add all dlss presets

This commit is contained in:
cdozdil
2025-01-30 22:54:56 +03:00
parent d96a8e18eb
commit ab152680e4
+3 -2
View File
@@ -694,7 +694,8 @@ void MenuCommon::AddResourceBarrier(std::string name, CustomOptional<int32_t, B>
template <bool B>
void MenuCommon::AddRenderPreset(std::string name, CustomOptional<uint32_t, B>* value)
{
const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G" };
const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G",
"PRESET H", "PRESET I", "PRESET J", "PRESET K", "PRESET L", "PRESET M", "PRESET N", "PRESET O" };
const std::string presetsDesc[] = { "Whatever the game uses",
"Intended for Performance/Balanced/Quality modes.\nAn older variant best suited to combat ghosting for elements with missing inputs, such as motion vectors.",
"Intended for Ultra Performance mode.\nSimilar to Preset A but for Ultra Performance mode.",
@@ -705,7 +706,7 @@ void MenuCommon::AddRenderPreset(std::string name, CustomOptional<uint32_t, B>*
"Unused"
};
PopulateCombo(name, value, presets, presetsDesc, 8);
PopulateCombo(name, value, presets, presetsDesc, 16);
}
template <bool B>