TheRazerMD
47ec75ec21
Modified TLoU Part 1 quirks
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* DisableDxgiSpoofing
2026-03-27 23:35:05 +01:00
nitec
bf064404b7
Enbale OutputScaling when using NativeAA
2026-03-28 01:30:58 +03:00
nitec
1f81d84ed5
Fix D3D11 DLSS init issue on Nvidia cards, fixes Trails
2026-03-28 01:09:07 +03:00
FakeMichau
3a973ebceb
Update the FFX v2 SDK
2026-03-27 22:44:21 +03:00
cdozdil
7895e4539a
Added checks to sl1 logging too
2026-03-27 16:11:36 +03:00
cdozdil
5ad4b73f05
Fix clang
2026-03-27 10:37:39 +03:00
cdozdil
991995ddc0
To prevent XeLL issues reset XeFG state on composition and V-Sync changes
2026-03-27 10:33:54 +03:00
FakeMichau
a2c8ef16c9
Mutex the access to commandPoolToQueueFamilyMap
2026-03-26 14:21:20 +01:00
TheRazerMD
f73a2f9fd9
Slight INI corrections
2026-03-25 11:41:14 +01:00
cdozdil
8321ed494b
Added option to disable HUDFix resource tracking
2026-03-25 11:48:27 +03:00
TheRazerMD
91608050f8
Slight version modification
2026-03-24 19:43:18 +01:00
TheRazerMD
ad908b28e6
Fixed model selection for FSR 4.1
2026-03-24 16:33:24 +01:00
cdozdil
766c1c4a17
Fixed overlooked context check at configure
2026-03-24 17:39:12 +03:00
cdozdil
937dd9a594
Added extra logging for DXGI_DEVICE_REMOVED situations
2026-03-24 17:32:16 +03:00
cdozdil
0b82075a3f
Release some unreleased objects
2026-03-24 16:26:40 +03:00
cdozdil
f31397385a
Fix FFX crash on DestroyContext by using real context ptr
2026-03-24 16:02:00 +03:00
TheRazerMD
573d52bd2b
More funny
2026-03-23 22:50:49 +01:00
TheRazerMD
11645cf438
Fix clang
2026-03-23 22:00:12 +01:00
FakeMichau
0ec692fd00
Add logging strings for new ffx features
2026-03-23 21:51:46 +01:00
FakeMichau
db4381464c
Apply UI extraction to Death Stranding 2 for FSR FG
2026-03-23 21:26:19 +01:00
FakeMichau
ad7347e1c8
Passthrough Radiance Cache calls
2026-03-23 15:26:43 +01:00
TheRazerMD
99ab0d3166
Bump to Pre12
2026-03-23 12:52:46 +01:00
FakeMichau
56d5214667
Fix a crash with FSR FG
2026-03-23 00:09:17 +01:00
FakeMichau
8bbd6020c5
Passthrough FSRD calls
2026-03-22 23:41:37 +01:00
TheRazerMD
5baf79e2ec
Added OldOverlayMenu quirk, applied to REF PDUpscaler games
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* OldOverlayMenu quirk - enables opening Opti overlay while TemporalUpscaler is active
2026-03-22 22:11:49 +01:00
TheRazerMD
f24a987a4b
Some overlay changes
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* Slight change to no upscaler detected text
* Added FSR3.1-FG debug view descriptions
2026-03-22 19:31:31 +01:00
TheRazerMD
e82bb6fd80
Added more game quirks
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* REF PDUpscaler games - DisableDxgiSpoofing
* Lies of P - DisableDxgiSpoofing
* Assetto Corsa EVO - DisableDxgiSpoofing
* Assetto Corsa Rally - DisableFSR2Inputs, DisableFSR3Inputs - stops crashing for FFX inputs (still needs Engine.ini tweak)
2026-03-22 19:08:41 +01:00
TheRazerMD
14c5d83308
Added Crimson Desert quirk
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* DisableDxgiSpoofing - due to crash
2026-03-20 18:27:28 +01:00
TheRazerMD
f6d2e0c0e6
Added DEATH STRANDING 2: ON THE BEACH quirk
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* DisableDxgiSpoofing
2026-03-18 02:02:25 +01:00
FakeMichau
7f52423638
HACK: Allow XeSS/XeFG to run on newer AMD drivers
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SetResidencyPriority fails when xess/xefg calls them on newer Windows AMD drivers, xess/xefg treat this as a full error and quits. Ignore the return value as a workaround.
2026-03-16 18:34:18 +01:00
cdozdil
f1c2e9d54b
Added optional release ref limit code
2026-03-16 14:59:11 +03:00
cdozdil
7a167879b2
Move backbuffer release code just before resize to prevent crashes
2026-03-16 14:51:40 +03:00
cdozdil
1431f80c77
Add backbuffer release logic to FG swapchain release too
2026-03-16 09:25:43 +03:00
TheRazerMD
a3e85a0585
Added Monster Hunter Stories 3 quirks
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* Gave the Crapcom treatment
2026-03-16 01:39:32 +01:00
TheRazerMD
a73cc594fb
Updated UI Composition tooltip
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* Some other touch-ups
2026-03-16 00:43:24 +01:00
cdozdil
d32b23ec23
Added DontUseFakenvapiForXeLLOnNvidia
2026-03-15 22:49:34 +03:00
cdozdil
4f9b4121b9
Make frame id info a seperate line
2026-03-15 22:38:28 +03:00
cdozdil
bbe716ac36
ResizeBuffers fix was crashing FSR-FG, so disabled it for FSR-FG
2026-03-15 22:38:06 +03:00
cdozdil
5b77682a7f
OverrideNvapiDll=false now disables fakenvapi for XeLL
2026-03-15 20:33:18 +03:00
cdozdil
3c977b7bee
A bit re-organised Frame Generation section of menu
2026-03-15 19:33:36 +03:00
cdozdil
5e4e8ded97
Added help marker for FT input
2026-03-15 19:10:59 +03:00
cdozdil
7f1f97e9db
To prevent resize crashes release referances of backbuffers before resize
2026-03-15 19:00:14 +03:00
cdozdil
0886242e98
Fixed and issue about Opti's frametime calculation
2026-03-15 18:59:44 +03:00
cdozdil
08f51b9173
Added FrameId info to overlay
2026-03-15 18:58:23 +03:00
cdozdil
4d02df05c8
Added FrameTime input selection
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Moved some options from XeFG to FrameGen
2026-03-15 18:57:48 +03:00
cdozdil
efa2e7b028
Added error checks and logs to Dx11 w/Dx12 code
2026-03-15 15:22:40 +03:00
cdozdil
9f5bf40513
Always get Dx11Device from context to avoid issues with Dx11 w/Dx12 (Fixes Remnant 1 w/Dx12 issue)
2026-03-15 15:22:09 +03:00
cdozdil
a69f8d8bd1
Disable format check for extended (FT shader should handle all format now)
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Disable forgotten trace logs
2026-03-14 01:36:11 +03:00
cdozdil
21f5339640
Prevent unnecessary FormatTransfer for typless formats
2026-03-14 01:30:51 +03:00
TheRazerMD
0b6d914278
Added quirk support for NG4 WinGDK
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* PC GamePass version
2026-03-13 23:11:13 +01:00