disabled spamming depth message

This commit is contained in:
cdozdil
2024-10-19 01:36:19 +03:00
parent 256fa3075e
commit 3ca3c01d72
3 changed files with 6 additions and 6 deletions
@@ -286,8 +286,8 @@ bool FSR31FeatureDx11::Evaluate(ID3D11DeviceContext* DeviceContext, NVSDK_NGX_Pa
{
if (!Config::Instance()->DisplayResolution.value_or(false))
LOG_ERROR("Depth not exist!!");
else
LOG_INFO("Using high res motion vectors, depth is not needed!!");
//else
// LOG_INFO("Using high res motion vectors, depth is not needed!!");
}
ID3D11Resource* paramExp = nullptr;
@@ -244,8 +244,8 @@ bool FSR31FeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, NVSDK_
{
if (!Config::Instance()->DisplayResolution.value_or(false))
LOG_ERROR("Depth not exist!!");
else
LOG_INFO("Using high res motion vectors, depth is not needed!!");
//else
// LOG_INFO("Using high res motion vectors, depth is not needed!!");
}
ID3D12Resource* paramExp = nullptr;
@@ -341,8 +341,8 @@ bool FSR31FeatureVk::Evaluate(VkCommandBuffer InCmdBuffer, NVSDK_NGX_Parameter*
{
if (!Config::Instance()->DisplayResolution.value_or(false))
LOG_ERROR("Depth not exist!!");
else
LOG_INFO("Using high res motion vectors, depth is not needed!!");
//else
// LOG_INFO("Using high res motion vectors, depth is not needed!!");
}
void* paramExp = nullptr;