cdozdil
4449331843
Disable release of swapchain backbuffers for WrappedIDXGISwapChain4
2026-06-11 01:24:56 +02:00
cdozdil
14577999c9
Everytime apply tonemapping after applying theme colors. Should fix HDR display issues
2026-06-11 01:21:10 +02:00
cdozdil
7cc7cf2aac
Fix for ResizeBuffers1 bracket error
2026-06-11 01:21:06 +02:00
TheRazerMD
b284a78751
Added purple preset
...
Saints Row time
2026-06-11 01:19:21 +02:00
cdozdil
90f19428ec
Added background alpha
2026-06-11 01:15:52 +02:00
cdozdil
c9ad9c2cc5
Fix for menu colors not loaded corrently from ini
2026-06-11 01:15:35 +02:00
cdozdil
e3643a358b
Fix for DLSSD feature reverting to DLSS
2026-06-10 19:06:04 +02:00
FakeMichau
742d5843a5
Remove DLSSG Force off driver override when using DLSSG as output
2026-06-10 18:44:44 +02:00
FakeMichau
238ca06aeb
Add a timeout to fallback sleep
2026-06-08 13:32:02 +02:00
FakeMichau
3911cf81d8
Always call ReleaseFeature on Nvngx FG mods
2026-06-08 12:32:08 +02:00
FakeMichau
c03adbfe13
Fix DLSSG overrides not showing
2026-06-08 12:29:37 +02:00
FakeMichau
7445bb0e68
Expose some flags via the menu
...
Might crash
2026-06-08 02:38:01 +02:00
FakeMichau
a1f08c5669
Update the config file with FG Output information
2026-06-08 01:27:32 +02:00
FakeMichau
f7ac157ebe
Expose debugging options for Nvngx FG mods when using DLSSG with Nvngx FG
2026-06-08 01:18:21 +02:00
FakeMichau
16d54f6ba3
Add logging of return values of some DLSSG calls
2026-06-08 01:11:13 +02:00
FakeMichau
37adc28343
Hide the generic DLSSG controls when using DLSSG as input or output
2026-06-08 00:35:21 +02:00
FakeMichau
30c7062dc2
Hide low latency inputs behind compile flag
2026-06-08 00:28:51 +02:00
FakeMichau
6da2a2c095
Fix reflex hooking
2026-06-08 00:26:58 +02:00
FakeMichau
479b353c49
Remove dead code
2026-06-04 20:19:27 +02:00
FakeMichau
ec9d9b8d9d
Add support for DLSSG DispatchFlags
2026-06-04 20:17:28 +02:00
FakeMichau
4165d6fc2c
Force UntilPresent validity in XeFG when no cmdList + ValidNow
2026-05-29 17:18:54 +02:00
FakeMichau
7001d92a0c
Add quirk for ignoring SL resources with ValidUntilEvaluate for FG
...
They are mostly used for upscaling, when that's combined with the fact that we can only tag a resource once with XeFG, we have to choose if we tag the resource that's given but make a copy, or not and hope one with the proper validity is provided later.
In 007 First Light we can ignore them. Probably the same goes with Starfield. This way we don't have to make an unnecessary copy.
Also made ValidUntilEvaluate be treated as ValidNow for FG when the quirk isn't applied to make sure a copy exists
2026-05-29 17:18:47 +02:00
FakeMichau
965d7e269c
Clean up RestoreComputeRoot code
2026-05-29 17:00:19 +02:00
FakeMichau
b950c49c2e
Move quirk to config-level quirks
2026-05-29 16:55:59 +02:00
FakeMichau
daec629d0e
FG quirks for 007 First Light
2026-05-29 16:55:51 +02:00
FakeMichau
40fba9562d
Expand the signature state tracking
...
Should fix glitching in 007 First Light
2026-05-29 16:55:45 +02:00
FakeMichau
c9f9db6cda
Add quirk for restoring descriptor heaps
...
Something something bindless so can't change descriptor heaps
2026-05-29 16:55:38 +02:00
FakeMichau
79dc26011e
WIP: Low Latency tech input/output selection from menu
2026-05-24 01:31:26 +02:00
FakeMichau
447b91f017
WIP: only pass through async markers coming from XeLL created by Opti
2026-05-23 19:04:50 +02:00
FakeMichau
6a1bcd83e6
Move reflex marker events to sl hooks
2026-05-23 18:35:35 +02:00
FakeMichau
0239802346
Align XeFG and XeLL frame ids
2026-05-23 18:02:38 +02:00
FakeMichau
41a4cbb190
Optionally hook ascii version of OutputDebug
2026-05-20 15:14:59 +02:00
FakeMichau
5e21906152
WIP: Reflex Inputs, XeLL async marker passthrough, low latency timings
2026-05-20 03:08:44 +02:00
FakeMichau
aeefd5307a
WIP: XeLL inputs cont.
2026-05-19 23:09:07 +02:00
FakeMichau
fcf81b7ab3
WIP: Set correct param type
2026-05-19 17:53:49 +02:00
FakeMichau
cc721bfdaa
WIP: Common Low Latency inputs
2026-05-19 02:24:30 +02:00
cdozdil
733567616b
Removed duplicate quirk
2026-05-17 19:50:33 +03:00
cdozdil
70781501bd
Fix clang
2026-05-17 19:30:46 +03:00
cdozdil
259ea4e5a8
Updated sharpeners to the latest
2026-05-17 19:26:12 +03:00
cdozdil
9e5ba7a832
Fixed DoNotSkipResize compile error
2026-05-17 19:24:53 +03:00
TheRazerMD
5fe1f986ba
Another funny
2026-05-17 19:02:09 +03:00
cdozdil
ee52658e2f
Changed default XeFG DepthInverted value to true
2026-05-17 19:01:31 +03:00
cdozdil
e2a21b470b
Update LC DA once more
2026-05-17 19:00:51 +03:00
cdozdil
da75f3d60a
Toned down LC DA sharpness range a bit
2026-05-17 19:00:47 +03:00
cdozdil
35ba151b7b
Improved depth aware sharpeners
2026-05-17 19:00:38 +03:00
cdozdil
adacdf713c
Reset not used quirks
2026-05-17 18:58:21 +03:00
cdozdil
d9fa7935fc
Re-enable FGPreserveSwapChain :/
2026-05-17 18:57:48 +03:00
cdozdil
225f5c6803
Disable force release of real swapchain
2026-05-17 18:57:22 +03:00
FakeMichau
a70606081e
WIP: Reflex inputs
2026-05-17 16:44:43 +02:00
FakeMichau
32590c6466
WIP: XeLL inputs
2026-05-17 16:14:29 +02:00