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Update README.md
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@@ -34,11 +34,11 @@ Please check [this](Issues.md) document for known issues and possible solutions
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Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each API has different sets of upscaler options.
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#### For DirectX 11
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* **FSR2 2.2.1** native Direct11 implementation (Default upscaler)
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* **FSR2 2.2.1** native DirectX11 implementation (Default upscaler)
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* **XeSS 1.x.x** with background DirectX12 processing [*]
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* **FSR2 2.1.2** with background DirectX12 processing [*]
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* **FSR2 2.2.1** with background DirectX12 processing [*]
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* **DLSS** native Direct11 implementation
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* **DLSS** native DirectX11 implementation
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[*] This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Also native DirectX11 implementation of FSR 2.2.1 is a backport from Unity renderer and has it's own problems which some of them avoided by OptiScaler.
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