Correct buffer check

This commit is contained in:
FakeMichau
2026-04-25 17:14:40 +02:00
parent c71df7520d
commit 3040ac8346
+1 -1
View File
@@ -259,7 +259,7 @@ bool RUI_Dx12::Dispatch(IDXGISwapChain3* sc, ID3D12GraphicsCommandList* cmdList,
SetBufferState(_counter, cmdList, D3D12_RESOURCE_STATE_COPY_DEST);
ResourceBarrier(cmdList, scBuffer, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_SOURCE);
if (_buffer != nullptr)
if (_buffer[_counter] != nullptr)
cmdList->CopyResource(_buffer[_counter], scBuffer);
ResourceBarrier(cmdList, scBuffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);