mirror of
https://github.com/optiscaler/OptiScaler.git
synced 2026-07-08 16:32:45 +00:00
more ini fixes
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@@ -47,8 +47,7 @@ NetworkModel=auto
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; 0.0 to 180.0 - Default (auto) is 60.0
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VerticalFov=auto
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; If vertical fov is not defined
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; will be used to calculate vertical fov
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; If vertical fov is not defined will be used to calculate vertical fov
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; 0.0 to 180.0 - Default (auto) is off
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HorizontalFov=auto
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@@ -67,16 +66,7 @@ Sharpness=auto
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Enabled=auto
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; Color space conversion for input and output
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; Looks like some games might need it
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;
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; Valid values are;
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; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing.
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; 1 = FFX_CAS_COLOR_SPACE_GAMMA20 -> Convert gamma 2.0 to linear for input and linear to gamma 2.0 for output.
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; 2 = FFX_CAS_COLOR_SPACE_GAMMA22 -> Convert gamma 2.2 to linear for input and linear to gamma 2.2 for output.
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; 3 = FFX_CAS_COLOR_SPACE_SRGB_OUTPUT -> Only do sRGB conversion for output (input conversion will be done automatically).
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; 4 = FFX_CAS_COLOR_SPACE_SRGB_INPUT_OUTPUT -> Convert sRGB to linear for input and linear to sRGB for output.
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;
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; Default (auto) is 0 = FFX_CAS_COLOR_SPACE_LINEAR
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; Possible values are at the end of the file - Default (auto) is 0
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ColorSpaceConversion=auto
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[Log]
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@@ -88,12 +78,7 @@ LoggingEnabled=auto
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;LogFile=./CyberXess.log
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; Verbosity level of file logs
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; 0 = Trace
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; 1 = Debug
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; 2 = Info
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; 3 = Warning
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; 4 = Error
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;
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; 0 = Trace / 1 = Debug / 2 = Info / 3 = Warning / 4 = Error
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; Default (auto) is 2 = Info
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LogLevel=auto
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@@ -105,10 +90,6 @@ LogToConsole=auto
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; true or false - Default (auto) is false
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LogToFile=auto
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; Log to NVSDK api
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; true or false - Default (auto) is false
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LogToNVSDK=auto
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; Open console window for logs
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; true or false - Default (auto) is false
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OpenConsole=auto
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@@ -143,12 +124,6 @@ DisplayResolution=auto
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UpscaleRatioOverrideEnabled=auto
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; Set the forced upscale ratio value
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;
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; resolution values are calculated in this way:
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; OutHeight = Height / ratio;
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; OutWidth = Width / ratio;
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; example ratios: Quality preset = 1.5; Ultra performance preset = 2.5
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;
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; Default (auto) is 1.3
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UpscaleRatioOverrideValue=auto
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@@ -165,7 +140,6 @@ QualityRatioOverrideEnabled=auto
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; Balanced : 1.7
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; Performance : 2.0
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; Ultra Performance : 3.0
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;
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QualityRatioUltraQuality=auto
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QualityRatioQuality=auto
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QualityRatioBalanced=auto
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@@ -181,17 +155,15 @@ DisableReactiveMask=auto
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; -15.0 - 15.0 - Default (auto) is disabled
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MipmapBiasOverride=auto
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; Restore last used compute signature before upscaling
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; Restore last used compute signature after upscaling
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; true or false - Default (auto) is false
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RestoreComputeSignature=auto
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; Restore last used graphics signature before upscaling
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; Restore last used graphics signature after upscaling
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; true or false - Default (auto) is false
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RestoreGraphicSignature=auto
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;--------------------------------------------------------------------
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; Check list at the bottow for other D3D12_RESOURCE_STATE values!!
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;--------------------------------------------------------------------
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; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games) - Default (auto) is false
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; For UE engine games on AMD, set it to D3D12_RESOURCE_STATE_RENDER_TARGET (4)
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@@ -252,3 +224,9 @@ OutputResourceBarrier=auto
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; D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
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;------------------------------------------------------
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; ColorSpaceConversion values are;
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; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing.
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; 1 = FFX_CAS_COLOR_SPACE_GAMMA20 -> Convert gamma 2.0 to linear for input and linear to gamma 2.0 for output.
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; 2 = FFX_CAS_COLOR_SPACE_GAMMA22 -> Convert gamma 2.2 to linear for input and linear to gamma 2.2 for output.
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; 3 = FFX_CAS_COLOR_SPACE_SRGB_OUTPUT -> Only do sRGB conversion for output (input conversion will be done automatically).
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; 4 = FFX_CAS_COLOR_SPACE_SRGB_INPUT_OUTPUT -> Convert sRGB to linear for input and linear to sRGB for output.
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