Michał Lewandowski
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6db799667e
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Include a corny message
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2026-07-08 18:48:09 +02:00 |
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TheRazerMD
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4cbad2af30
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Merge branch 'master' of https://github.com/optiscaler/OptiScaler
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2026-07-07 23:51:36 +02:00 |
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TheRazerMD
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0ad98dba5d
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Modified game quirks for UE fixes
* Caused by extended engine reporting applying UE fixes which certain games did not take well at all
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2026-07-07 23:51:19 +02:00 |
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cdozdil
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88c3f691c1
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Fix for Typeless Hudless resourcess
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2026-07-06 21:37:32 +03:00 |
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TheRazerMD
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289fbeca19
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Separated don't use Unreal resource barriers quirk
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2026-07-05 14:07:07 +02:00 |
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TheRazerMD
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274ba5499a
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Added Zenless Zone Zero quirk, edited some quirk info
* IgnoreValidUntilEvaluateForFG
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2026-07-05 13:58:55 +02:00 |
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TheRazerMD
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59166ced6e
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Quirk text correction
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2026-07-05 13:58:33 +02:00 |
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TheRazerMD
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d727b5dedf
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More game quirks
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2026-07-05 13:55:45 +02:00 |
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TheRazerMD
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ce1ee0b5c3
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Modified MH Rise quirks
* RestoreComputeSigOnNonNvidia
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2026-07-05 13:49:11 +02:00 |
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FakeMichau
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e22256fe0d
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Apply DLSSG's dynamic flags to FSR FG
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2026-07-05 04:09:40 +02:00 |
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Michał Lewandowski
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7876eaae91
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Delete dxvk.conf
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2026-07-05 00:30:19 +02:00 |
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cdozdil
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d320c44a28
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Removed DxgiSpoofing check from RestoreComputeSigOnNonNvidia quirk
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2026-07-04 20:10:23 +03:00 |
|
Michał Lewandowski
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8cdf238c27
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Change artifact upload condition to nightly tag
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2026-07-04 16:15:41 +02:00 |
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Michał Lewandowski
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9a6442f38d
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Enable scheduled build in GitHub Actions
Uncomment scheduled cron job for daily builds.
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2026-07-04 16:05:01 +02:00 |
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FakeMichau
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42b20a3807
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Avoid using Enabler for Vulkan
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2026-07-02 19:39:21 +02:00 |
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FakeMichau
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7ce71e7640
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Tie SL1 inputs with Reflex frame ids
Fixes severe flickering when using DLSSG -> FSRFG in Witcher 3
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2026-07-02 19:07:46 +02:00 |
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FakeMichau
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4dab1f0640
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WAR: Create DLSSG output late in Witcher 3
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2026-07-02 18:36:05 +02:00 |
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FakeMichau
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892f53a5c4
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Merge branch 'master' of https://github.com/optiscaler/OptiScaler
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2026-07-02 18:30:22 +02:00 |
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FakeMichau
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991209f7b4
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Don't nuke our own streamline
AI overlords were drunk apparently
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2026-07-02 18:20:31 +02:00 |
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cdozdil
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f7625d92d4
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Better approach for CursorPos IAT hooking
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2026-07-02 00:14:04 +03:00 |
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cdozdil
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0602fed2a6
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Fix RE4 menu not visible
Upscaler time will be 0, beause there are no swapchain hooks
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2026-07-01 23:56:51 +03:00 |
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cdozdil
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b291c52692
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Fix RE4 cursor hooks
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2026-07-01 23:56:08 +03:00 |
|
cdozdil
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1c5204c5b8
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Added API info to upscalers
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2026-07-01 23:45:14 +03:00 |
|
cdozdil
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1692506b18
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Merge branch 'master' of https://github.com/optiscaler/OptiScaler
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2026-07-01 21:43:20 +03:00 |
|
cdozdil
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e1b4bcff75
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Disabled Dx11 FG on upscaler change
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2026-07-01 21:43:16 +03:00 |
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cdozdil
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265794702d
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Added swapchainInteropApi checks
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2026-07-01 21:42:40 +03:00 |
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FakeMichau
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d3cb03a612
|
Added quirks for RE Requiem's demo
|
2026-07-01 14:43:58 +02:00 |
|
FakeMichau
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066802c680
|
Add RestoreCompute on Nvidia to the Pregmata Demo
|
2026-07-01 14:27:50 +02:00 |
|
FakeMichau
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8406ecf5cd
|
Treat d3d resources and void* as the same in ngx params
|
2026-07-01 11:37:45 +02:00 |
|
FakeMichau
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479465a77c
|
Important notice
|
2026-07-01 03:45:39 +02:00 |
|
FakeMichau
|
f7fddf05f1
|
Updated DLSSG Vk barrier fixup
Not fully tested
|
2026-07-01 00:57:34 +02:00 |
|
FakeMichau
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7133731ccb
|
Reduce the time resources from GetResource are held by FG
Should resolve deadlocks with FSR FG
|
2026-07-01 00:56:35 +02:00 |
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FakeMichau
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d1dd0c8e13
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Disable FG with SL1 inputs when the game is reporting notRenderingGameFrames
|
2026-06-30 23:47:31 +02:00 |
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FakeMichau
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833e971703
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Pass the resource lock to the user of GetResource
Should fix Witcher 3 crashing during alt tabbing with XeFG
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2026-06-30 23:18:59 +02:00 |
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FakeMichau
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0649f067de
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Avoid using camera near and far values provided by FSR in Tiny Tina
One could also consider enabling the reactive mask as it is generally ok but can cause shimmering
|
2026-06-30 21:22:53 +02:00 |
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FakeMichau
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b13182752e
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WIP: Make UeLL work with FSRFG + AL2
|
2026-06-30 19:20:47 +02:00 |
|
FakeMichau
|
8e5503cfc4
|
Hide FFX settings when using native DX11 FSR 3.1
|
2026-06-30 16:08:26 +02:00 |
|
FakeMichau
|
d8f0c83b8e
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Fix fakenvapi not providing XeLL context to Opti
|
2026-06-30 14:41:55 +02:00 |
|
FakeMichau
|
5b95e22cf6
|
Eval upscaler right after a successful init
|
2026-06-30 02:42:39 +02:00 |
|
FakeMichau
|
52a9a338ce
|
Disable hudfix in games that are known to have issues
Based on the game list from the wiki
|
2026-06-29 23:49:39 +02:00 |
|
cdozdil
|
4d878e8d13
|
Fix FSR3.1 presets dynamic calculation
|
2026-06-29 23:00:44 +03:00 |
|
cdozdil
|
b97ac28069
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Added FSR3.1 tuning presets
|
2026-06-29 22:39:12 +03:00 |
|
FakeMichau
|
b422c15d4c
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Clean up nvngx paths in DX11 and Vulkan
|
2026-06-29 20:43:36 +02:00 |
|
FakeMichau
|
633ac7ae3e
|
Add a notification when trying to use RTSS Reflex injection with XeFG
|
2026-06-29 18:59:52 +02:00 |
|
FakeMichau
|
2a1b4f7e2e
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Move D3D12_Optiscaler inside the OptiScaler folder
|
2026-06-29 18:42:55 +02:00 |
|
FakeMichau
|
f1fe72f210
|
Skip *some* kind of spoofing when filling out D3D12 capabilities
|
2026-06-29 02:09:59 +02:00 |
|
FakeMichau
|
9d79697ffb
|
Fillout IdentifyGpu even if amdxc64 isn't loaded
|
2026-06-29 01:25:01 +02:00 |
|
FakeMichau
|
655f59ff16
|
Safeguard reflex against getting reset by both Vulkan and D3D at the same time
|
2026-06-28 23:14:01 +02:00 |
|
FakeMichau
|
dc5d3ddc42
|
Exclude magnifier from upscaler time
RCAS and Output scaling are still included as they impact image quality itself
|
2026-06-28 21:28:42 +02:00 |
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FakeMichau
|
e16a36e5d2
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Ensure d3d12 capabilities are filled when amdxc64 hooked get called
Fixes FSR 4 not being selectable with VK w/dx12
|
2026-06-28 03:14:35 +02:00 |
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