3989 Commits

Author SHA1 Message Date
cdozdil f0f1a62441 GetResourceAllocationInfo is a special case 2026-05-03 19:06:34 +03:00
FakeMichau b580fc45f9 Always resolve MainDllPath into an absolute path
Should fix FindFilePath sometimes not picking up DLSS when manually setting OptiDllPath
2026-05-03 00:41:56 +02:00
FakeMichau c44f985191 Adjust logging to master 2026-05-03 00:39:27 +02:00
FakeMichau fb0b9d7fbe Fine 2026-05-03 00:11:20 +02:00
FakeMichau c3d31eb741 Hide DX11 XeSS on non-Intel GPUs
Don't think we have a good method of checking which Intel GPUs support DX11 XeSS without trying to init it
2026-05-03 00:10:40 +02:00
FakeMichau ff588f9bfe Cast dx11 w/dx12 resources into void* before sending to dx12 upscaler
Should fix some games not working after the refactor
2026-05-02 23:58:56 +02:00
cdozdil 0fca973958 Updated howMailDllPath is set and used 2026-05-02 22:29:43 +03:00
cdozdil 0b7e5ff776 Finalizing shapening stuff for now 2026-05-02 22:28:11 +03:00
FakeMichau 76af441eb2 Override Dx11 w/Dx12's methods with ones from the Dx12 feature
Hopefully this doesn't cause perf issues
2026-05-02 19:11:50 +02:00
cdozdil b3a621b8f8 Improved Depth Aware LC & RCAS 2026-05-02 03:52:02 +02:00
cdozdil d6feaf757e Added DA-LC sharpener 2026-05-02 03:48:59 +02:00
cdozdil 916b564b0c Made blue theme default and added accent color shortcuts 2026-05-02 01:26:47 +02:00
cdozdil ccf4929df6 Fix overlay tonemapping usage 2026-05-02 01:24:23 +02:00
cdozdil cdad533b48 Improved vulkanModule handling 2026-05-02 01:24:17 +02:00
cdozdil 723002e277 XeFG now obeys interpolation count setting when initing 2026-05-02 01:23:21 +02:00
cdozdil a7e46e0eb2 Prevented freeze when changing XeFG interpoaltion count 2026-05-02 01:23:16 +02:00
cdozdil 5a6e68ed52 Fix menu auto-centering 2026-05-02 01:21:40 +02:00
cdozdil 47d7722968 Added light theme and accent color support for the menu 2026-05-02 01:21:29 +02:00
FakeMichau 1eb901aebc Add Discord's bloat to dxgi wrapping skip 2026-05-02 01:13:05 +02:00
TheRazerMD 6104484012 Overlay upscaler info adjustment, slight INI change 2026-05-02 00:40:55 +02:00
FakeMichau 157d3976ab Remove unused includes 2026-05-01 20:31:02 +02:00
FakeMichau 2ef10efb7d Use DelayedDestroy for DX11 and VK upscalers
Should speed up upscaler switching for those backends
2026-05-01 20:05:30 +02:00
FakeMichau 0fe0b1708f Factor out Dx11 w/Dx12 upscalers 2026-05-01 19:47:25 +02:00
FakeMichau fbe6dc1a71 Clean up type castings with Vulkan upscalers 2026-05-01 17:18:51 +02:00
FakeMichau 8cab2bca1c Pass correct resource dimensions to DX11/VK RCAS 2026-05-01 17:00:03 +02:00
FakeMichau 9d093d85e0 Fix native FSR 3.1 selection on DX11 and Vulkan 2026-05-01 16:51:43 +02:00
cdozdil e0555a7346 Improved depth adaptive sharpen
* Added sharpen boost for distant objects
* Improved edge detection via luma cross check
* Changed sharpen kernel to RCAS
2026-05-01 15:48:43 +02:00
FakeMichau 076d94d4ab Add new Discord overlay dll names 2026-05-01 15:22:02 +02:00
FakeMichau 7c288bd23a Change the way we are avoiding double calling dxgi with dxvk on Windows 2026-05-01 15:04:32 +02:00
TheRazerMD 3ce6192236 Merge pull request #982 from Astyyyyy/wording-adjustments
adjust wording of menu upscaler instructions
2026-04-30 20:31:07 +02:00
Astyyyyy b9526a1513 adjust wording of menu upscaler instructions 2026-04-30 13:19:23 +09:30
FakeMichau 3a5e23fba0 Grab vulkan function directly as a last resort 2026-04-29 19:47:41 +02:00
FakeMichau 7e6c8c2b6e Attempt to speed up feature reset 2026-04-29 00:49:41 +02:00
FakeMichau 3a08b32e5f Revert "Try to utilize the default destructor"
This reverts commit 5786aa8aa0.
2026-04-29 00:25:01 +02:00
FakeMichau 4540579190 Add logging to xell sleep 2026-04-28 22:29:04 +02:00
FakeMichau 5786aa8aa0 Try to utilize the default destructor
Might need to stall the destruction due to resources being in use by the GPU
2026-04-28 21:54:31 +02:00
Abyss c2dccf3a2a Fixing Ffx path typos in Config.cpp (#977)
Ffx SR/FG/RR/RC path name typos fixed. FfxSRDx12Path -> FfxDx12SRPath and so on...
2026-04-28 19:59:47 +02:00
FakeMichau f1ba9b5728 Clean up compat layer checks in the menu 2026-04-28 19:11:43 +02:00
FakeMichau 0f805f18cd Turn input api into an enum 2026-04-28 19:02:41 +02:00
FakeMichau 22b4fe7256 Hook the old dll name for FSR 4 model selection 2026-04-28 17:45:29 +02:00
FakeMichau 0592a9accd Apply HUD Cutoff only once per a real frame when using MFG 2026-04-27 17:38:33 +02:00
FakeMichau c6d8169c54 Format the potato 2026-04-27 15:32:39 +02:00
Astyyyyy 1faf4a0b5b clean up updateD3d12Capabilities mutex logic 2026-04-27 15:29:42 +02:00
FakeMichau db00ade552 When possible use game's XeLL instance instead of Fallback for FPS limit 2026-04-27 15:19:04 +02:00
FakeMichau b1b8e3640e Move skipping heap capture into heap init function 2026-04-27 02:26:49 +02:00
FakeMichau 75269c39dd Factor out DX12 compute shader creation 2026-04-27 02:16:26 +02:00
TheRazerMD 064f8c9372 Updated BAT uninstall
* Promoted to v2.75
* Uninstaller now uses the same old Opti files logic
* Locates existing renamed Opti dll (among supported filenames) and lists them
2026-04-27 02:11:56 +02:00
FakeMichau e30686da37 Recompile HudCopy shader 2026-04-27 01:03:04 +02:00
FakeMichau f49f6825c7 Rename hlsl shader 2026-04-27 00:49:24 +02:00
FakeMichau 2937ff14ab RCAS clean up
- factor out common code
- remove the use of feature pointer inside shader code, data is passed via the struct
- made the shaders adapt to changing output size
2026-04-27 00:32:12 +02:00