more ini fixes

This commit is contained in:
cdozdil
2024-04-06 18:34:26 +03:00
parent 261d589591
commit c437fa85fa
+11 -33
View File
@@ -47,8 +47,7 @@ NetworkModel=auto
; 0.0 to 180.0 - Default (auto) is 60.0
VerticalFov=auto
; If vertical fov is not defined
; will be used to calculate vertical fov
; If vertical fov is not defined will be used to calculate vertical fov
; 0.0 to 180.0 - Default (auto) is off
HorizontalFov=auto
@@ -67,16 +66,7 @@ Sharpness=auto
Enabled=auto
; Color space conversion for input and output
; Looks like some games might need it
;
; Valid values are;
; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing.
; 1 = FFX_CAS_COLOR_SPACE_GAMMA20 -> Convert gamma 2.0 to linear for input and linear to gamma 2.0 for output.
; 2 = FFX_CAS_COLOR_SPACE_GAMMA22 -> Convert gamma 2.2 to linear for input and linear to gamma 2.2 for output.
; 3 = FFX_CAS_COLOR_SPACE_SRGB_OUTPUT -> Only do sRGB conversion for output (input conversion will be done automatically).
; 4 = FFX_CAS_COLOR_SPACE_SRGB_INPUT_OUTPUT -> Convert sRGB to linear for input and linear to sRGB for output.
;
; Default (auto) is 0 = FFX_CAS_COLOR_SPACE_LINEAR
; Possible values are at the end of the file - Default (auto) is 0
ColorSpaceConversion=auto
[Log]
@@ -88,12 +78,7 @@ LoggingEnabled=auto
;LogFile=./CyberXess.log
; Verbosity level of file logs
; 0 = Trace
; 1 = Debug
; 2 = Info
; 3 = Warning
; 4 = Error
;
; 0 = Trace / 1 = Debug / 2 = Info / 3 = Warning / 4 = Error
; Default (auto) is 2 = Info
LogLevel=auto
@@ -105,10 +90,6 @@ LogToConsole=auto
; true or false - Default (auto) is false
LogToFile=auto
; Log to NVSDK api
; true or false - Default (auto) is false
LogToNVSDK=auto
; Open console window for logs
; true or false - Default (auto) is false
OpenConsole=auto
@@ -143,12 +124,6 @@ DisplayResolution=auto
UpscaleRatioOverrideEnabled=auto
; Set the forced upscale ratio value
;
; resolution values are calculated in this way:
; OutHeight = Height / ratio;
; OutWidth = Width / ratio;
; example ratios: Quality preset = 1.5; Ultra performance preset = 2.5
;
; Default (auto) is 1.3
UpscaleRatioOverrideValue=auto
@@ -165,7 +140,6 @@ QualityRatioOverrideEnabled=auto
; Balanced : 1.7
; Performance : 2.0
; Ultra Performance : 3.0
;
QualityRatioUltraQuality=auto
QualityRatioQuality=auto
QualityRatioBalanced=auto
@@ -181,17 +155,15 @@ DisableReactiveMask=auto
; -15.0 - 15.0 - Default (auto) is disabled
MipmapBiasOverride=auto
; Restore last used compute signature before upscaling
; Restore last used compute signature after upscaling
; true or false - Default (auto) is false
RestoreComputeSignature=auto
; Restore last used graphics signature before upscaling
; Restore last used graphics signature after upscaling
; true or false - Default (auto) is false
RestoreGraphicSignature=auto
;--------------------------------------------------------------------
; Check list at the bottow for other D3D12_RESOURCE_STATE values!!
;--------------------------------------------------------------------
; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games) - Default (auto) is false
; For UE engine games on AMD, set it to D3D12_RESOURCE_STATE_RENDER_TARGET (4)
@@ -252,3 +224,9 @@ OutputResourceBarrier=auto
; D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
;------------------------------------------------------
; ColorSpaceConversion values are;
; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing.
; 1 = FFX_CAS_COLOR_SPACE_GAMMA20 -> Convert gamma 2.0 to linear for input and linear to gamma 2.0 for output.
; 2 = FFX_CAS_COLOR_SPACE_GAMMA22 -> Convert gamma 2.2 to linear for input and linear to gamma 2.2 for output.
; 3 = FFX_CAS_COLOR_SPACE_SRGB_OUTPUT -> Only do sRGB conversion for output (input conversion will be done automatically).
; 4 = FFX_CAS_COLOR_SPACE_SRGB_INPUT_OUTPUT -> Convert sRGB to linear for input and linear to sRGB for output.