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https://github.com/optiscaler/OptiScaler.git
synced 2026-05-29 13:01:18 +00:00
Update nvngx.ini
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@@ -43,23 +43,28 @@ BuildPipelines=auto
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;Always returns unsupported when setting network model
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;NetworkModel=0
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;Override XeSS quality mode (will not change scale ratio, experimental)
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;Override XeSS quality mode
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; (will not change scale ratio, experimental probably does not make any difference)
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; XESS_QUALITY_SETTING_PERFORMANCE = 101,
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; XESS_QUALITY_SETTING_BALANCED = 102,
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; XESS_QUALITY_SETTING_QUALITY = 103,
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; XESS_QUALITY_SETTING_ULTRA_QUALITY = 104,
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; Default (auto) is DLSS value
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; Default (auto) is XeSS quality matching DLSS value
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OverrideQuality=auto
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[CAS]
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;Enables CAS shapening - Default (auto) is false
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Enabled=auto
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;Override DLSS sharpness paramater with fixed shapness value - Default (auto) is false
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OverrideSharpness=auto
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;Strength of sharpening, value range between 0.0 and 1.0 - Default (auto) is 0.4
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;Strength of sharpening,
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; value range between 0.0 and 1.0 - Default (auto) is 0.4
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Sharpness=auto
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;Color space conversion for input and output
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;Looks like some games might need it (Alan Wake 2?)
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;Looks like some games might need it
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;
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;Valid values are;
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; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing.
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@@ -72,25 +77,35 @@ Sharpness=auto
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ColorSpaceConversion=auto;
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[Depth]
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; Force XESS_INIT_FLAG_INVERTED_DEPTH flag on xessInit
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; true or false - Default (auto) is DLSS value
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DepthInverted=auto
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[Color]
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; Force XESS_INIT_FLAG_ENABLE_AUTOEXPOSURE flag on xessInit
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; Some Unreal Engine games needs this, fixes colors specially in dark areas
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; true or false - Default (auto) is DLSS value
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AutoExposure=auto
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; Removes XESS_INIT_FLAG_LDR_INPUT_COLOR flag on xessInit
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; true or false - Default (auto) is DLSS value
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HDR=auto
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[MotionVectors]
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; Force XESS_INIT_FLAG_JITTERED_MV flag on xessInit
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; true or false - Default (auto) is DLSS value
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JitterCancellation=auto
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; Force XESS_INIT_FLAG_HIGH_RES_MV flag on xessInit
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; true or false - Default (auto) is DLSS value
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DisplayResolution=auto
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[UpscaleRatio]
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;set this to true to enable the internal resolution override - Default (auto) is false
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;Set this to true to enable the internal resolution override
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; true or false - Default (auto) is false
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UpscaleRatioOverrideEnabled=auto
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;set the forced upscale ratio value
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;Set the forced upscale ratio value
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;
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;resolution values are calculated in this way:
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;OutHeight = Height / ratio;
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@@ -99,10 +114,10 @@ UpscaleRatioOverrideEnabled=auto
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UpscaleRatioOverrideValue=auto
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[QualityOverrides]
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; Set custom upscaling ratio for each quality mode
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;
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; set this to true to enable custom quality mode overrides - Default (auto) is false
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;Set this to true to enable custom quality mode overrides - Default (auto) is false
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QualityRatioOverrideEnabled=auto
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;Set custom upscaling ratio for each quality mode
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;
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; Default (auto) values:
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; Ultra Quality : 1.3
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@@ -122,7 +137,10 @@ QualityRatioUltraPerformance=auto
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; Default (auto) is false
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DisableReactiveMask=auto
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; Resource barrier values
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; These settings defines each resources initial resource
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; state and add resource barrier for correct state
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;
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; Resource barrier states
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; ----------------------------------------------------
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; D3D12_RESOURCE_STATE_COMMON = 0,
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; D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
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@@ -152,7 +170,7 @@ DisableReactiveMask=auto
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; D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152,
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; D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
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;------------------------------------------------------
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;
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; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games) - Default (auto) is false
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; For UE engine games on AMD, set it to D3D12_RESOURCE_STATE_RENDER_TARGET (4)
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ColorResourceBarrier=auto
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@@ -165,4 +183,4 @@ ColorMaskResourceBarrier=auto
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; Exposure texture resource state, from this D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE (for mostly debugging) - Default (auto) is false
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ExposureResourceBarrier=auto
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; Output texture resource state, from this D3D12_RESOURCE_STATE_UNORDERED_ACCESS (for mostly debugging) - Default (auto) is false
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OutputResourceBarrier=auto
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OutputResourceBarrier=auto
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