TheRazerMD
2025-11-24 14:40:03 +01:00
parent 5478b4d8d2
commit 405a5cd258
+3 -3
View File
@@ -755,7 +755,7 @@ Path=auto
LoadAsiPlugins=auto
; Loads SpecialK64.dll from game's exe folder
; Please put a SpecialK.dxgi file next to SpecialK64.dll
; Please create an empty SpecialK.dxgi file next to SpecialK64.dll
; to set SpecialK's working mode, otherwise it will not be activated
; BECAUSE OF STABILITY ISSUES, WILL NOT BE LOADED WHEN OPTIFG IS ENABLED
; true or false - Default (auto) is false
@@ -1146,9 +1146,9 @@ RestoreGraphicSignature=auto
UsePrecompiledShaders=auto
; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games)
; For UE engine games on AMD, set it to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET)
; For UE engine games on AMD, set Color to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET)
ColorResourceBarrier=auto
; For UE engine games on AMD, set it to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
; For UE engine games on AMD, set MotionVector to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
MotionVectorResourceBarrier=auto
DepthResourceBarrier=auto
ColorMaskResourceBarrier=auto