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add all dlss presets
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@@ -694,7 +694,8 @@ void MenuCommon::AddResourceBarrier(std::string name, CustomOptional<int32_t, B>
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template <bool B>
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void MenuCommon::AddRenderPreset(std::string name, CustomOptional<uint32_t, B>* value)
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{
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const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G" };
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const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G",
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"PRESET H", "PRESET I", "PRESET J", "PRESET K", "PRESET L", "PRESET M", "PRESET N", "PRESET O" };
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const std::string presetsDesc[] = { "Whatever the game uses",
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"Intended for Performance/Balanced/Quality modes.\nAn older variant best suited to combat ghosting for elements with missing inputs, such as motion vectors.",
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"Intended for Ultra Performance mode.\nSimilar to Preset A but for Ultra Performance mode.",
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@@ -705,7 +706,7 @@ void MenuCommon::AddRenderPreset(std::string name, CustomOptional<uint32_t, B>*
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"Unused"
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};
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PopulateCombo(name, value, presets, presetsDesc, 8);
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PopulateCombo(name, value, presets, presetsDesc, 16);
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}
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template <bool B>
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