Changed defaults of HUDFixDontUseSwapchainBuffers and HUDFixRelaxedResolutionCheck

This commit is contained in:
cdozdil
2025-10-22 01:12:11 +03:00
parent a295110a9f
commit 85bfde9be8
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -214,12 +214,12 @@ HUDFixExtended=auto
; Prevent swapchain buffers to be used as Hudless
; Might help fixing overlay issues but also might reduce compatibility
; true or false - Default (auto) is false
; true or false - Default (auto) is true
HUDFixDontUseSwapchainBuffers=auto
; Relax resolution checks for Hudless by 32 pixels
; Helps games which use black borders for some resolutions and screen ratios (e.g. Witcher 3)
; true or false - Default (auto) is false
; true or false - Default (auto) is true
HUDFixRelaxedResolutionCheck=auto
; Enables capturing of resources before shader execution.
+2 -2
View File
@@ -414,8 +414,8 @@ class Config
CustomOptional<int> FGHUDLimit { 1 };
CustomOptional<bool> FGHUDFixExtended { false };
CustomOptional<bool> FGImmediateCapture { false };
CustomOptional<bool> FGDontUseSwapchainBuffers { false };
CustomOptional<bool> FGRelaxedResolutionCheck { false };
CustomOptional<bool> FGDontUseSwapchainBuffers { true };
CustomOptional<bool> FGRelaxedResolutionCheck { true };
// OptiFG - Resource Tracking
CustomOptional<bool> FGAlwaysTrackHeaps { false };