Commit Graph
3533 Commits
Author SHA1 Message Date
TheRazerMD 47ec75ec21 Modified TLoU Part 1 quirks
* DisableDxgiSpoofing
2026-03-27 23:35:05 +01:00
nitec bf064404b7 Enbale OutputScaling when using NativeAA 2026-03-28 01:30:58 +03:00
nitec 1f81d84ed5 Fix D3D11 DLSS init issue on Nvidia cards, fixes Trails 2026-03-28 01:09:07 +03:00
FakeMichau 3a973ebceb Update the FFX v2 SDK 2026-03-27 22:44:21 +03:00
cdozdil 7895e4539a Added checks to sl1 logging too 2026-03-27 16:11:36 +03:00
cdozdil 5ad4b73f05 Fix clang 2026-03-27 10:37:39 +03:00
cdozdil 991995ddc0 To prevent XeLL issues reset XeFG state on composition and V-Sync changes 2026-03-27 10:33:54 +03:00
FakeMichau a2c8ef16c9 Mutex the access to commandPoolToQueueFamilyMap 2026-03-26 14:21:20 +01:00
TheRazerMD f73a2f9fd9 Slight INI corrections 2026-03-25 11:41:14 +01:00
cdozdil 8321ed494b Added option to disable HUDFix resource tracking 2026-03-25 11:48:27 +03:00
TheRazerMD 91608050f8 Slight version modification 2026-03-24 19:43:18 +01:00
TheRazerMD ad908b28e6 Fixed model selection for FSR 4.1 2026-03-24 16:33:24 +01:00
cdozdil 766c1c4a17 Fixed overlooked context check at configure 2026-03-24 17:39:12 +03:00
cdozdil 937dd9a594 Added extra logging for DXGI_DEVICE_REMOVED situations 2026-03-24 17:32:16 +03:00
cdozdil 0b82075a3f Release some unreleased objects 2026-03-24 16:26:40 +03:00
cdozdil f31397385a Fix FFX crash on DestroyContext by using real context ptr 2026-03-24 16:02:00 +03:00
TheRazerMD 573d52bd2b More funny 2026-03-23 22:50:49 +01:00
TheRazerMD 11645cf438 Fix clang 2026-03-23 22:00:12 +01:00
FakeMichau 0ec692fd00 Add logging strings for new ffx features 2026-03-23 21:51:46 +01:00
FakeMichau db4381464c Apply UI extraction to Death Stranding 2 for FSR FG 2026-03-23 21:26:19 +01:00
FakeMichau ad7347e1c8 Passthrough Radiance Cache calls 2026-03-23 15:26:43 +01:00
TheRazerMD 99ab0d3166 Bump to Pre12 2026-03-23 12:52:46 +01:00
FakeMichau 56d5214667 Fix a crash with FSR FG 2026-03-23 00:09:17 +01:00
FakeMichau 8bbd6020c5 Passthrough FSRD calls 2026-03-22 23:41:37 +01:00
TheRazerMD 5baf79e2ec Added OldOverlayMenu quirk, applied to REF PDUpscaler games
* OldOverlayMenu quirk - enables opening Opti overlay while TemporalUpscaler is active
2026-03-22 22:11:49 +01:00
TheRazerMD f24a987a4b Some overlay changes
* Slight change to no upscaler detected text
* Added FSR3.1-FG debug view descriptions
2026-03-22 19:31:31 +01:00
TheRazerMD e82bb6fd80 Added more game quirks
* REF PDUpscaler games - DisableDxgiSpoofing
* Lies of P - DisableDxgiSpoofing
* Assetto Corsa EVO - DisableDxgiSpoofing
* Assetto Corsa Rally - DisableFSR2Inputs, DisableFSR3Inputs - stops crashing for FFX inputs (still needs Engine.ini tweak)
2026-03-22 19:08:41 +01:00
TheRazerMD 14c5d83308 Added Crimson Desert quirk
* DisableDxgiSpoofing - due to crash
2026-03-20 18:27:28 +01:00
TheRazerMD f6d2e0c0e6 Added DEATH STRANDING 2: ON THE BEACH quirk
* DisableDxgiSpoofing
2026-03-18 02:02:25 +01:00
FakeMichau 7f52423638 HACK: Allow XeSS/XeFG to run on newer AMD drivers
SetResidencyPriority fails when xess/xefg calls them on newer Windows AMD drivers, xess/xefg treat this as a full error and quits. Ignore the return value as a workaround.
2026-03-16 18:34:18 +01:00
cdozdil f1c2e9d54b Added optional release ref limit code 2026-03-16 14:59:11 +03:00
cdozdil 7a167879b2 Move backbuffer release code just before resize to prevent crashes 2026-03-16 14:51:40 +03:00
cdozdil 1431f80c77 Add backbuffer release logic to FG swapchain release too 2026-03-16 09:25:43 +03:00
TheRazerMD a3e85a0585 Added Monster Hunter Stories 3 quirks
* Gave the Crapcom treatment
2026-03-16 01:39:32 +01:00
TheRazerMD a73cc594fb Updated UI Composition tooltip
* Some other touch-ups
2026-03-16 00:43:24 +01:00
cdozdil d32b23ec23 Added DontUseFakenvapiForXeLLOnNvidia 2026-03-15 22:49:34 +03:00
cdozdil 4f9b4121b9 Make frame id info a seperate line 2026-03-15 22:38:28 +03:00
cdozdil bbe716ac36 ResizeBuffers fix was crashing FSR-FG, so disabled it for FSR-FG 2026-03-15 22:38:06 +03:00
cdozdil 5b77682a7f OverrideNvapiDll=false now disables fakenvapi for XeLL 2026-03-15 20:33:18 +03:00
cdozdil 3c977b7bee A bit re-organised Frame Generation section of menu 2026-03-15 19:33:36 +03:00
cdozdil 5e4e8ded97 Added help marker for FT input 2026-03-15 19:10:59 +03:00
cdozdil 7f1f97e9db To prevent resize crashes release referances of backbuffers before resize 2026-03-15 19:00:14 +03:00
cdozdil 0886242e98 Fixed and issue about Opti's frametime calculation 2026-03-15 18:59:44 +03:00
cdozdil 08f51b9173 Added FrameId info to overlay 2026-03-15 18:58:23 +03:00
cdozdil 4d02df05c8 Added FrameTime input selection
Moved some options from XeFG to FrameGen
2026-03-15 18:57:48 +03:00
cdozdil efa2e7b028 Added error checks and logs to Dx11 w/Dx12 code 2026-03-15 15:22:40 +03:00
cdozdil 9f5bf40513 Always get Dx11Device from context to avoid issues with Dx11 w/Dx12 (Fixes Remnant 1 w/Dx12 issue) 2026-03-15 15:22:09 +03:00
cdozdil a69f8d8bd1 Disable format check for extended (FT shader should handle all format now)
Disable forgotten trace logs
2026-03-14 01:36:11 +03:00
cdozdil 21f5339640 Prevent unnecessary FormatTransfer for typless formats 2026-03-14 01:30:51 +03:00
TheRazerMD 0b6d914278 Added quirk support for NG4 WinGDK
* PC GamePass version
2026-03-13 23:11:13 +01:00