Update README.md

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cdozdil
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@@ -15,10 +15,13 @@ OmniScaler implement's all necessary API methods of DLSS2 & NVAPI to act as a ma
* Fidelity FX CAS (Contrast Adaptive Sharpening) support for XeSS to mitigate relatively soft image upscaler generates
* A supersampling option for backends running on DirectX 12
* Autofixing colored lights on Unreal Engine & AMD graphics cards
* Autofixing wrong motion vector informations and reducing ghosting on these games
* Autofixing wrong motion vector init information
* Autofixing missing exposure texture information
* Ability to modify MipmapLODBias value of game
## Configuration
Please check [this](Config.md) document for configuation parameters and explanations.
## Which APIs and Upscalers are Supported?
Currently OmniScaler can be used with DirectX 11, DirectX 12 and Vulkan but each API has different sets of upscaler options.