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@@ -15,10 +15,13 @@ OmniScaler implement's all necessary API methods of DLSS2 & NVAPI to act as a ma
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* Fidelity FX CAS (Contrast Adaptive Sharpening) support for XeSS to mitigate relatively soft image upscaler generates
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* A supersampling option for backends running on DirectX 12
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* Autofixing colored lights on Unreal Engine & AMD graphics cards
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* Autofixing wrong motion vector informations and reducing ghosting on these games
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* Autofixing wrong motion vector init information
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* Autofixing missing exposure texture information
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* Ability to modify MipmapLODBias value of game
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## Configuration
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Please check [this](Config.md) document for configuation parameters and explanations.
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## Which APIs and Upscalers are Supported?
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Currently OmniScaler can be used with DirectX 11, DirectX 12 and Vulkan but each API has different sets of upscaler options.
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