cdozdil
d6feaf757e
Added DA-LC sharpener
2026-05-02 03:48:59 +02:00
cdozdil
916b564b0c
Made blue theme default and added accent color shortcuts
2026-05-02 01:26:47 +02:00
cdozdil
47d7722968
Added light theme and accent color support for the menu
2026-05-02 01:21:29 +02:00
TheRazerMD
6104484012
Overlay upscaler info adjustment, slight INI change
2026-05-02 00:40:55 +02:00
FakeMichau
2926145c47
Expose Hud Cutoff shader as a configurable setting
2026-04-26 21:28:16 +02:00
TheRazerMD
28b660a5a9
Some INI and Overlay changes
2026-04-24 00:45:47 +02:00
cdozdil
4f924e224a
Updates debug view info
2026-04-22 23:09:11 +02:00
FakeMichau
8443707fcd
Remove the FSR4-specific flag for the Debug View
...
Also resolves the issue of the flag not applying correctly when switching from FSR 3.1 + debug view to FSR 4
2026-04-22 19:38:37 +02:00
FakeMichau
0f537d5f47
Update to the new Streamline SDK, in-game DMFG fps target
2026-04-21 15:53:44 +02:00
FakeMichau
c5f05928c0
Rename FSR 3.1 to FFX in the config
2026-04-21 15:13:48 +02:00
cdozdil
4669d1bccc
Added depth aware sharpness
2026-04-20 00:58:16 +02:00
cdozdil
d3db287024
LoadLibrary rework for collecting extra dlls under a single folder
2026-04-17 00:15:37 +02:00
FakeMichau
72a1c9e682
Make logging config more sane
2026-04-06 14:25:44 +02:00
FakeMichau
0f5eb3852a
Rename Nukem's
2026-04-04 23:34:17 +02:00
FakeMichau
a2aef3560d
Add in-game toggle for Dynamic MFG
...
Targets monitor's refresh rate, for custom targets use FramerateTargetDMFG and restart the game
2026-04-04 19:03:48 +02:00
FakeMichau
320757287d
WIP: attempt to support DMFG when using fakenvapi
2026-04-03 21:16:37 +02:00
FakeMichau
56514f67f7
Rework fakenvapi a bit
...
- show low latency tech inactive status
- move xefg without xell into the dropdown menu
- show reflex graph when xell is force disabled
2026-03-30 21:14:39 +02:00
cdozdil
7a1f18ca12
Merge dlssg-feature
2026-03-27 14:58:45 +03:00
TheRazerMD
47c737b56c
Slight INI corrections
2026-03-25 11:42:09 +01:00
cdozdil
6da50c7462
Added option to disable HUDFix resource tracking
2026-03-25 11:49:47 +03:00
FakeMichau
a15810bd34
XeLL on non-Intel GPUs without needing to use FG
...
Requires the usage for the XeFG swapchain but FG itself is not active.
2026-03-23 19:15:54 +01:00
FakeMichau
aa9923bc33
Enable FSR4 on capable GPUs by default
2026-03-19 17:02:47 +01:00
FakeMichau
0d1f8df0f0
Merge branch 'identify-gpu' into HEAD
2026-03-18 13:48:05 +01:00
FakeMichau
f872159235
Allow for Reflex -> XeLL conversion to be skipped when using XeFG
2026-03-18 02:04:55 +01:00
FakeMichau
c9266d3e7d
Move fakenvapi configs together
2026-03-17 18:35:08 +01:00
FakeMichau
b5737b094d
Get internal fakenvapi running
2026-03-17 18:15:55 +01:00
cdozdil
d32b23ec23
Added DontUseFakenvapiForXeLLOnNvidia
2026-03-15 22:49:34 +03:00
cdozdil
4d02df05c8
Added FrameTime input selection
...
Moved some options from XeFG to FrameGen
2026-03-15 18:57:48 +03:00
cdozdil
632a044783
Added XeFG UI Composition option
2026-03-12 22:56:33 +03:00
cdozdil
c7d38a57dd
Removed MaxInterpolationCount
...
Added check for old libxess_fg versions
2026-03-11 16:19:59 +03:00
cdozdil
3f8077dee1
Added support for changing interpolated frame count on the fly
2026-03-09 22:48:05 +03:00
cdozdil
b4055caa5c
Disable NTShared for Dx11 by default
2026-03-08 01:36:35 +03:00
cdozdil
3e35ceb085
Added PreserveSwapChain option
...
Fixed FG swapchain release logic
Added quirk for Ninja Gaiden 4
2026-03-06 22:40:17 +03:00
cdozdil
b2605d9490
Revert "Copy Velocity too when Fix Nukem's is used"
...
This reverts commit bbff6944bf .
2026-03-06 14:40:58 +03:00
cdozdil
bbff6944bf
Copy Velocity too when Fix Nukem's is used
2026-03-05 22:41:53 +03:00
cdozdil
cc7b9bb207
Merge branch 'master' of https://github.com/optiscaler/OptiScaler
2026-03-05 21:54:37 +03:00
realdody
5d16afa54d
Downscaler selection rework ( #885 )
...
* Downscaler refactor changes
* Fix nitec's undiagnosed OCD complaints
* Fix clang format errors
* Revert "Fix clang format errors"
This reverts commit a9fdbf802f .
* Add info about downscalers in the item description. Use proper names for downscalers
* Allow selection of FSR 1 and Bicubic when ratio is below 1.0
* Remove unnecessary constantsInited check
* Refactor constant initialization in OS_Dx12.cpp
Removed redundant initialization check for constants and updated their values directly.
* Refactor constant initialization in OS_Vk.cpp
Removed the unused 'constantsInited' boolean and simplified the initialization logic for constants.
* Adjust output scaling parameters based on conditions
* Fix output scaling downscaler assignment
* hopefully fix clang 20 complaints
---------
Co-authored-by: nitec <35529761+cdozdil@users.noreply.github.com >
2026-03-05 21:52:55 +03:00
cdozdil
041a9c8de7
Added optional User32 EnumDisplayDevicesA & EnumDisplayDevicesW spoofing
2026-03-05 15:46:36 +03:00
FakeMichau
560b5b7fad
Move FSR 4 checks
2026-03-02 22:25:46 +01:00
cdozdil
9b37c255e7
Added Lanczos 2, Kaiser 2 & 3 to Output Scaling
2026-02-20 17:42:33 +03:00
cdozdil
7534962fb8
Added driver version parameter to the ini
2026-02-16 12:13:48 +03:00
cdozdil
8141d6ccfe
Add reg spoof info to ini
2026-02-16 01:06:09 +03:00
cdozdil
92d86a45d7
Added FSR2.1.2 w/Dx12 to Vulkan upscalers
2026-02-10 17:42:52 +03:00
TheRazerMD
f56231abce
Some INI changes
2026-02-10 00:03:34 +01:00
cdozdil
40071536b9
Added process filter options. Thanks to @ShmidtS
2026-02-05 23:25:08 +03:00
cdozdil
1e9052ca9c
Changed Intel sample to b580
2026-01-18 15:28:25 +03:00
cdozdil
25d32f317b
Added FSR2 Vulkan input support
2026-01-12 23:57:55 +03:00
cdozdil
0ba6a53243
Improve XeFG interpolation
2026-01-12 21:47:20 +03:00
cdozdil
3490446f47
Seperated DLSS/DLSSD preset overrides
...
Added ability to revert back to games original preset
2026-01-11 20:58:14 +03:00
cdozdil
cf549e3be8
Made resource tracking optional
2026-01-11 14:19:20 +03:00